mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-20 00:04:22 +02:00
212 lines
7.3 KiB
TypeScript
212 lines
7.3 KiB
TypeScript
/**
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* Root React component for the Augmentations UI page that display all of your
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* owned and purchased Augmentations and Source-Files.
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*/
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import React, { useState, useEffect } from "react";
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import { InstalledAugmentations } from "./InstalledAugmentations";
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import { PlayerMultipliers } from "./PlayerMultipliers";
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import { PurchasedAugmentations } from "./PurchasedAugmentations";
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import { SourceFilesElement } from "./SourceFiles";
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import { canGetBonus } from "../../ExportBonus";
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import { use } from "../../ui/Context";
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import Typography from "@mui/material/Typography";
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import Button from "@mui/material/Button";
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import Tooltip from "@mui/material/Tooltip";
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import Box from "@mui/material/Box";
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import Paper from "@mui/material/Paper";
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import Container from "@mui/material/Container";
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import { Settings } from "../../Settings/Settings";
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import { ConfirmationModal } from "../../ui/React/ConfirmationModal";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { AugmentationNames } from "../data/AugmentationNames";
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import { Augmentations } from "../Augmentations";
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import { CONSTANTS } from "../../Constants";
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import { formatNumber } from "../../utils/StringHelperFunctions";
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import { Info } from "@mui/icons-material";
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interface NFGDisplayProps {
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player: IPlayer;
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}
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const NeuroFluxDisplay = ({ player }: NFGDisplayProps): React.ReactElement => {
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const level = player.augmentations.find((e) => e.name === AugmentationNames.NeuroFluxGovernor)?.level ?? 0;
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return level > 0 ? (
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<Paper sx={{ p: 1 }}>
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<Typography variant="h5">NeuroFlux Governor - Level {level}</Typography>
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<Typography>{Augmentations[AugmentationNames.NeuroFluxGovernor].stats}</Typography>
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</Paper>
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) : (
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<></>
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);
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};
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interface EntropyDisplayProps {
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player: IPlayer;
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}
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const EntropyDisplay = ({ player }: EntropyDisplayProps): React.ReactElement => {
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return player.entropy > 0 ? (
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<Paper sx={{ p: 1 }}>
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<Typography variant="h5" color={Settings.theme.hp}>
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Entropy Virus - Level {player.entropy}
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</Typography>
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<Typography color={Settings.theme.hp}>
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<b>All multipliers decreased by:</b> {formatNumber((1 - CONSTANTS.EntropyEffect ** player.entropy) * 100, 3)}%
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(multiplicative)
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</Typography>
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</Paper>
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) : (
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<></>
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);
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};
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interface IProps {
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exportGameFn: () => void;
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installAugmentationsFn: () => void;
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}
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export function AugmentationsRoot(props: IProps): React.ReactElement {
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const [installOpen, setInstallOpen] = useState(false);
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const player = use.Player();
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const setRerender = useState(false)[1];
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function rerender(): void {
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setRerender((o) => !o);
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}
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useEffect(() => {
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const id = setInterval(rerender, 200);
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return () => clearInterval(id);
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}, []);
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function doExport(): void {
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props.exportGameFn();
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rerender();
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}
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function exportBonusStr(): string {
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if (canGetBonus()) return "(+1 favor to all factions)";
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return "";
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}
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function doInstall(): void {
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if (!Settings.SuppressBuyAugmentationConfirmation) {
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setInstallOpen(true);
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} else {
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props.installAugmentationsFn();
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}
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}
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return (
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<Container disableGutters maxWidth="lg" sx={{ mx: 0 }}>
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<Typography variant="h4">Augmentations</Typography>
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<Box sx={{ mb: 1 }}>
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<Paper sx={{ p: 1 }}>
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<Typography variant="h5" color="primary" sx={{ display: "flex", alignItems: "center", flexWrap: "wrap" }}>
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Purchased Augmentations
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<Tooltip
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title={
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<>
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<Typography>
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Below is a list of all Augmentations you have purchased but not yet installed. Click the button
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below to install them.
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</Typography>
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<Typography>
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WARNING: Installing your Augmentations resets most of your progress, including:
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</Typography>
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<br />
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<Typography>- Stats/Skill levels and Experience</Typography>
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<Typography>- Money</Typography>
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<Typography>- Scripts on every computer but your home computer</Typography>
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<Typography>- Purchased servers</Typography>
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<Typography>- Hacknet Nodes</Typography>
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<Typography>- Faction/Company reputation</Typography>
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<Typography>- Stocks</Typography>
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<br />
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<Typography>
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Installing Augmentations lets you start over with the perks and benefits granted by all of the
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Augmentations you have ever installed. Also, you will keep any scripts and RAM/Core upgrades on your
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home computer (but you will lose all programs besides NUKE.exe)
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</Typography>
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</>
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}
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>
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<Info sx={{ ml: 1, mb: 1 }} color="info" />
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</Tooltip>
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</Typography>
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<ConfirmationModal
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open={installOpen}
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onClose={() => setInstallOpen(false)}
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onConfirm={props.installAugmentationsFn}
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confirmationText={
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<>
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Installing will reset
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<br />
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<br />- money
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<br />- skill / experience
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<br />- every server except home
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<br />- factions and reputation
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<br />
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<br />
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You will keep:
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<br />
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<br />- All scripts on home
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<br />- home ram and cores
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<br />
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<br />
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It is recommended to install several Augmentations at once. Preferably everything from any faction of
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your choosing.
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</>
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}
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/>
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<Box sx={{ display: "grid", width: "100%", gridTemplateColumns: "1fr 1fr" }}>
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<Tooltip title={<Typography>'I never asked for this'</Typography>}>
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<span>
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<Button sx={{ width: "100%" }} disabled={player.queuedAugmentations.length === 0} onClick={doInstall}>
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Install Augmentations
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</Button>
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</span>
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</Tooltip>
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<Tooltip title={<Typography>It's always a good idea to backup/export your save!</Typography>}>
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<Button sx={{ width: "100%" }} onClick={doExport} color="error">
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Backup Save {exportBonusStr()}
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</Button>
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</Tooltip>
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</Box>
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</Paper>
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{player.queuedAugmentations.length > 0 ? (
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<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr" }}>
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<PurchasedAugmentations />
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<PlayerMultipliers />
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</Box>
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) : (
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<Paper sx={{ p: 1 }}>
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<Typography>No Augmentations have been purchased yet</Typography>
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</Paper>
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)}
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</Box>
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<Box
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sx={{
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my: 1,
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display: "grid",
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gridTemplateColumns: `repeat(${
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+!!((player.augmentations.find((e) => e.name === AugmentationNames.NeuroFluxGovernor)?.level ?? 0) > 0) +
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+!!(player.entropy > 0)
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}, 1fr)`,
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}}
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>
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<NeuroFluxDisplay player={player} />
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<EntropyDisplay player={player} />
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</Box>
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<Box>
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<InstalledAugmentations />
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</Box>
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<SourceFilesElement />
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</Container>
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);
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}
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