Files
bitburner-src/src/Faction/ui/FactionRoot.tsx
T
Aleksei Bezrodnov 1af01401d9 UI: Correct behavior of "back" button on faction augs page
Plus router refactoring
2023-06-26 04:24:37 -04:00

171 lines
5.6 KiB
TypeScript

/**
* Root React Component for displaying a Faction's UI.
* This is the component for displaying a single faction's UI, not the list of all
* accessible factions
*/
import React, { useState } from "react";
import { DonateOption } from "./DonateOption";
import { Info } from "./Info";
import { Option } from "./Option";
import { Faction } from "../Faction";
import { Router } from "../../ui/GameRoot";
import { Page } from "../../ui/Router";
import { Player } from "@player";
import { Typography, Button } from "@mui/material";
import { CovenantPurchasesRoot } from "../../PersonObjects/Sleeve/ui/CovenantPurchasesRoot";
import { FactionName, FactionWorkType } from "@enums";
import { GangButton } from "./GangButton";
import { FactionWork } from "../../Work/FactionWork";
import { useRerender } from "../../ui/React/hooks";
import { repNeededToDonate } from "../formulas/donation";
type FactionRootProps = {
faction: Faction;
};
// Info text for all options on the UI
const hackingContractsInfo =
"Complete hacking contracts for your faction. " +
"Your effectiveness, which determines how much " +
"reputation you gain for this faction, is based on your hacking skill. " +
"You will gain hacking exp.";
const fieldWorkInfo =
"Carry out field missions for your faction. " +
"Your effectiveness, which determines how much " +
"reputation you gain for this faction, is based on all of your stats. " +
"You will gain exp for all stats.";
const securityWorkInfo =
"Serve in a security detail for your faction. " +
"Your effectiveness, which determines how much " +
"reputation you gain for this faction, is based on your combat stats. " +
"You will gain exp for all combat stats.";
const augmentationsInfo =
"As your reputation with this faction rises, you will " +
"unlock Augmentations, which you can purchase to enhance " +
"your abilities.";
const sleevePurchasesInfo = "Purchase Duplicate Sleeves and upgrades. These are permanent!";
interface IMainProps {
faction: Faction;
rerender: () => void;
onAugmentations: () => void;
}
function MainPage({ faction, rerender, onAugmentations }: IMainProps): React.ReactElement {
const [sleevesOpen, setSleevesOpen] = useState(false);
const factionInfo = faction.getInfo();
function startWork(): void {
Player.startFocusing();
Router.toPage(Page.Work);
}
function startFieldWork(faction: Faction): void {
Player.startWork(
new FactionWork({
singularity: false,
faction: faction.name,
factionWorkType: FactionWorkType.field,
}),
);
startWork();
}
function startHackingContracts(faction: Faction): void {
Player.startWork(
new FactionWork({
singularity: false,
faction: faction.name,
factionWorkType: FactionWorkType.hacking,
}),
);
startWork();
}
function startSecurityWork(faction: Faction): void {
Player.startWork(
new FactionWork({
singularity: false,
faction: faction.name,
factionWorkType: FactionWorkType.security,
}),
);
startWork();
}
// We have a special flag for whether the player this faction is the player's
// gang faction because if the player has a gang, they cannot do any other action
const isPlayersGang = Player.gang && Player.getGangName() === faction.name;
// Flags for whether special options (gang, sleeve purchases, donate, etc.)
// should be shown
const favorToDonate = repNeededToDonate();
const canDonate = faction.favor >= favorToDonate;
const canPurchaseSleeves = faction.name === FactionName.TheCovenant && Player.bitNodeN === 10;
return (
<>
<Button onClick={() => Router.toPage(Page.Factions)}>Back</Button>
<Typography variant="h4" color="primary">
{faction.name}
</Typography>
<Info faction={faction} factionInfo={factionInfo} />
<GangButton faction={faction} />
{!isPlayersGang && factionInfo.offerHackingWork && (
<Option
buttonText={"Hacking Contracts"}
infoText={hackingContractsInfo}
onClick={() => startHackingContracts(faction)}
/>
)}
{!isPlayersGang && factionInfo.offerFieldWork && (
<Option buttonText={"Field Work"} infoText={fieldWorkInfo} onClick={() => startFieldWork(faction)} />
)}
{!isPlayersGang && factionInfo.offerSecurityWork && (
<Option buttonText={"Security Work"} infoText={securityWorkInfo} onClick={() => startSecurityWork(faction)} />
)}
{!isPlayersGang && factionInfo.offersWork() && (
<DonateOption faction={faction} rerender={rerender} favorToDonate={favorToDonate} disabled={!canDonate} />
)}
<Option buttonText={"Purchase Augmentations"} infoText={augmentationsInfo} onClick={onAugmentations} />
{canPurchaseSleeves && (
<>
<Option
buttonText={"Purchase & Upgrade Duplicate Sleeves"}
infoText={sleevePurchasesInfo}
onClick={() => setSleevesOpen(true)}
/>
<CovenantPurchasesRoot open={sleevesOpen} onClose={() => setSleevesOpen(false)} />
</>
)}
</>
);
}
export function FactionRoot({ faction }: FactionRootProps): React.ReactElement {
const rerender = useRerender(200);
if (!Player.factions.includes(faction.name)) {
return (
<>
<Typography variant="h4" color="primary">
You have not joined {faction.name} yet!
</Typography>
<Button onClick={() => Router.toPage(Page.Factions)}>Back to Factions</Button>
</>
);
}
return (
<MainPage
rerender={rerender}
faction={faction}
onAugmentations={() => Router.toPage(Page.FactionAugmentations, { faction })}
/>
);
}