Files
bitburner-src/src/Infiltration/ui/GameTimer.tsx
phyzical 7f28158005 moved over to player stats
* added new augmentations
2022-03-27 12:26:43 +08:00

50 lines
1.4 KiB
TypeScript

import LinearProgress from "@mui/material/LinearProgress";
import React, { useState, useEffect } from "react";
import withStyles from "@mui/styles/withStyles";
import { Theme } from "@mui/material/styles";
import Grid from "@mui/material/Grid";
import { use } from "../../ui/Context";
const TimerProgress = withStyles((theme: Theme) => ({
root: {
backgroundColor: theme.palette.background.paper,
},
bar: {
transition: "none",
backgroundColor: theme.palette.primary.main,
},
}))(LinearProgress);
interface IProps {
millis: number;
onExpire: () => void;
}
export function GameTimer(props: IProps): React.ReactElement {
const player = use.Player();
const [v, setV] = useState(100);
const totalMillis = player.infiltration_timer_mult * props.millis;
const tick = 200;
useEffect(() => {
const intervalId = setInterval(() => {
setV((old) => {
if (old <= 0) props.onExpire();
return old - (tick / totalMillis) * 100;
});
}, tick);
return () => {
clearInterval(intervalId);
};
}, []);
// https://stackoverflow.com/questions/55593367/disable-material-uis-linearprogress-animation
// TODO(hydroflame): there's like a bug where it triggers the end before the
// bar physically reaches the end
return (
<Grid item xs={12}>
<TimerProgress variant="determinate" value={v} color="primary" />
</Grid>
);
}