Files
bitburner-src/src/Constants.ts
T
2025-05-23 14:12:26 -07:00

133 lines
3.5 KiB
TypeScript

/**
* Generic Game Constants
*
* Constants for specific mechanics or features will NOT be here.
*/
export const CONSTANTS = {
VersionString: "3.0.0dev",
isDevBranch: true,
VersionNumber: 43,
/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
* the player will have this level assuming no multipliers. Multipliers can cause skills to go above this.
*/
MaxSkillLevel: 975,
// Milliseconds per game cycle
MilliPerCycle: 200,
// Multiplier for hacking income earned from offline scripts
OfflineHackingIncome: 0.75,
// How much reputation is needed to join a megacorporation's faction
CorpFactionRepRequirement: 400e3,
// Cost to travel to another city
TravelCost: 200e3,
// Faction and Company favor-related things
BaseFavorToDonate: 150,
DonateMoneyToRepDivisor: 1e6,
// NeuroFlux Governor Augmentation cost multiplier
NeuroFluxGovernorLevelMult: 1.14,
NumNetscriptPorts: Number.MAX_SAFE_INTEGER,
// Augmentation Constants
MultipleAugMultiplier: 1.9,
// TOR Router
TorRouterCost: 200e3,
// Hospital/Health
HospitalCostPerHp: 100e3,
// Intelligence-related constants
IntelligenceCrimeWeight: 0.025, // Weight for how much int affects crime success rates
IntelligenceCrimeBaseExpGain: 0.05,
IntelligenceProgramBaseExpGain: 0.1, // Program required hack level divided by this to determine int exp gain
IntelligenceGraftBaseExpGain: 0.05,
IntelligenceSingFnBaseExpGain: 1.5,
// Time-related constants
MillisecondsPer20Hours: 72000000,
GameCyclesPer20Hours: 72000000 / 200,
MillisecondsPer10Hours: 36000000,
GameCyclesPer10Hours: 36000000 / 200,
MillisecondsPer8Hours: 28800000,
GameCyclesPer8Hours: 28800000 / 200,
MillisecondsPer4Hours: 14400000,
GameCyclesPer4Hours: 14400000 / 200,
MillisecondsPer2Hours: 7200000,
GameCyclesPer2Hours: 7200000 / 200,
MillisecondsPerHour: 3600000,
GameCyclesPerHour: 3600000 / 200,
MillisecondsPerHalfHour: 1800000,
GameCyclesPerHalfHour: 1800000 / 200,
MillisecondsPerQuarterHour: 900000,
GameCyclesPerQuarterHour: 900000 / 200,
MillisecondsPerTenMinutes: 600000,
MillisecondsPerFiveMinutes: 300000,
GameCyclesPerFiveMinutes: 300000 / 200,
// Player Work & Action
BaseFocusBonus: 0.8,
// Coding Contract
// TODO: Move this into Coding contract implementation?
CodingContractBaseFactionRepGain: 2500,
CodingContractBaseCompanyRepGain: 4000,
CodingContractBaseMoneyGain: 75e6,
// Augmentation grafting multipliers
AugmentationGraftingCostMult: 3,
AugmentationGraftingTimeBase: 3600000,
// SoA mults
SoACostMult: 7,
SoARepMult: 1.3,
// Value raised to the number of entropy stacks, then multiplied to player multipliers
EntropyEffect: 0.98,
// Number of blood, plasma, or platelet donations the developer has verified. Boosts NFG.
Donations: 200,
// Only use this if a backdoor is installed in the company's server
CompanyRequiredReputationMultiplier: 0.75,
// Also update Documentation/doc/changelog.md when appropriate (when doing a release)
LatestUpdate: `
## v3.0.0 developement version: last updated 4 April 2025
### MAJOR CHANGES
No changes since 2.8.1 release version
### UI
### MISC
### DOCUMENTATION
### SPOILER CHANGES - UI
### SPOILER CHANGES - MISC
### SPOILER CHANGES - DOCUMENTATION
### CODEBASE/REFACTOR
`,
} as const;