Files
bitburner-src/src/ui/React/CharacterOverview.jsx
hydroflame 80b703639e Small hotfix (#840)
* yesno box now correctly clean up before new content is loaded in.

* formatHp doesnt display decimal, duh

* character overview uses numeralWrapper formatHp

* minor formatting stuff

* Class spending is tracked indepedently of work money

* Made an augmentation named after myself.

* hotfix a bunch of small stuff
2021-04-12 20:03:32 -04:00

54 lines
3.2 KiB
JavaScript

// Root React Component for the Corporation UI
import React from "react";
import { Player } from "../../Player";
import { numeralWrapper } from "../../ui/numeralFormat";
const Component = React.Component;
export class CharacterOverviewComponent extends Component {
render() {
const intelligence = (
<tr id="character-int-wrapper">
<td className="character-int-cell">Int:&nbsp;</td><td id="character-int-text" className="character-int-cell character-stat-cell">{numeralWrapper.formatSkill(Player.intelligence)}</td>
</tr>
);
return (
<div id="character-overview-text">
<table>
<tbody>
<tr id="character-hp-wrapper">
<td className="character-hp-cell">Hp:</td><td id="character-hp-text" className="character-hp-cell character-stat-cell">{numeralWrapper.formatHp(Player.hp) + " / " + numeralWrapper.formatHp(Player.max_hp)}</td>
</tr>
<tr id="character-money-wrapper">
<td className="character-money-cell">Money:&nbsp;</td><td id="character-money-text" className="character-money-cell character-stat-cell">{numeralWrapper.formatMoney(Player.money.toNumber())}</td>
</tr>
<tr id="character-hack-wrapper">
<td className="character-hack-cell">Hack:&nbsp;</td><td id="character-hack-text" className="character-hack-cell character-stat-cell">{numeralWrapper.formatSkill(Player.hacking_skill)}</td>
</tr>
<tr id="character-str-wrapper">
<td className="character-combat-cell">Str:&nbsp;</td><td id="character-str-text" className="character-combat-cell character-stat-cell">{numeralWrapper.formatSkill(Player.strength)}</td>
</tr>
<tr id="character-def-wrapper">
<td className="character-combat-cell">Def:&nbsp;</td><td id="character-def-text" className="character-combat-cell character-stat-cell">{numeralWrapper.formatSkill(Player.defense)}</td>
</tr>
<tr id="character-dex-wrapper">
<td className="character-combat-cell">Dex:&nbsp;</td><td id="character-dex-text" className="character-combat-cell character-stat-cell">{numeralWrapper.formatSkill(Player.dexterity)}</td>
</tr>
<tr id="character-agi-wrapper">
<td className="character-combat-cell">Agi:&nbsp;</td><td id="character-agi-text" className="character-combat-cell character-stat-cell">{numeralWrapper.formatSkill(Player.agility)}</td>
</tr>
<tr id="character-cha-wrapper">
<td className="character-cha-cell">Cha:&nbsp;</td><td id="character-cha-text" className="character-cha-cell character-stat-cell">{numeralWrapper.formatSkill(Player.charisma)}</td>
</tr>
{
Player.intelligence >= 1 &&
intelligence
}
</tbody>
</table>
</div>
)
}
}