mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-05-05 07:07:50 +02:00
106 lines
5.3 KiB
TypeScript
106 lines
5.3 KiB
TypeScript
import React, { useState, useEffect } from "react";
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import { dialogBoxCreate } from "../../../utils/DialogBox";
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import { formatNumber } from "../../../utils/StringHelperFunctions";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { createPopup, removePopup } from "../../ui/React/createPopup";
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interface IAscendProps {
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member: any;
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gang: any;
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popupId: string;
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}
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function ascendPopup(props: IAscendProps): React.ReactElement {
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function confirm() {
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props.gang.ascendMember(props.member);
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removePopup(props.popupId);
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return false;
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}
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function cancel() {
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removePopup(props.popupId);
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return false;
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}
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const ascendBenefits = props.member.getAscensionResults();
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return (<>
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<pre>
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Are you sure you want to ascend this member? They will lose all of<br />
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their non-Augmentation upgrades and their stats will reset back to 1.<br />
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<br />
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Furthermore, your gang will lose {numeralWrapper.formatRespect(props.member.earnedRespect)} respect<br />
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<br />
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In return, they will gain the following permanent boost to stat multipliers:<br />
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Hacking: +{numeralWrapper.formatPercentage(ascendBenefits.hack)}<br />
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Strength: +{numeralWrapper.formatPercentage(ascendBenefits.str)}<br />
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Defense: +{numeralWrapper.formatPercentage(ascendBenefits.def)}<br />
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Dexterity: +{numeralWrapper.formatPercentage(ascendBenefits.dex)}<br />
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Agility: +{numeralWrapper.formatPercentage(ascendBenefits.agi)}<br />
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Charisma: +{numeralWrapper.formatPercentage(ascendBenefits.cha)}<br />
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</pre>
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<button className="std-button" onClick={confirm}>Ascend</button>
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<button className="std-button" onClick={cancel}>Cancel</button>
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</>);
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}
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interface IProps {
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member: any;
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gang: any;
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}
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export function Panel1(props: IProps): React.ReactElement {
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const [rerender, setRerender] = useState(false);
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useEffect(() => {
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const id = setInterval(() => setRerender(old => !old), 1000);
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return () => clearInterval(id);
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}, []);
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function ascend() {
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const popupId = `gang-management-ascend-member ${props.member.name}`;
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createPopup(popupId, ascendPopup, {
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member: props.member,
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gang: props.gang,
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popupId: popupId,
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});
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}
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function openAscensionHelp(): void {
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dialogBoxCreate(<>
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Ascending a Gang Member resets the member's progress and stats in
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exchange for a permanent boost to their stat multipliers.
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<br /><br />
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The additional stat multiplier that the Gang Member gains upon
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ascension is based on the amount of multipliers the member has from
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non-Augmentation Equipment.
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<br /><br />
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Upon ascension, the member will lose all of its non-Augmentation
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Equipment and your gang will lose respect equal to the total respect
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earned by the member.
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</>);
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}
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return (<>
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<span className="tooltiptext smallfont">
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Hk: x{numeralWrapper.formatMultiplier(props.member.hack_mult * props.member.hack_asc_mult)}(x{numeralWrapper.formatMultiplier(props.member.hack_mult)} Eq, x{numeralWrapper.formatMultiplier(props.member.hack_asc_mult)} Asc)<br />
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St: x{numeralWrapper.formatMultiplier(props.member.str_mult * props.member.str_asc_mult)}(x{numeralWrapper.formatMultiplier(props.member.str_mult)} Eq, x{numeralWrapper.formatMultiplier(props.member.str_asc_mult)} Asc)<br />
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Df: x{numeralWrapper.formatMultiplier(props.member.def_mult * props.member.def_asc_mult)}(x{numeralWrapper.formatMultiplier(props.member.def_mult)} Eq, x{numeralWrapper.formatMultiplier(props.member.def_asc_mult)} Asc)<br />
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Dx: x{numeralWrapper.formatMultiplier(props.member.dex_mult * props.member.dex_asc_mult)}(x{numeralWrapper.formatMultiplier(props.member.dex_mult)} Eq, x{numeralWrapper.formatMultiplier(props.member.dex_asc_mult)} Asc)<br />
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Ag: x{numeralWrapper.formatMultiplier(props.member.agi_mult * props.member.agi_asc_mult)}(x{numeralWrapper.formatMultiplier(props.member.agi_mult)} Eq, x{numeralWrapper.formatMultiplier(props.member.agi_asc_mult)} Asc)<br />
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Ch: x{numeralWrapper.formatMultiplier(props.member.cha_mult * props.member.cha_asc_mult)}(x{numeralWrapper.formatMultiplier(props.member.cha_mult)} Eq, x{numeralWrapper.formatMultiplier(props.member.cha_asc_mult)} Asc)
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</span>
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<pre id={`${props.member.name}gang-member-stats-text`}>
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Hacking: {formatNumber(props.member.hack, 0)} ({numeralWrapper.formatExp(props.member.hack_exp)} exp)<br />
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Strength: {formatNumber(props.member.str, 0)} ({numeralWrapper.formatExp(props.member.str_exp)} exp)<br />
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Defense: {formatNumber(props.member.def, 0)} ({numeralWrapper.formatExp(props.member.def_exp)} exp)<br />
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Dexterity: {formatNumber(props.member.dex, 0)} ({numeralWrapper.formatExp(props.member.dex_exp)} exp)<br />
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Agility: {formatNumber(props.member.agi, 0)} ({numeralWrapper.formatExp(props.member.agi_exp)} exp)<br />
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Charisma: {formatNumber(props.member.cha, 0)} ({numeralWrapper.formatExp(props.member.cha_exp)} exp)<br />
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</pre>
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<br />
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<button className="accordion-button" onClick={ascend}>Ascend</button>
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<div className="help-tip" style={{marginTop: "5px"}} onClick={openAscensionHelp}>?</div>
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</>);
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}
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