Files
bitburner-src/src/PersonObjects/Sleeve/ui/StatsElement.tsx
T

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TypeScript

import React from "react";
import { Typography, Table, TableBody, TableCell, TableRow } from "@mui/material";
import { Player } from "@player";
import { CONSTANTS } from "../../../Constants";
import {
formatExp,
formatHp,
formatSleeveMemory,
formatSleeveShock,
formatSleeveSynchro,
} from "../../../ui/formatNumber";
import { Settings } from "../../../Settings/Settings";
import { StatsRow } from "../../../ui/React/StatsRow";
import { useStyles } from "../../../ui/React/CharacterOverview";
import { Money } from "../../../ui/React/Money";
import { MoneyRate } from "../../../ui/React/MoneyRate";
import { ReputationRate } from "../../../ui/React/ReputationRate";
import { Sleeve } from "../Sleeve";
import { isSleeveClassWork } from "../Work/SleeveClassWork";
import { isSleeveFactionWork } from "../Work/SleeveFactionWork";
import { isSleeveCompanyWork } from "../Work/SleeveCompanyWork";
import { isSleeveCrimeWork } from "../Work/SleeveCrimeWork";
import { getKeyFromReactElements } from "../../../utils/StringHelperFunctions";
const CYCLES_PER_SEC = 1000 / CONSTANTS.MilliPerCycle;
interface IProps {
sleeve: Sleeve;
}
export function StatsElement(props: IProps): React.ReactElement {
const { classes } = useStyles();
return (
<Table sx={{ display: "table", mb: 1, width: "100%" }}>
<TableBody>
<StatsRow name="City" color={Settings.theme.primary} data={{ content: props.sleeve.city }} />
<StatsRow
name="HP"
color={Settings.theme.hp}
data={{
content: `${formatHp(props.sleeve.hp.current)} / ${formatHp(props.sleeve.hp.max)}`,
}}
/>
<StatsRow
name="Hacking"
color={Settings.theme.hack}
data={{ level: props.sleeve.skills.hacking, exp: props.sleeve.exp.hacking }}
/>
<StatsRow
name="Strength"
color={Settings.theme.combat}
data={{ level: props.sleeve.skills.strength, exp: props.sleeve.exp.strength }}
/>
<StatsRow
name="Defense"
color={Settings.theme.combat}
data={{ level: props.sleeve.skills.defense, exp: props.sleeve.exp.defense }}
/>
<StatsRow
name="Dexterity"
color={Settings.theme.combat}
data={{ level: props.sleeve.skills.dexterity, exp: props.sleeve.exp.dexterity }}
/>
<StatsRow
name="Agility"
color={Settings.theme.combat}
data={{ level: props.sleeve.skills.agility, exp: props.sleeve.exp.agility }}
/>
<StatsRow
name="Charisma"
color={Settings.theme.cha}
data={{ level: props.sleeve.skills.charisma, exp: props.sleeve.exp.charisma }}
/>
{props.sleeve.skills.intelligence > 0 && (
<StatsRow
name="Intelligence"
color={Settings.theme.int}
data={{ level: props.sleeve.skills.intelligence, exp: props.sleeve.exp.intelligence }}
/>
)}
<TableRow>
<TableCell classes={{ root: classes.cellNone }}>
<br />
</TableCell>
</TableRow>
<StatsRow
name="Shock"
color={Settings.theme.primary}
data={{ content: formatSleeveShock(props.sleeve.shock) }}
/>
<StatsRow
name="Sync"
color={Settings.theme.primary}
data={{ content: formatSleeveSynchro(props.sleeve.sync) }}
/>
<StatsRow
name="Memory"
color={Settings.theme.primary}
data={{ content: formatSleeveMemory(props.sleeve.memory) }}
/>
</TableBody>
</Table>
);
}
export function EarningsElement(props: IProps): React.ReactElement {
const { classes } = useStyles();
let data: [string, string | JSX.Element][] = [];
if (isSleeveCrimeWork(props.sleeve.currentWork)) {
const gains = props.sleeve.currentWork.getExp(props.sleeve);
data = [
[`Money:`, <Money key="money" money={gains.money} />],
[`Hacking Exp:`, `${formatExp(gains.hackExp)}`],
[`Strength Exp:`, `${formatExp(gains.strExp)}`],
[`Defense Exp:`, `${formatExp(gains.defExp)}`],
[`Dexterity Exp:`, `${formatExp(gains.dexExp)}`],
[`Agility Exp:`, `${formatExp(gains.agiExp)}`],
[`Charisma Exp:`, `${formatExp(gains.chaExp)}`],
];
}
if (isSleeveClassWork(props.sleeve.currentWork)) {
const rates = props.sleeve.currentWork.calculateRates(props.sleeve);
data = [
[`Money:`, <MoneyRate key="money-rate" money={CYCLES_PER_SEC * rates.money} />],
[`Hacking Exp:`, `${formatExp(CYCLES_PER_SEC * rates.hackExp)} / sec`],
[`Strength Exp:`, `${formatExp(CYCLES_PER_SEC * rates.strExp)} / sec`],
[`Defense Exp:`, `${formatExp(CYCLES_PER_SEC * rates.defExp)} / sec`],
[`Dexterity Exp:`, `${formatExp(CYCLES_PER_SEC * rates.dexExp)} / sec`],
[`Agility Exp:`, `${formatExp(CYCLES_PER_SEC * rates.agiExp)} / sec`],
[`Charisma Exp:`, `${formatExp(CYCLES_PER_SEC * rates.chaExp)} / sec`],
];
}
if (isSleeveFactionWork(props.sleeve.currentWork)) {
const rates = props.sleeve.currentWork.getExpRates(props.sleeve);
const repGain = props.sleeve.currentWork.getReputationRate(props.sleeve);
data = [
[`Hacking Exp:`, `${formatExp(CYCLES_PER_SEC * rates.hackExp)} / sec`],
[`Strength Exp:`, `${formatExp(CYCLES_PER_SEC * rates.strExp)} / sec`],
[`Defense Exp:`, `${formatExp(CYCLES_PER_SEC * rates.defExp)} / sec`],
[`Dexterity Exp:`, `${formatExp(CYCLES_PER_SEC * rates.dexExp)} / sec`],
[`Agility Exp:`, `${formatExp(CYCLES_PER_SEC * rates.agiExp)} / sec`],
[`Charisma Exp:`, `${formatExp(CYCLES_PER_SEC * rates.chaExp)} / sec`],
[`Reputation:`, <ReputationRate key="reputation-rate" reputation={CYCLES_PER_SEC * repGain} />],
];
}
if (isSleeveCompanyWork(props.sleeve.currentWork)) {
const job = Player.jobs[props.sleeve.currentWork.companyName];
if (job) {
const rates = props.sleeve.currentWork.getGainRates(props.sleeve, job);
data = [
[`Money:`, <MoneyRate key="money-rate" money={CYCLES_PER_SEC * rates.money} />],
[`Hacking Exp:`, `${formatExp(CYCLES_PER_SEC * rates.hackExp)} / sec`],
[`Strength Exp:`, `${formatExp(CYCLES_PER_SEC * rates.strExp)} / sec`],
[`Defense Exp:`, `${formatExp(CYCLES_PER_SEC * rates.defExp)} / sec`],
[`Dexterity Exp:`, `${formatExp(CYCLES_PER_SEC * rates.dexExp)} / sec`],
[`Agility Exp:`, `${formatExp(CYCLES_PER_SEC * rates.agiExp)} / sec`],
[`Charisma Exp:`, `${formatExp(CYCLES_PER_SEC * rates.chaExp)} / sec`],
[`Reputation:`, <ReputationRate key="reputation-rate" reputation={CYCLES_PER_SEC * rates.reputation} />],
];
}
}
return (
<Table sx={{ display: "table", mb: 1, width: "100%", lineHeight: 0 }}>
<TableBody>
<TableRow>
<TableCell classes={{ root: classes.cellNone }}>
<Typography variant="h6">
Earnings {props.sleeve.storedCycles > 50 ? "(Boosted by bonus time)" : ""}
</Typography>
</TableCell>
</TableRow>
{data.map(([a, b]) => (
<TableRow key={getKeyFromReactElements(a, b)}>
<TableCell classes={{ root: classes.cellNone }}>
<Typography>{a}</Typography>
</TableCell>
<TableCell align="right" classes={{ root: classes.cellNone }}>
<Typography>{b}</Typography>
</TableCell>
</TableRow>
))}
</TableBody>
</Table>
);
}