Files
bitburner-src/src/CodingContract/ContractTypes.ts

173 lines
6.9 KiB
TypeScript

import { CodingContractName } from "@enums";
import { CodingContractSignatures } from "@nsdefs";
import { algorithmicStockTrader } from "./contracts/AlgorithmicStockTrader";
import { arrayJumpingGame } from "./contracts/ArrayJumpingGame";
import { compression } from "./contracts/Compression";
import { encryption } from "./contracts/Encryption";
import { findAllValidMathExpressions } from "./contracts/FindAllValidMathExpressions";
import { findLargestPrimeFactor } from "./contracts/FindLargestPrimeFactor";
import { generateIPAddresses } from "./contracts/GenerateIPAddresses";
import { hammingCode } from "./contracts/HammingCode";
import { mergeOverlappingIntervals } from "./contracts/MergeOverlappingIntervals";
import { minimumPathSumInATriangle } from "./contracts/MinimumPathSumInATriangle";
import { proper2ColoringOfAGraph } from "./contracts/Proper2ColoringOfAGraph";
import { sanitizeParenthesesInExpression } from "./contracts/SanitizeParenthesesInExpression";
import { shortestPathInAGrid } from "./contracts/ShortestPathInAGrid";
import { spiralizeMatrix } from "./contracts/SpiralizeMatrix";
import { squareRoot } from "./contracts/SquareRoot";
import { subarrayWithMaximumSum } from "./contracts/SubarrayWithMaximumSum";
import { totalPrimesInRange } from "./contracts/TotalPrimesInRange";
import { totalWaysToSum } from "./contracts/TotalWaysToSum";
import { uniquePathsInAGrid } from "./contracts/UniquePathsInAGrid";
import { largestRectangle } from "./contracts/LargestRectangle";
// This is the base interface, but should not be used for
// typechecking individual entries. Use the two types below for that.
interface CodingContractType<Data, Answer, State = Data> {
/**
* Function that returns a string with the problem's description.
* Requires the 'data' of a Contract as input
*/
desc: (data: Data) => string;
/** Difficulty of the contract. Higher is harder. */
difficulty: number;
/** Function that generates a valid 'state' for a contract type */
generate: () => State;
/** Function that returns an answer, if possible, for a given contract */
getAnswer: (data: Data) => Answer | null;
/**
* Transforms the 'state' for a contract into its 'data'. The state is
* stored persistently as JSON, so it must be serializable. The data is what
* is given to the user and shown in the description. If this function is
* omitted, it will be the identity function (i.e. State == Data).
* You can use this to make problems where the "solver" is not a function
* that can be copy-pasted to user code to solve the problem.
*/
getData?: (state: State) => Data;
/** How many tries you get. Defaults to 10. */
numTries?: number;
/** Function that checks whether the players answer is correct. */
solver: (state: State, answer: Answer) => boolean;
/** Function that converts string answers to the expected answer format. */
convertAnswer: (answer: string) => Answer | null;
/** Function that validates the format of the provided answer. */
validateAnswer: (answer: unknown) => answer is Answer;
}
// This simple alias uses State == Data, and omits getData since it won't be used in this case.
type CodingContractSimpleType<Data, Answer> = Omit<CodingContractType<Data, Answer, Data>, "getData">;
// This alias has unique State and Data, and requires getData.
type CodingContractComplexType<Data, Answer, State> = Omit<CodingContractType<Data, Answer, State>, "getData"> & {
getData: (state: State) => Data;
};
type CodingContractDefinitions<Signatures extends Record<string, [unknown, unknown] | [unknown, unknown, unknown]>> = {
[T in keyof Signatures]: Signatures[T] extends [unknown, unknown, unknown]
? CodingContractComplexType<Signatures[T][0], Signatures[T][1], Signatures[T][2]>
: CodingContractSimpleType<Signatures[T][0], Signatures[T][1]>;
};
export type CodingContractTypes = CodingContractDefinitions<CodingContractSignatures>;
/* Helper functions for Coding Contract implementations */
export function removeBracketsFromArrayString(str: string): string {
let strCpy: string = str;
if (strCpy.startsWith("[")) {
strCpy = strCpy.slice(1);
}
if (strCpy.endsWith("]")) {
strCpy = strCpy.slice(0, -1);
}
return strCpy;
}
/**
* This function only performs very simple checks to add the outermost optional brackets. Callers must perform other
* preprocessing steps and postprocessing validations. For example:
* - "[ [0, 1]]" will be incorrectly wrapped and converted to "[[[0,1]]]". Callers need to remove redundant whitespace.
* - "[[1,2],3]" is not an array of arrays, but this function will return it as is. Callers need to call validateAnswer.
*
* Note:
* - "" will always be converted to an empty array ([]).
* - When parsing an array of arrays (isArrayOfArray = true), "[]" will be converted to an empty array ([]), not an
* array containing an empty array ([[]]).
*/
export function parseArrayString(answer: string, isArrayOfArray = false): unknown {
let modifiedAnswer = answer.trim();
if (isArrayOfArray && modifiedAnswer === "[]") {
return [];
}
// If it doesn't start with any bracket, it's definitely "naked".
if (!modifiedAnswer.startsWith("[")) {
modifiedAnswer = `[${modifiedAnswer}]`;
} else if (isArrayOfArray && !modifiedAnswer.startsWith("[[")) {
// If it's supposed to be an array of arrays but only has one "[".
modifiedAnswer = `[${modifiedAnswer}]`;
}
try {
return JSON.parse(modifiedAnswer);
} catch (error) {
console.error(`Invalid answer: ${answer}`);
console.error(error);
return null;
}
}
export function removeQuotesFromString(str: string): string {
let strCpy: string = str;
if (strCpy.startsWith('"') || strCpy.startsWith("'")) {
strCpy = strCpy.slice(1);
}
if (strCpy.endsWith('"') || strCpy.endsWith("'")) {
strCpy = strCpy.slice(0, -1);
}
return strCpy;
}
export function convert2DArrayToString(arr: number[][]): string {
const components: string[] = [];
for (const e of arr) {
let s = String(e);
s = ["[", s, "]"].join("");
components.push(s);
}
return components.join(",").replace(/\s/g, "");
}
export const CodingContractDefinitions: CodingContractTypes = {
...algorithmicStockTrader,
...arrayJumpingGame,
...compression,
...encryption,
...findAllValidMathExpressions,
...findLargestPrimeFactor,
...generateIPAddresses,
...hammingCode,
...largestRectangle,
...mergeOverlappingIntervals,
...minimumPathSumInATriangle,
...proper2ColoringOfAGraph,
...totalPrimesInRange,
...sanitizeParenthesesInExpression,
...shortestPathInAGrid,
...spiralizeMatrix,
...squareRoot,
...subarrayWithMaximumSum,
...totalWaysToSum,
...uniquePathsInAGrid,
};
// This untyped variant is easier to work with when the specific type is not known.
// The specific shape is already checked by the CodingContractDefinitions type, so it is safe to assert the type.
export const CodingContractTypes = CodingContractDefinitions as Record<
CodingContractName,
CodingContractType<unknown, unknown, unknown>
>;