Files
bitburner-src/src/Augmentation/ui/PlayerMultipliers.tsx
T
2022-04-07 17:53:58 -05:00

311 lines
9.9 KiB
TypeScript

/**
* React component for displaying the player's multipliers on the Augmentation UI page
*/
import { Box, Typography, List, ListItemText, ListItem, Paper } from "@mui/material";
import * as React from "react";
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
import { Player } from "../../Player";
import { numeralWrapper } from "../../ui/numeralFormat";
import { Augmentations } from "../Augmentations";
import { DoubleArrow } from "@mui/icons-material";
import { Settings } from "../../Settings/Settings";
function calculateAugmentedStats(): any {
const augP: any = {};
for (const aug of Player.queuedAugmentations) {
const augObj = Augmentations[aug.name];
for (const mult of Object.keys(augObj.mults)) {
const v = augP[mult] ? augP[mult] : 1;
augP[mult] = v * augObj.mults[mult];
}
}
return augP;
}
interface BitNodeModifiedStatsProps {
base: number;
mult: number;
color: string;
}
function BitNodeModifiedStats(props: BitNodeModifiedStatsProps): React.ReactElement {
if (props.mult === 1)
return <Typography color={props.color}>{numeralWrapper.formatPercentage(props.base)}</Typography>;
return (
<Typography color={props.color}>
<span style={{ opacity: 0.5 }}>{numeralWrapper.formatPercentage(props.base)}</span>{" "}
{numeralWrapper.formatPercentage(props.base * props.mult)}
</Typography>
);
}
interface MultListProps {
rows: (string | number)[][];
color: string;
}
function MultiplierList(props: MultListProps): React.ReactElement {
return (
<List disablePadding>
{props.rows.map((data) => {
const mult = data[0] as string,
value = data[1] as number,
improved = data[2] as number | null,
bnMult = data[3] as number;
if (improved) {
return (
<ListItem key={mult} disableGutters sx={{ py: 0 }}>
<ListItemText
sx={{ my: 0.1 }}
primary={
<Typography color={props.color}>
<b>{mult}</b>
</Typography>
}
secondary={
<span style={{ display: "flex", alignItems: "center", flexWrap: "wrap" }}>
<BitNodeModifiedStats base={value} mult={bnMult} color={props.color} />
<DoubleArrow fontSize="small" color="success" sx={{ mb: 1, mx: 1 }} />
<BitNodeModifiedStats base={improved} mult={bnMult} color={Settings.theme.success} />
</span>
}
disableTypography
/>
</ListItem>
);
}
return <></>;
})}
</List>
);
}
export function PlayerMultipliers(): React.ReactElement {
const mults = calculateAugmentedStats();
function BladeburnerMults(): React.ReactElement {
if (!Player.canAccessBladeburner()) return <></>;
return (
<>
<MultiplierList
rows={[
[
"Bladeburner Success Chance",
Player.bladeburner_success_chance_mult,
Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
1,
],
[
"Bladeburner Max Stamina",
Player.bladeburner_max_stamina_mult,
Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
1,
],
[
"Bladeburner Stamina Gain",
Player.bladeburner_stamina_gain_mult,
Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
1,
],
[
"Bladeburner Field Analysis",
Player.bladeburner_analysis_mult,
Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult,
1,
],
]}
color={Settings.theme.primary}
/>
<br />
</>
);
}
return (
<Paper sx={{ p: 1, maxHeight: 400, overflowY: "scroll" }}>
<Typography variant="h6">Multipliers</Typography>
<Box>
<MultiplierList
rows={[
["Hacking Chance ", Player.hacking_chance_mult, Player.hacking_chance_mult * mults.hacking_chance_mult, 1],
["Hacking Speed ", Player.hacking_speed_mult, Player.hacking_speed_mult * mults.hacking_speed_mult, 1],
["Hacking Money ", Player.hacking_money_mult, Player.hacking_money_mult * mults.hacking_money_mult, 1],
["Hacking Growth ", Player.hacking_grow_mult, Player.hacking_grow_mult * mults.hacking_grow_mult, 1],
]}
color={Settings.theme.hack}
/>
<br />
<MultiplierList
rows={[
[
"Hacking Level ",
Player.hacking_mult,
Player.hacking_mult * mults.hacking_mult,
BitNodeMultipliers.HackingLevelMultiplier,
],
[
"Hacking Experience ",
Player.hacking_exp_mult,
Player.hacking_exp_mult * mults.hacking_exp_mult,
BitNodeMultipliers.HackExpGain,
],
]}
color={Settings.theme.hack}
/>
<br />
<MultiplierList
rows={[
[
"Strength Level ",
Player.strength_mult,
Player.strength_mult * mults.strength_mult,
BitNodeMultipliers.StrengthLevelMultiplier,
],
["Strength Experience ", Player.strength_exp_mult, Player.strength_exp_mult * mults.strength_exp_mult, 1],
]}
color={Settings.theme.combat}
/>
<br />
<MultiplierList
rows={[
[
"Defense Level ",
Player.defense_mult,
Player.defense_mult * mults.defense_mult,
BitNodeMultipliers.DefenseLevelMultiplier,
],
["Defense Experience ", Player.defense_exp_mult, Player.defense_exp_mult * mults.defense_exp_mult, 1],
]}
color={Settings.theme.combat}
/>
<br />
<MultiplierList
rows={[
[
"Dexterity Level ",
Player.dexterity_mult,
Player.dexterity_mult * mults.dexterity_mult,
BitNodeMultipliers.DexterityLevelMultiplier,
],
[
"Dexterity Experience ",
Player.dexterity_exp_mult,
Player.dexterity_exp_mult * mults.dexterity_exp_mult,
1,
],
]}
color={Settings.theme.combat}
/>
<br />
<MultiplierList
rows={[
[
"Agility Level ",
Player.agility_mult,
Player.agility_mult * mults.agility_mult,
BitNodeMultipliers.AgilityLevelMultiplier,
],
["Agility Experience ", Player.agility_exp_mult, Player.agility_exp_mult * mults.agility_exp_mult, 1],
]}
color={Settings.theme.combat}
/>
<br />
<MultiplierList
rows={[
[
"Charisma Level ",
Player.charisma_mult,
Player.charisma_mult * mults.charisma_mult,
BitNodeMultipliers.CharismaLevelMultiplier,
],
["Charisma Experience ", Player.charisma_exp_mult, Player.charisma_exp_mult * mults.charisma_exp_mult, 1],
]}
color={Settings.theme.cha}
/>
<br />
<MultiplierList
rows={[
[
"Hacknet Node production ",
Player.hacknet_node_money_mult,
Player.hacknet_node_money_mult * mults.hacknet_node_money_mult,
BitNodeMultipliers.HacknetNodeMoney,
],
[
"Hacknet Node purchase cost ",
Player.hacknet_node_purchase_cost_mult,
Player.hacknet_node_purchase_cost_mult * mults.hacknet_node_purchase_cost_mult,
1,
],
[
"Hacknet Node RAM upgrade cost ",
Player.hacknet_node_ram_cost_mult,
Player.hacknet_node_ram_cost_mult * mults.hacknet_node_ram_cost_mult,
1,
],
[
"Hacknet Node Core purchase cost ",
Player.hacknet_node_core_cost_mult,
Player.hacknet_node_core_cost_mult * mults.hacknet_node_core_cost_mult,
1,
],
[
"Hacknet Node level upgrade cost ",
Player.hacknet_node_level_cost_mult,
Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult,
1,
],
]}
color={Settings.theme.primary}
/>
<br />
<MultiplierList
rows={[
["Company reputation gain ", Player.company_rep_mult, Player.company_rep_mult * mults.company_rep_mult, 1],
[
"Faction reputation gain ",
Player.faction_rep_mult,
Player.faction_rep_mult * mults.faction_rep_mult,
BitNodeMultipliers.FactionWorkRepGain,
],
[
"Salary ",
Player.work_money_mult,
Player.work_money_mult * mults.work_money_mult,
BitNodeMultipliers.CompanyWorkMoney,
],
]}
color={Settings.theme.primary}
/>
<br />
<MultiplierList
rows={[
["Crime success ", Player.crime_success_mult, Player.crime_success_mult * mults.crime_success_mult, 1],
[
"Crime money ",
Player.crime_money_mult,
Player.crime_money_mult * mults.crime_money_mult,
BitNodeMultipliers.CrimeMoney,
],
]}
color={Settings.theme.combat}
/>
<br />
<BladeburnerMults />
</Box>
</Paper>
);
}