Files
bitburner-src/src/Hacknet/HacknetNode.ts
2021-09-04 19:09:30 -04:00

149 lines
4.1 KiB
TypeScript

/**
* Hacknet Node Class
*
* Hacknet Nodes are specialized machines that passively earn the player money over time.
* They can be upgraded to increase their production
*/
import { IHacknetNode } from "./IHacknetNode";
import { CONSTANTS } from "../Constants";
import {
calculateMoneyGainRate,
calculateLevelUpgradeCost,
calculateCoreUpgradeCost,
calculateRamUpgradeCost,
} from "./formulas/HacknetNodes";
import { HacknetNodeConstants } from "./data/Constants";
import { dialogBoxCreate } from "../../utils/DialogBox";
import {
Generic_fromJSON,
Generic_toJSON,
Reviver,
} from "../../utils/JSONReviver";
export class HacknetNode implements IHacknetNode {
// Node's number of cores
cores = 1;
// Node's Level
level = 1;
// Node's production per second
moneyGainRatePerSecond = 0;
// Identifier for Node. Includes the full "name" (hacknet-node-N)
name: string;
// How long this Node has existed, in seconds
onlineTimeSeconds = 0;
// Node's RAM (GB)
ram = 1;
// Total money earned by this Node
totalMoneyGenerated = 0;
constructor(name = "", prodMult = 1) {
this.name = name;
this.updateMoneyGainRate(prodMult);
}
// Get the cost to upgrade this Node's number of cores
calculateCoreUpgradeCost(levels = 1, costMult: number): number {
return calculateCoreUpgradeCost(this.cores, levels, costMult);
}
// Get the cost to upgrade this Node's level
calculateLevelUpgradeCost(levels = 1, costMult: number): number {
return calculateLevelUpgradeCost(this.level, levels, costMult);
}
// Get the cost to upgrade this Node's RAM
calculateRamUpgradeCost(levels = 1, costMult: number): number {
return calculateRamUpgradeCost(this.ram, levels, costMult);
}
// Process this Hacknet Node in the game loop.
// Returns the amount of money generated
process(numCycles = 1): number {
const seconds = (numCycles * CONSTANTS.MilliPerCycle) / 1000;
let gain = this.moneyGainRatePerSecond * seconds;
if (isNaN(gain)) {
console.error(`Hacknet Node ${this.name} calculated earnings of NaN`);
gain = 0;
}
this.totalMoneyGenerated += gain;
this.onlineTimeSeconds += seconds;
return gain;
}
// Upgrade this Node's number of cores, if possible
// Returns a boolean indicating whether new cores were successfully bought
upgradeCore(levels = 1, prodMult: number): void {
this.cores = Math.min(
HacknetNodeConstants.MaxCores,
Math.round(this.cores + levels),
);
this.updateMoneyGainRate(prodMult);
}
// Upgrade this Node's level, if possible
// Returns a boolean indicating whether the level was successfully updated
upgradeLevel(levels = 1, prodMult: number): void {
this.level = Math.min(
HacknetNodeConstants.MaxLevel,
Math.round(this.level + levels),
);
this.updateMoneyGainRate(prodMult);
}
// Upgrade this Node's RAM, if possible
// Returns a boolean indicating whether the RAM was successfully upgraded
upgradeRam(levels = 1, prodMult: number): void {
for (let i = 0; i < levels; ++i) {
this.ram *= 2; // Ram is always doubled
}
this.ram = Math.round(this.ram); // Handle any floating point precision issues
this.updateMoneyGainRate(prodMult);
}
// Re-calculate this Node's production and update the moneyGainRatePerSecond prop
updateMoneyGainRate(prodMult: number): void {
this.moneyGainRatePerSecond = calculateMoneyGainRate(
this.level,
this.ram,
this.cores,
prodMult,
);
if (isNaN(this.moneyGainRatePerSecond)) {
this.moneyGainRatePerSecond = 0;
dialogBoxCreate(
"Error in calculating Hacknet Node production. Please report to game developer",
false,
);
}
}
/**
* Serialize the current object to a JSON save state.
*/
toJSON(): any {
return Generic_toJSON("HacknetNode", this);
}
/**
* Initiatizes a HacknetNode object from a JSON save state.
*/
// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
static fromJSON(value: any): HacknetNode {
return Generic_fromJSON(HacknetNode, value.data);
}
}
Reviver.constructors.HacknetNode = HacknetNode;