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bitburner-src/src/Augmentation/ui/AugmentationsRoot.tsx
T
2022-04-07 17:53:58 -05:00

212 lines
7.3 KiB
TypeScript

/**
* Root React component for the Augmentations UI page that display all of your
* owned and purchased Augmentations and Source-Files.
*/
import React, { useState, useEffect } from "react";
import { InstalledAugmentations } from "./InstalledAugmentations";
import { PlayerMultipliers } from "./PlayerMultipliers";
import { PurchasedAugmentations } from "./PurchasedAugmentations";
import { SourceFilesElement } from "./SourceFiles";
import { canGetBonus } from "../../ExportBonus";
import { use } from "../../ui/Context";
import Typography from "@mui/material/Typography";
import Button from "@mui/material/Button";
import Tooltip from "@mui/material/Tooltip";
import Box from "@mui/material/Box";
import Paper from "@mui/material/Paper";
import Container from "@mui/material/Container";
import { Settings } from "../../Settings/Settings";
import { ConfirmationModal } from "../../ui/React/ConfirmationModal";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { AugmentationNames } from "../data/AugmentationNames";
import { Augmentations } from "../Augmentations";
import { CONSTANTS } from "../../Constants";
import { formatNumber } from "../../utils/StringHelperFunctions";
import { Info } from "@mui/icons-material";
interface NFGDisplayProps {
player: IPlayer;
}
const NeuroFluxDisplay = ({ player }: NFGDisplayProps): React.ReactElement => {
const level = player.augmentations.find((e) => e.name === AugmentationNames.NeuroFluxGovernor)?.level ?? 0;
return level > 0 ? (
<Paper sx={{ p: 1 }}>
<Typography variant="h5">NeuroFlux Governor - Level {level}</Typography>
<Typography>{Augmentations[AugmentationNames.NeuroFluxGovernor].stats}</Typography>
</Paper>
) : (
<></>
);
};
interface EntropyDisplayProps {
player: IPlayer;
}
const EntropyDisplay = ({ player }: EntropyDisplayProps): React.ReactElement => {
return player.entropy > 0 ? (
<Paper sx={{ p: 1 }}>
<Typography variant="h5" color={Settings.theme.hp}>
Entropy Virus - Level {player.entropy}
</Typography>
<Typography color={Settings.theme.hp}>
<b>All multipliers decreased by:</b> {formatNumber((1 - CONSTANTS.EntropyEffect ** player.entropy) * 100, 3)}%
(multiplicative)
</Typography>
</Paper>
) : (
<></>
);
};
interface IProps {
exportGameFn: () => void;
installAugmentationsFn: () => void;
}
export function AugmentationsRoot(props: IProps): React.ReactElement {
const [installOpen, setInstallOpen] = useState(false);
const player = use.Player();
const setRerender = useState(false)[1];
function rerender(): void {
setRerender((o) => !o);
}
useEffect(() => {
const id = setInterval(rerender, 200);
return () => clearInterval(id);
}, []);
function doExport(): void {
props.exportGameFn();
rerender();
}
function exportBonusStr(): string {
if (canGetBonus()) return "(+1 favor to all factions)";
return "";
}
function doInstall(): void {
if (!Settings.SuppressBuyAugmentationConfirmation) {
setInstallOpen(true);
} else {
props.installAugmentationsFn();
}
}
return (
<Container disableGutters maxWidth="lg" sx={{ mx: 0 }}>
<Typography variant="h4">Augmentations</Typography>
<Box sx={{ mb: 1 }}>
<Paper sx={{ p: 1 }}>
<Typography variant="h5" color="primary" sx={{ display: "flex", alignItems: "center", flexWrap: "wrap" }}>
Purchased Augmentations
<Tooltip
title={
<>
<Typography>
Below is a list of all Augmentations you have purchased but not yet installed. Click the button
below to install them.
</Typography>
<Typography>
WARNING: Installing your Augmentations resets most of your progress, including:
</Typography>
<br />
<Typography>- Stats/Skill levels and Experience</Typography>
<Typography>- Money</Typography>
<Typography>- Scripts on every computer but your home computer</Typography>
<Typography>- Purchased servers</Typography>
<Typography>- Hacknet Nodes</Typography>
<Typography>- Faction/Company reputation</Typography>
<Typography>- Stocks</Typography>
<br />
<Typography>
Installing Augmentations lets you start over with the perks and benefits granted by all of the
Augmentations you have ever installed. Also, you will keep any scripts and RAM/Core upgrades on your
home computer (but you will lose all programs besides NUKE.exe)
</Typography>
</>
}
>
<Info sx={{ ml: 1, mb: 1 }} color="info" />
</Tooltip>
</Typography>
<ConfirmationModal
open={installOpen}
onClose={() => setInstallOpen(false)}
onConfirm={props.installAugmentationsFn}
confirmationText={
<>
Installing will reset
<br />
<br />- money
<br />- skill / experience
<br />- every server except home
<br />- factions and reputation
<br />
<br />
You will keep:
<br />
<br />- All scripts on home
<br />- home ram and cores
<br />
<br />
It is recommended to install several Augmentations at once. Preferably everything from any faction of
your choosing.
</>
}
/>
<Box sx={{ display: "grid", width: "100%", gridTemplateColumns: "1fr 1fr" }}>
<Tooltip title={<Typography>'I never asked for this'</Typography>}>
<span>
<Button sx={{ width: "100%" }} disabled={player.queuedAugmentations.length === 0} onClick={doInstall}>
Install Augmentations
</Button>
</span>
</Tooltip>
<Tooltip title={<Typography>It's always a good idea to backup/export your save!</Typography>}>
<Button sx={{ width: "100%" }} onClick={doExport} color="error">
Backup Save {exportBonusStr()}
</Button>
</Tooltip>
</Box>
</Paper>
{player.queuedAugmentations.length > 0 ? (
<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr" }}>
<PurchasedAugmentations />
<PlayerMultipliers />
</Box>
) : (
<Paper sx={{ p: 1 }}>
<Typography>No Augmentations have been purchased yet</Typography>
</Paper>
)}
</Box>
<Box
sx={{
my: 1,
display: "grid",
gridTemplateColumns: `repeat(${
+!!((player.augmentations.find((e) => e.name === AugmentationNames.NeuroFluxGovernor)?.level ?? 0) > 0) +
+!!(player.entropy > 0)
}, 1fr)`,
}}
>
<NeuroFluxDisplay player={player} />
<EntropyDisplay player={player} />
</Box>
<Box>
<InstalledAugmentations />
</Box>
<SourceFilesElement />
</Container>
);
}