mirror of
https://github.com/bitburner-official/bitburner-src.git
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195 lines
7.4 KiB
TypeScript
195 lines
7.4 KiB
TypeScript
import React from "react";
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import { Typography, Table, TableBody, TableCell, TableRow } from "@mui/material";
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import { Player } from "@player";
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import { CONSTANTS } from "../../../Constants";
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import {
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formatExp,
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formatHp,
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formatSleeveMemory,
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formatSleeveShock,
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formatSleeveSynchro,
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} from "../../../ui/formatNumber";
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import { Settings } from "../../../Settings/Settings";
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import { StatsRow } from "../../../ui/React/StatsRow";
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import { useStyles } from "../../../ui/React/CharacterOverview";
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import { Money } from "../../../ui/React/Money";
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import { MoneyRate } from "../../../ui/React/MoneyRate";
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import { ReputationRate } from "../../../ui/React/ReputationRate";
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import { Sleeve } from "../Sleeve";
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import { isSleeveClassWork } from "../Work/SleeveClassWork";
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import { isSleeveFactionWork } from "../Work/SleeveFactionWork";
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import { isSleeveCompanyWork } from "../Work/SleeveCompanyWork";
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import { isSleeveCrimeWork } from "../Work/SleeveCrimeWork";
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import { getKeyFromReactElements } from "../../../utils/StringHelperFunctions";
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const CYCLES_PER_SEC = 1000 / CONSTANTS.MilliPerCycle;
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interface IProps {
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sleeve: Sleeve;
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}
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export function StatsElement(props: IProps): React.ReactElement {
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const { classes } = useStyles();
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return (
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<Table sx={{ display: "table", mb: 1, width: "100%" }}>
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<TableBody>
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<StatsRow name="City" color={Settings.theme.primary} data={{ content: props.sleeve.city }} />
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<StatsRow
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name="HP"
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color={Settings.theme.hp}
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data={{
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content: `${formatHp(props.sleeve.hp.current)} / ${formatHp(props.sleeve.hp.max)}`,
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}}
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/>
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<StatsRow
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name="Hacking"
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color={Settings.theme.hack}
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data={{ level: props.sleeve.skills.hacking, exp: props.sleeve.exp.hacking }}
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/>
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<StatsRow
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name="Strength"
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color={Settings.theme.combat}
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data={{ level: props.sleeve.skills.strength, exp: props.sleeve.exp.strength }}
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/>
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<StatsRow
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name="Defense"
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color={Settings.theme.combat}
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data={{ level: props.sleeve.skills.defense, exp: props.sleeve.exp.defense }}
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/>
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<StatsRow
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name="Dexterity"
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color={Settings.theme.combat}
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data={{ level: props.sleeve.skills.dexterity, exp: props.sleeve.exp.dexterity }}
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/>
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<StatsRow
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name="Agility"
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color={Settings.theme.combat}
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data={{ level: props.sleeve.skills.agility, exp: props.sleeve.exp.agility }}
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/>
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<StatsRow
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name="Charisma"
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color={Settings.theme.cha}
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data={{ level: props.sleeve.skills.charisma, exp: props.sleeve.exp.charisma }}
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/>
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{props.sleeve.skills.intelligence > 0 && (
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<StatsRow
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name="Intelligence"
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color={Settings.theme.int}
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data={{ level: props.sleeve.skills.intelligence, exp: props.sleeve.exp.intelligence }}
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/>
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)}
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<TableRow>
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<TableCell classes={{ root: classes.cellNone }}>
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<br />
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</TableCell>
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</TableRow>
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<StatsRow
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name="Shock"
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color={Settings.theme.primary}
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data={{ content: formatSleeveShock(props.sleeve.shock) }}
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/>
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<StatsRow
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name="Sync"
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color={Settings.theme.primary}
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data={{ content: formatSleeveSynchro(props.sleeve.sync) }}
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/>
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<StatsRow
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name="Memory"
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color={Settings.theme.primary}
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data={{ content: formatSleeveMemory(props.sleeve.memory) }}
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/>
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</TableBody>
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</Table>
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);
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}
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export function EarningsElement(props: IProps): React.ReactElement {
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const { classes } = useStyles();
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let data: [string, string | JSX.Element][] = [];
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if (isSleeveCrimeWork(props.sleeve.currentWork)) {
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const gains = props.sleeve.currentWork.getExp(props.sleeve);
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data = [
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[`Money:`, <Money key="money" money={gains.money} />],
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[`Hacking Exp:`, `${formatExp(gains.hackExp)}`],
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[`Strength Exp:`, `${formatExp(gains.strExp)}`],
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[`Defense Exp:`, `${formatExp(gains.defExp)}`],
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[`Dexterity Exp:`, `${formatExp(gains.dexExp)}`],
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[`Agility Exp:`, `${formatExp(gains.agiExp)}`],
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[`Charisma Exp:`, `${formatExp(gains.chaExp)}`],
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];
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}
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if (isSleeveClassWork(props.sleeve.currentWork)) {
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const rates = props.sleeve.currentWork.calculateRates(props.sleeve);
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data = [
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[`Money:`, <MoneyRate key="money-rate" money={CYCLES_PER_SEC * rates.money} />],
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[`Hacking Exp:`, `${formatExp(CYCLES_PER_SEC * rates.hackExp)} / sec`],
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[`Strength Exp:`, `${formatExp(CYCLES_PER_SEC * rates.strExp)} / sec`],
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[`Defense Exp:`, `${formatExp(CYCLES_PER_SEC * rates.defExp)} / sec`],
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[`Dexterity Exp:`, `${formatExp(CYCLES_PER_SEC * rates.dexExp)} / sec`],
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[`Agility Exp:`, `${formatExp(CYCLES_PER_SEC * rates.agiExp)} / sec`],
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[`Charisma Exp:`, `${formatExp(CYCLES_PER_SEC * rates.chaExp)} / sec`],
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];
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}
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if (isSleeveFactionWork(props.sleeve.currentWork)) {
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const rates = props.sleeve.currentWork.getExpRates(props.sleeve);
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const repGain = props.sleeve.currentWork.getReputationRate(props.sleeve);
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data = [
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[`Hacking Exp:`, `${formatExp(CYCLES_PER_SEC * rates.hackExp)} / sec`],
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[`Strength Exp:`, `${formatExp(CYCLES_PER_SEC * rates.strExp)} / sec`],
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[`Defense Exp:`, `${formatExp(CYCLES_PER_SEC * rates.defExp)} / sec`],
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[`Dexterity Exp:`, `${formatExp(CYCLES_PER_SEC * rates.dexExp)} / sec`],
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[`Agility Exp:`, `${formatExp(CYCLES_PER_SEC * rates.agiExp)} / sec`],
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[`Charisma Exp:`, `${formatExp(CYCLES_PER_SEC * rates.chaExp)} / sec`],
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[`Reputation:`, <ReputationRate key="reputation-rate" reputation={CYCLES_PER_SEC * repGain} />],
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];
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}
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if (isSleeveCompanyWork(props.sleeve.currentWork)) {
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const job = Player.jobs[props.sleeve.currentWork.companyName];
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if (job) {
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const rates = props.sleeve.currentWork.getGainRates(props.sleeve, job);
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data = [
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[`Money:`, <MoneyRate key="money-rate" money={CYCLES_PER_SEC * rates.money} />],
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[`Hacking Exp:`, `${formatExp(CYCLES_PER_SEC * rates.hackExp)} / sec`],
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[`Strength Exp:`, `${formatExp(CYCLES_PER_SEC * rates.strExp)} / sec`],
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[`Defense Exp:`, `${formatExp(CYCLES_PER_SEC * rates.defExp)} / sec`],
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[`Dexterity Exp:`, `${formatExp(CYCLES_PER_SEC * rates.dexExp)} / sec`],
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[`Agility Exp:`, `${formatExp(CYCLES_PER_SEC * rates.agiExp)} / sec`],
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[`Charisma Exp:`, `${formatExp(CYCLES_PER_SEC * rates.chaExp)} / sec`],
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[`Reputation:`, <ReputationRate key="reputation-rate" reputation={CYCLES_PER_SEC * rates.reputation} />],
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];
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}
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}
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return (
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<Table sx={{ display: "table", mb: 1, width: "100%", lineHeight: 0 }}>
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<TableBody>
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<TableRow>
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<TableCell classes={{ root: classes.cellNone }}>
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<Typography variant="h6">
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Earnings {props.sleeve.storedCycles > 50 ? "(Boosted by bonus time)" : ""}
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</Typography>
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</TableCell>
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</TableRow>
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{data.map(([a, b]) => (
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<TableRow key={getKeyFromReactElements(a, b)}>
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<TableCell classes={{ root: classes.cellNone }}>
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<Typography>{a}</Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cellNone }}>
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<Typography>{b}</Typography>
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</TableCell>
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</TableRow>
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))}
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</TableBody>
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</Table>
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);
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}
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