Files
bitburner-src/src/Bladeburner/data/Skills.ts
catloversg cacecda72f API: Add types for parameters of gym-university-bladeburner API (Fix merging error) (#1596)
* API: Add types for parameters of gym-university-bladeburner API
* Fix merging error
2024-08-17 14:08:55 -07:00

106 lines
4.1 KiB
TypeScript

import { BladeburnerMultName, BladeburnerSkillName } from "@enums";
import { Skill } from "../Skill";
export const Skills: Record<BladeburnerSkillName, Skill> = {
[BladeburnerSkillName.BladesIntuition]: new Skill({
name: BladeburnerSkillName.BladesIntuition,
desc: "Each level of this skill increases your success chance for all Contracts, Operations, and BlackOps by 3%",
baseCost: 3,
costInc: 2.1,
mults: { [BladeburnerMultName.SuccessChanceAll]: 3 },
}),
[BladeburnerSkillName.Cloak]: new Skill({
name: BladeburnerSkillName.Cloak,
desc:
"Each level of this skill increases your " +
"success chance in stealth-related Contracts, Operations, and BlackOps by 5.5%",
baseCost: 2,
costInc: 1.1,
mults: { [BladeburnerMultName.SuccessChanceStealth]: 5.5 },
}),
[BladeburnerSkillName.ShortCircuit]: new Skill({
name: BladeburnerSkillName.ShortCircuit,
desc:
"Each level of this skill increases your success chance " +
"in Contracts, Operations, and BlackOps that involve retirement by 5.5%",
baseCost: 2,
costInc: 2.1,
mults: { [BladeburnerMultName.SuccessChanceKill]: 5.5 },
}),
[BladeburnerSkillName.DigitalObserver]: new Skill({
name: BladeburnerSkillName.DigitalObserver,
desc: "Each level of this skill increases your success chance in all Operations and BlackOps by 4%",
baseCost: 2,
costInc: 2.1,
mults: { [BladeburnerMultName.SuccessChanceOperation]: 4 },
}),
[BladeburnerSkillName.Tracer]: new Skill({
name: BladeburnerSkillName.Tracer,
desc: "Each level of this skill increases your success chance in all Contracts by 4%",
baseCost: 2,
costInc: 2.1,
mults: { [BladeburnerMultName.SuccessChanceContract]: 4 },
}),
[BladeburnerSkillName.Overclock]: new Skill({
name: BladeburnerSkillName.Overclock,
desc:
"Each level of this skill decreases the time it takes " +
"to attempt a Contract, Operation, and BlackOp by 1% (Max Level: 90)",
baseCost: 3,
costInc: 1.4,
maxLvl: 90,
mults: { [BladeburnerMultName.ActionTime]: -1 },
}),
[BladeburnerSkillName.Reaper]: new Skill({
name: BladeburnerSkillName.Reaper,
desc: "Each level of this skill increases your effective combat stats for Bladeburner actions by 2%",
baseCost: 2,
costInc: 2.1,
mults: {
[BladeburnerMultName.EffStr]: 2,
[BladeburnerMultName.EffDef]: 2,
[BladeburnerMultName.EffDex]: 2,
[BladeburnerMultName.EffAgi]: 2,
},
}),
[BladeburnerSkillName.EvasiveSystem]: new Skill({
name: BladeburnerSkillName.EvasiveSystem,
desc: "Each level of this skill increases your effective dexterity and agility for Bladeburner actions by 4%",
baseCost: 2,
costInc: 2.1,
mults: { [BladeburnerMultName.EffDex]: 4, [BladeburnerMultName.EffAgi]: 4 },
}),
[BladeburnerSkillName.Datamancer]: new Skill({
name: BladeburnerSkillName.Datamancer,
desc:
"Each level of this skill increases your effectiveness in " +
"synthoid population analysis and investigation by 5%. " +
"This affects all actions that can potentially increase " +
"the accuracy of your synthoid population/community estimates.",
baseCost: 3,
costInc: 1,
mults: { [BladeburnerMultName.SuccessChanceEstimate]: 5 },
}),
[BladeburnerSkillName.CybersEdge]: new Skill({
name: BladeburnerSkillName.CybersEdge,
desc: "Each level of this skill increases your max stamina by 2%",
baseCost: 1,
costInc: 3,
mults: { [BladeburnerMultName.Stamina]: 2 },
}),
[BladeburnerSkillName.HandsOfMidas]: new Skill({
name: BladeburnerSkillName.HandsOfMidas,
desc: "Each level of this skill increases the amount of money you receive from Contracts by 10%",
baseCost: 2,
costInc: 2.5,
mults: { [BladeburnerMultName.Money]: 10 },
}),
[BladeburnerSkillName.Hyperdrive]: new Skill({
name: BladeburnerSkillName.Hyperdrive,
desc: "Each level of this skill increases the experience earned from Contracts, Operations, and BlackOps by 10%",
baseCost: 1,
costInc: 2.5,
mults: { [BladeburnerMultName.ExpGain]: 10 },
}),
};