mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-17 14:59:16 +02:00
336 lines
10 KiB
TypeScript
336 lines
10 KiB
TypeScript
/**
|
|
* React component for displaying the player's multipliers on the Augmentation UI page
|
|
*/
|
|
import * as React from "react";
|
|
|
|
import { Player } from "../../Player";
|
|
import { numeralWrapper } from "../../ui/numeralFormat";
|
|
import { Augmentations } from "../Augmentations";
|
|
import { Table, TableCell } from "../../ui/React/Table";
|
|
import TableBody from "@mui/material/TableBody";
|
|
import TableRow from "@mui/material/TableRow";
|
|
import Typography from "@mui/material/Typography";
|
|
import Box from "@mui/material/Box";
|
|
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
|
|
|
|
function calculateAugmentedStats(): any {
|
|
const augP: any = {};
|
|
for (const aug of Player.queuedAugmentations) {
|
|
const augObj = Augmentations[aug.name];
|
|
for (const mult of Object.keys(augObj.mults)) {
|
|
const v = augP[mult] ? augP[mult] : 1;
|
|
augP[mult] = v * augObj.mults[mult];
|
|
}
|
|
}
|
|
return augP;
|
|
}
|
|
|
|
function Improvements({ r, m }: { r: number; m: number }): React.ReactElement {
|
|
if (r) {
|
|
return (
|
|
<>
|
|
<TableCell key="2">
|
|
<Typography> {"=>"} </Typography>
|
|
</TableCell>
|
|
<TableCell key="3">
|
|
<Typography>
|
|
{numeralWrapper.formatPercentage(r)} <BN5Stat base={r} mult={m} />
|
|
</Typography>
|
|
</TableCell>
|
|
</>
|
|
);
|
|
}
|
|
return <></>;
|
|
}
|
|
|
|
interface IBN5StatsProps {
|
|
base: number;
|
|
mult: number;
|
|
}
|
|
|
|
function BN5Stat(props: IBN5StatsProps): React.ReactElement {
|
|
if (props.mult === 1) return <></>;
|
|
return <>({numeralWrapper.formatPercentage(props.base * props.mult)})</>;
|
|
}
|
|
|
|
function MultiplierTable({ rows }: { rows: [string, number, number, number][] }): React.ReactElement {
|
|
return (
|
|
<Table size="small" padding="none">
|
|
<TableBody>
|
|
{rows.map((r: any) => (
|
|
<TableRow key={r[0]}>
|
|
<TableCell key="0">
|
|
<Typography noWrap>{r[0]} multiplier: </Typography>
|
|
</TableCell>
|
|
<TableCell key="1" style={{ textAlign: "right" }}>
|
|
<Typography noWrap>
|
|
{numeralWrapper.formatPercentage(r[1])} <BN5Stat base={r[1]} mult={r[3]} />
|
|
</Typography>
|
|
</TableCell>
|
|
<Improvements r={r[2]} m={r[3]} />
|
|
</TableRow>
|
|
))}
|
|
</TableBody>
|
|
</Table>
|
|
);
|
|
}
|
|
|
|
export function PlayerMultipliers(): React.ReactElement {
|
|
const mults = calculateAugmentedStats();
|
|
|
|
function BladeburnerMults(): React.ReactElement {
|
|
if (!Player.canAccessBladeburner()) return <></>;
|
|
return (
|
|
<>
|
|
<MultiplierTable
|
|
rows={[
|
|
[
|
|
"Bladeburner Success Chance",
|
|
Player.bladeburner_success_chance_mult,
|
|
Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
|
|
1,
|
|
],
|
|
[
|
|
"Bladeburner Max Stamina",
|
|
Player.bladeburner_max_stamina_mult,
|
|
Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
|
|
1,
|
|
],
|
|
[
|
|
"Bladeburner Stamina Gain",
|
|
Player.bladeburner_stamina_gain_mult,
|
|
Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
|
|
1,
|
|
],
|
|
[
|
|
"Bladeburner Field Analysis",
|
|
Player.bladeburner_analysis_mult,
|
|
Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult,
|
|
1,
|
|
],
|
|
]}
|
|
/>
|
|
<br />
|
|
</>
|
|
);
|
|
}
|
|
|
|
function InfiltrationMults(): React.ReactElement {
|
|
return (
|
|
<>
|
|
<MultiplierTable
|
|
rows={[
|
|
[
|
|
"Infiltrator Rep reward multiplier",
|
|
Player.infiltration_rep_mult,
|
|
Player.infiltration_rep_mult * mults.infiltration_rep_mult,
|
|
1,
|
|
],
|
|
[
|
|
"Infiltration sell multiplier",
|
|
Player.infiltration_sell_mult,
|
|
Player.infiltration_sell_mult * mults.infiltration_sell_mult,
|
|
1,
|
|
],
|
|
[
|
|
"Infiltration trade multiplier",
|
|
Player.infiltration_trade_mult,
|
|
Player.infiltration_trade_mult * mults.infiltration_trade_mult,
|
|
1,
|
|
],
|
|
[
|
|
"Infiltration minigame timer multiplier",
|
|
Player.infiltration_timer_mult,
|
|
Player.infiltration_timer_mult * mults.infiltration_timer_mult,
|
|
1,
|
|
],
|
|
[
|
|
"Infiltration minigame health reduction multiplier",
|
|
Player.infiltration_health_reduction_mult,
|
|
Player.infiltration_health_reduction_mult * mults.infiltration_health_reduction_mult,
|
|
1,
|
|
],
|
|
]}
|
|
/>
|
|
<br />
|
|
</>
|
|
);
|
|
}
|
|
|
|
return (
|
|
<>
|
|
<Typography variant="h4">Multipliers</Typography>
|
|
<Box mx={2}>
|
|
<MultiplierTable
|
|
rows={[
|
|
["Hacking Chance ", Player.hacking_chance_mult, Player.hacking_chance_mult * mults.hacking_chance_mult, 1],
|
|
["Hacking Speed ", Player.hacking_speed_mult, Player.hacking_speed_mult * mults.hacking_speed_mult, 1],
|
|
["Hacking Money ", Player.hacking_money_mult, Player.hacking_money_mult * mults.hacking_money_mult, 1],
|
|
["Hacking Growth ", Player.hacking_grow_mult, Player.hacking_grow_mult * mults.hacking_grow_mult, 1],
|
|
]}
|
|
/>
|
|
<br />
|
|
|
|
<MultiplierTable
|
|
rows={[
|
|
[
|
|
"Hacking Level ",
|
|
Player.hacking_mult,
|
|
Player.hacking_mult * mults.hacking_mult,
|
|
BitNodeMultipliers.HackingLevelMultiplier,
|
|
],
|
|
[
|
|
"Hacking Experience ",
|
|
Player.hacking_exp_mult,
|
|
Player.hacking_exp_mult * mults.hacking_exp_mult,
|
|
BitNodeMultipliers.HackExpGain,
|
|
],
|
|
]}
|
|
/>
|
|
<br />
|
|
|
|
<MultiplierTable
|
|
rows={[
|
|
[
|
|
"Strength Level ",
|
|
Player.strength_mult,
|
|
Player.strength_mult * mults.strength_mult,
|
|
BitNodeMultipliers.StrengthLevelMultiplier,
|
|
],
|
|
["Strength Experience ", Player.strength_exp_mult, Player.strength_exp_mult * mults.strength_exp_mult, 1],
|
|
]}
|
|
/>
|
|
<br />
|
|
|
|
<MultiplierTable
|
|
rows={[
|
|
[
|
|
"Defense Level ",
|
|
Player.defense_mult,
|
|
Player.defense_mult * mults.defense_mult,
|
|
BitNodeMultipliers.DefenseLevelMultiplier,
|
|
],
|
|
["Defense Experience ", Player.defense_exp_mult, Player.defense_exp_mult * mults.defense_exp_mult, 1],
|
|
]}
|
|
/>
|
|
<br />
|
|
|
|
<MultiplierTable
|
|
rows={[
|
|
[
|
|
"Dexterity Level ",
|
|
Player.dexterity_mult,
|
|
Player.dexterity_mult * mults.dexterity_mult,
|
|
BitNodeMultipliers.DexterityLevelMultiplier,
|
|
],
|
|
[
|
|
"Dexterity Experience ",
|
|
Player.dexterity_exp_mult,
|
|
Player.dexterity_exp_mult * mults.dexterity_exp_mult,
|
|
1,
|
|
],
|
|
]}
|
|
/>
|
|
<br />
|
|
|
|
<MultiplierTable
|
|
rows={[
|
|
[
|
|
"Agility Level ",
|
|
Player.agility_mult,
|
|
Player.agility_mult * mults.agility_mult,
|
|
BitNodeMultipliers.AgilityLevelMultiplier,
|
|
],
|
|
["Agility Experience ", Player.agility_exp_mult, Player.agility_exp_mult * mults.agility_exp_mult, 1],
|
|
]}
|
|
/>
|
|
<br />
|
|
|
|
<MultiplierTable
|
|
rows={[
|
|
[
|
|
"Charisma Level ",
|
|
Player.charisma_mult,
|
|
Player.charisma_mult * mults.charisma_mult,
|
|
BitNodeMultipliers.CharismaLevelMultiplier,
|
|
],
|
|
["Charisma Experience ", Player.charisma_exp_mult, Player.charisma_exp_mult * mults.charisma_exp_mult, 1],
|
|
]}
|
|
/>
|
|
<br />
|
|
|
|
<MultiplierTable
|
|
rows={[
|
|
[
|
|
"Hacknet Node production ",
|
|
Player.hacknet_node_money_mult,
|
|
Player.hacknet_node_money_mult * mults.hacknet_node_money_mult,
|
|
BitNodeMultipliers.HacknetNodeMoney,
|
|
],
|
|
[
|
|
"Hacknet Node purchase cost ",
|
|
Player.hacknet_node_purchase_cost_mult,
|
|
Player.hacknet_node_purchase_cost_mult * mults.hacknet_node_purchase_cost_mult,
|
|
1,
|
|
],
|
|
[
|
|
"Hacknet Node RAM upgrade cost ",
|
|
Player.hacknet_node_ram_cost_mult,
|
|
Player.hacknet_node_ram_cost_mult * mults.hacknet_node_ram_cost_mult,
|
|
1,
|
|
],
|
|
[
|
|
"Hacknet Node Core purchase cost ",
|
|
Player.hacknet_node_core_cost_mult,
|
|
Player.hacknet_node_core_cost_mult * mults.hacknet_node_core_cost_mult,
|
|
1,
|
|
],
|
|
[
|
|
"Hacknet Node level upgrade cost ",
|
|
Player.hacknet_node_level_cost_mult,
|
|
Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult,
|
|
1,
|
|
],
|
|
]}
|
|
/>
|
|
<br />
|
|
|
|
<MultiplierTable
|
|
rows={[
|
|
["Company reputation gain ", Player.company_rep_mult, Player.company_rep_mult * mults.company_rep_mult, 1],
|
|
[
|
|
"Faction reputation gain ",
|
|
Player.faction_rep_mult,
|
|
Player.faction_rep_mult * mults.faction_rep_mult,
|
|
BitNodeMultipliers.FactionWorkRepGain,
|
|
],
|
|
[
|
|
"Salary ",
|
|
Player.work_money_mult,
|
|
Player.work_money_mult * mults.work_money_mult,
|
|
BitNodeMultipliers.CompanyWorkMoney,
|
|
],
|
|
]}
|
|
/>
|
|
<br />
|
|
|
|
<MultiplierTable
|
|
rows={[
|
|
["Crime success ", Player.crime_success_mult, Player.crime_success_mult * mults.crime_success_mult, 1],
|
|
[
|
|
"Crime money ",
|
|
Player.crime_money_mult,
|
|
Player.crime_money_mult * mults.crime_money_mult,
|
|
BitNodeMultipliers.CrimeMoney,
|
|
],
|
|
]}
|
|
/>
|
|
<br />
|
|
|
|
<BladeburnerMults />
|
|
<InfiltrationMults />
|
|
</Box>
|
|
</>
|
|
);
|
|
}
|