Files
bitburner-src/src/CodingContract/contracts/Proper2ColoringOfAGraph.ts
T

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5.4 KiB
TypeScript

import { CodingContractTypes, parseArrayString } from "../ContractTypes";
import { CodingContractName } from "@enums";
export const proper2ColoringOfAGraph: Pick<CodingContractTypes, CodingContractName.Proper2ColoringOfAGraph> = {
[CodingContractName.Proper2ColoringOfAGraph]: {
difficulty: 7,
numTries: 5,
desc: (data: [number, [number, number][]]): string => {
return [
`You are given the following data, representing a graph:\n`,
`${JSON.stringify(data)}\n`,
`Note that "graph", as used here, refers to the field of graph theory, and has`,
`no relation to statistics or plotting.`,
`The first element of the data represents the number of vertices in the graph.`,
`Each vertex is a unique number between 0 and ${data[0] - 1}.`,
`The next element of the data represents the edges of the graph.`,
`Two vertices u,v in a graph are said to be adjacent if there exists an edge [u,v].`,
`Note that an edge [u,v] is the same as an edge [v,u], as order does not matter.`,
`You must construct a 2-coloring of the graph, meaning that you have to assign each`,
`vertex in the graph a "color", either 0 or 1, such that no two adjacent vertices have`,
`the same color. Submit your answer in the form of an array, where element i`,
`represents the color of vertex i. If it is impossible to construct a 2-coloring of`,
`the given graph, instead submit an empty array.\n\n`,
`Examples:\n\n`,
`Input: [4, [[0, 2], [0, 3], [1, 2], [1, 3]]]\n`,
`Output: [0, 0, 1, 1]\n\n`,
`Input: [3, [[0, 1], [0, 2], [1, 2]]]\n`,
`Output: []`,
].join(" ");
},
generate: (): [number, [number, number][]] => {
//Generate two partite sets
const n = Math.floor(Math.random() * 5) + 3;
const m = Math.floor(Math.random() * 5) + 3;
//50% chance of spawning any given valid edge in the bipartite graph
const edges: [number, number][] = [];
for (let i = 0; i < n; i++) {
for (let j = 0; j < m; j++) {
if (Math.random() > 0.5) {
edges.push([i, n + j]);
}
}
}
//Add an edge at random with no regard to partite sets
let a = Math.floor(Math.random() * (n + m));
let b = Math.floor(Math.random() * (n + m));
if (a > b) [a, b] = [b, a]; //Enforce lower numbers come first
if (a != b && !edges.includes([a, b])) {
edges.push([a, b]);
}
//Randomize array in-place using Durstenfeld shuffle algorithm.
function shuffle<T>(array: T[]): void {
for (let i = array.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[array[i], array[j]] = [array[j], array[i]];
}
}
//Replace instances of the original vertex names in-place
const vertexShuffler = Array.from(Array(n + m).keys());
shuffle(vertexShuffler);
for (let i = 0; i < edges.length; i++) {
edges[i] = [vertexShuffler[edges[i][0]], vertexShuffler[edges[i][1]]];
if (edges[i][0] > edges[i][1]) {
//Enforce lower numbers come first
[edges[i][0], edges[i][1]] = [edges[i][1], edges[i][0]];
}
}
//Shuffle the order of the edges themselves, as well
shuffle(edges);
return [n + m, edges];
},
getAnswer: () => {
return null;
},
solver: (data, answer) => {
//Helper function to get neighbourhood of a vertex
function neighbourhood(vertex: number): number[] {
const adjLeft = data[1].filter(([a]) => a == vertex).map(([, b]) => b);
const adjRight = data[1].filter(([, b]) => b == vertex).map(([a]) => a);
return adjLeft.concat(adjRight);
}
const coloring: (1 | 0 | undefined)[] = Array<1 | 0 | undefined>(data[0]).fill(undefined);
while (coloring.some((val) => val === undefined)) {
//Color a vertex in the graph
const initialVertex: number = coloring.findIndex((val) => val === undefined);
coloring[initialVertex] = 0;
const frontier: number[] = [initialVertex];
//Propagate the coloring throughout the component containing v greedily
while (frontier.length > 0) {
const v: number = frontier.pop() || 0;
const neighbors: number[] = neighbourhood(v);
//For each vertex u adjacent to v
for (const u of neighbors) {
//Set the color of u to the opposite of v's color if it is new,
//then add u to the frontier to continue the algorithm.
if (coloring[u] === undefined) {
if (coloring[v] === 0) coloring[u] = 1;
else coloring[u] = 0;
frontier.push(u);
}
//Assert u,v do not have the same color
else if (coloring[u] === coloring[v]) {
//If u,v do have the same color, no proper 2-coloring exists
return answer.length === 0;
}
}
}
}
return data[1].every(([a, b]) => answer[a] !== answer[b]);
},
convertAnswer: (ans) => {
const parsedAnswer = parseArrayString(ans.replace(/\s/g, ""));
if (!proper2ColoringOfAGraph[CodingContractName.Proper2ColoringOfAGraph].validateAnswer(parsedAnswer)) {
return null;
}
return parsedAnswer;
},
validateAnswer: (ans): ans is (1 | 0)[] => Array.isArray(ans) && !ans.some((a) => a !== 1 && a !== 0),
},
};