mirror of
https://github.com/bitburner-official/bitburner-src.git
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311 lines
9.9 KiB
TypeScript
311 lines
9.9 KiB
TypeScript
/**
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* React component for displaying the player's multipliers on the Augmentation UI page
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*/
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import { Box, Typography, List, ListItemText, ListItem, Paper } from "@mui/material";
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import * as React from "react";
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import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
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import { Player } from "../../Player";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { Augmentations } from "../Augmentations";
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import { DoubleArrow } from "@mui/icons-material";
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import { Settings } from "../../Settings/Settings";
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function calculateAugmentedStats(): any {
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const augP: any = {};
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for (const aug of Player.queuedAugmentations) {
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const augObj = Augmentations[aug.name];
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for (const mult of Object.keys(augObj.mults)) {
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const v = augP[mult] ? augP[mult] : 1;
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augP[mult] = v * augObj.mults[mult];
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}
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}
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return augP;
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}
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interface BitNodeModifiedStatsProps {
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base: number;
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mult: number;
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color: string;
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}
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function BitNodeModifiedStats(props: BitNodeModifiedStatsProps): React.ReactElement {
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if (props.mult === 1)
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return <Typography color={props.color}>{numeralWrapper.formatPercentage(props.base)}</Typography>;
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return (
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<Typography color={props.color}>
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<span style={{ opacity: 0.5 }}>{numeralWrapper.formatPercentage(props.base)}</span>{" "}
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{numeralWrapper.formatPercentage(props.base * props.mult)}
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</Typography>
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);
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}
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interface MultListProps {
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rows: (string | number)[][];
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color: string;
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}
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function MultiplierList(props: MultListProps): React.ReactElement {
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return (
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<List disablePadding>
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{props.rows.map((data) => {
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const mult = data[0] as string,
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value = data[1] as number,
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improved = data[2] as number | null,
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bnMult = data[3] as number;
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if (improved) {
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return (
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<ListItem key={mult} disableGutters sx={{ py: 0 }}>
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<ListItemText
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sx={{ my: 0.1 }}
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primary={
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<Typography color={props.color}>
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<b>{mult}</b>
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</Typography>
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}
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secondary={
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<span style={{ display: "flex", alignItems: "center", flexWrap: "wrap" }}>
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<BitNodeModifiedStats base={value} mult={bnMult} color={props.color} />
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<DoubleArrow fontSize="small" color="success" sx={{ mb: 1, mx: 1 }} />
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<BitNodeModifiedStats base={improved} mult={bnMult} color={Settings.theme.success} />
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</span>
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}
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disableTypography
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/>
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</ListItem>
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);
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}
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return <></>;
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})}
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</List>
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);
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}
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export function PlayerMultipliers(): React.ReactElement {
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const mults = calculateAugmentedStats();
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function BladeburnerMults(): React.ReactElement {
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if (!Player.canAccessBladeburner()) return <></>;
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return (
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<>
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<MultiplierList
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rows={[
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[
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"Bladeburner Success Chance",
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Player.bladeburner_success_chance_mult,
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Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
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1,
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],
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[
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"Bladeburner Max Stamina",
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Player.bladeburner_max_stamina_mult,
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Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
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1,
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],
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[
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"Bladeburner Stamina Gain",
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Player.bladeburner_stamina_gain_mult,
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Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
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1,
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],
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[
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"Bladeburner Field Analysis",
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Player.bladeburner_analysis_mult,
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Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult,
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1,
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],
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]}
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color={Settings.theme.primary}
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/>
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<br />
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</>
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);
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}
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return (
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<Paper sx={{ p: 1, maxHeight: 400, overflowY: "scroll" }}>
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<Typography variant="h6">Multipliers</Typography>
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<Box>
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<MultiplierList
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rows={[
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["Hacking Chance ", Player.hacking_chance_mult, Player.hacking_chance_mult * mults.hacking_chance_mult, 1],
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["Hacking Speed ", Player.hacking_speed_mult, Player.hacking_speed_mult * mults.hacking_speed_mult, 1],
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["Hacking Money ", Player.hacking_money_mult, Player.hacking_money_mult * mults.hacking_money_mult, 1],
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["Hacking Growth ", Player.hacking_grow_mult, Player.hacking_grow_mult * mults.hacking_grow_mult, 1],
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]}
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color={Settings.theme.hack}
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/>
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<br />
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<MultiplierList
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rows={[
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[
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"Hacking Level ",
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Player.hacking_mult,
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Player.hacking_mult * mults.hacking_mult,
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BitNodeMultipliers.HackingLevelMultiplier,
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],
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[
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"Hacking Experience ",
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Player.hacking_exp_mult,
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Player.hacking_exp_mult * mults.hacking_exp_mult,
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BitNodeMultipliers.HackExpGain,
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],
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]}
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color={Settings.theme.hack}
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/>
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<br />
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<MultiplierList
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rows={[
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[
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"Strength Level ",
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Player.strength_mult,
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Player.strength_mult * mults.strength_mult,
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BitNodeMultipliers.StrengthLevelMultiplier,
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],
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["Strength Experience ", Player.strength_exp_mult, Player.strength_exp_mult * mults.strength_exp_mult, 1],
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]}
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color={Settings.theme.combat}
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/>
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<br />
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<MultiplierList
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rows={[
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[
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"Defense Level ",
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Player.defense_mult,
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Player.defense_mult * mults.defense_mult,
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BitNodeMultipliers.DefenseLevelMultiplier,
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],
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["Defense Experience ", Player.defense_exp_mult, Player.defense_exp_mult * mults.defense_exp_mult, 1],
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]}
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color={Settings.theme.combat}
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/>
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<br />
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<MultiplierList
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rows={[
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[
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"Dexterity Level ",
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Player.dexterity_mult,
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Player.dexterity_mult * mults.dexterity_mult,
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BitNodeMultipliers.DexterityLevelMultiplier,
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],
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[
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"Dexterity Experience ",
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Player.dexterity_exp_mult,
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Player.dexterity_exp_mult * mults.dexterity_exp_mult,
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1,
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],
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]}
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color={Settings.theme.combat}
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/>
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<br />
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<MultiplierList
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rows={[
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[
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"Agility Level ",
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Player.agility_mult,
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Player.agility_mult * mults.agility_mult,
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BitNodeMultipliers.AgilityLevelMultiplier,
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],
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["Agility Experience ", Player.agility_exp_mult, Player.agility_exp_mult * mults.agility_exp_mult, 1],
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]}
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color={Settings.theme.combat}
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/>
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<br />
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<MultiplierList
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rows={[
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[
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"Charisma Level ",
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Player.charisma_mult,
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Player.charisma_mult * mults.charisma_mult,
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BitNodeMultipliers.CharismaLevelMultiplier,
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],
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["Charisma Experience ", Player.charisma_exp_mult, Player.charisma_exp_mult * mults.charisma_exp_mult, 1],
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]}
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color={Settings.theme.cha}
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/>
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<br />
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<MultiplierList
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rows={[
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[
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"Hacknet Node production ",
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Player.hacknet_node_money_mult,
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Player.hacknet_node_money_mult * mults.hacknet_node_money_mult,
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BitNodeMultipliers.HacknetNodeMoney,
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],
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[
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"Hacknet Node purchase cost ",
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Player.hacknet_node_purchase_cost_mult,
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Player.hacknet_node_purchase_cost_mult * mults.hacknet_node_purchase_cost_mult,
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1,
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],
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[
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"Hacknet Node RAM upgrade cost ",
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Player.hacknet_node_ram_cost_mult,
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Player.hacknet_node_ram_cost_mult * mults.hacknet_node_ram_cost_mult,
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1,
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],
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[
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"Hacknet Node Core purchase cost ",
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Player.hacknet_node_core_cost_mult,
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Player.hacknet_node_core_cost_mult * mults.hacknet_node_core_cost_mult,
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1,
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],
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[
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"Hacknet Node level upgrade cost ",
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Player.hacknet_node_level_cost_mult,
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Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult,
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1,
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],
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]}
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color={Settings.theme.primary}
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/>
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<br />
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<MultiplierList
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rows={[
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["Company reputation gain ", Player.company_rep_mult, Player.company_rep_mult * mults.company_rep_mult, 1],
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[
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"Faction reputation gain ",
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Player.faction_rep_mult,
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Player.faction_rep_mult * mults.faction_rep_mult,
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BitNodeMultipliers.FactionWorkRepGain,
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],
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[
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"Salary ",
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Player.work_money_mult,
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Player.work_money_mult * mults.work_money_mult,
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BitNodeMultipliers.CompanyWorkMoney,
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],
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]}
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color={Settings.theme.primary}
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/>
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<br />
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<MultiplierList
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rows={[
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["Crime success ", Player.crime_success_mult, Player.crime_success_mult * mults.crime_success_mult, 1],
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[
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"Crime money ",
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Player.crime_money_mult,
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Player.crime_money_mult * mults.crime_money_mult,
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BitNodeMultipliers.CrimeMoney,
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],
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]}
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color={Settings.theme.combat}
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/>
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<br />
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<BladeburnerMults />
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</Box>
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</Paper>
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);
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}
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