Files
bitburner-src/src/Locations/ui/UniversityLocation.tsx
2021-09-25 15:34:12 -04:00

119 lines
3.5 KiB
TypeScript

/**
* React Subcomponent for displaying a location's UI, when that location is a university
*
* This subcomponent renders all of the buttons for studying/taking courses
*/
import * as React from "react";
import Tooltip from "@mui/material/Tooltip";
import Button from "@mui/material/Button";
import { Location } from "../Location";
import { CONSTANTS } from "../../Constants";
import { getServer } from "../../Server/ServerHelpers";
import { Server } from "../../Server/Server";
import { SpecialServerIps } from "../../Server/SpecialServerIps";
import { Money } from "../../ui/React/Money";
import { use } from "../../ui/Context";
type IProps = {
loc: Location;
};
export function UniversityLocation(props: IProps): React.ReactElement {
const player = use.Player();
const router = use.Router();
function calculateCost(): number {
const ip = SpecialServerIps.getIp(props.loc.name);
const server = getServer(ip);
if (server == null || !server.hasOwnProperty("backdoorInstalled")) return props.loc.costMult;
const discount = (server as Server).backdoorInstalled ? 0.9 : 1;
return props.loc.costMult * discount;
}
function take(stat: string): void {
const loc = props.loc;
player.startClass(router, calculateCost(), loc.expMult, stat);
}
function study(): void {
take(CONSTANTS.ClassStudyComputerScience);
}
function dataStructures(): void {
take(CONSTANTS.ClassDataStructures);
}
function networks(): void {
take(CONSTANTS.ClassNetworks);
}
function algorithms(): void {
take(CONSTANTS.ClassAlgorithms);
}
function management(): void {
take(CONSTANTS.ClassManagement);
}
function leadership(): void {
take(CONSTANTS.ClassLeadership);
}
const costMult: number = calculateCost();
const dataStructuresCost = CONSTANTS.ClassDataStructuresBaseCost * costMult;
const networksCost = CONSTANTS.ClassNetworksBaseCost * costMult;
const algorithmsCost = CONSTANTS.ClassAlgorithmsBaseCost * costMult;
const managementCost = CONSTANTS.ClassManagementBaseCost * costMult;
const leadershipCost = CONSTANTS.ClassLeadershipBaseCost * costMult;
const earnHackingExpTooltip = `Gain hacking experience!`;
const earnCharismaExpTooltip = `Gain charisma experience!`;
return (
<>
<Tooltip title={earnHackingExpTooltip}>
<Button onClick={study}>Study Computer Science (free)</Button>
</Tooltip>
<br />
<Tooltip title={earnHackingExpTooltip}>
<Button onClick={dataStructures}>
Take Data Structures course (
<Money money={dataStructuresCost} player={player} /> / sec)
</Button>
</Tooltip>
<br />
<Tooltip title={earnHackingExpTooltip}>
<Button onClick={networks}>
Take Networks course (
<Money money={networksCost} player={player} /> / sec)
</Button>
</Tooltip>
<br />
<Tooltip title={earnHackingExpTooltip}>
<Button onClick={algorithms}>
Take Algorithms course (
<Money money={algorithmsCost} player={player} /> / sec)
</Button>
</Tooltip>
<br />
<Tooltip title={earnCharismaExpTooltip}>
<Button onClick={management}>
Take Management course (
<Money money={managementCost} player={player} /> / sec)
</Button>
</Tooltip>
<br />
<Tooltip title={earnCharismaExpTooltip}>
<Button onClick={leadership}>
Take Leadership course (
<Money money={leadershipCost} player={player} /> / sec)
</Button>
</Tooltip>
</>
);
}