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https://github.com/bitburner-official/bitburner-src.git
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71 lines
2.0 KiB
TypeScript
71 lines
2.0 KiB
TypeScript
/**
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* Given an experience amount and stat multiplier, calculates the
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* stat level. Stat-agnostic (same formula for every stat)
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*/
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export function calculateSkill(exp: number, mult = 1): number {
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return Math.max(Math.floor(mult * (32 * Math.log(exp + 534.6) - 200)), 1);
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}
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export function calculateExp(skill: number, mult = 1): number {
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return Math.exp((skill / mult + 200) / 32) - 534.6;
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}
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export function calculateSkillProgress(exp: number, mult = 1): ISkillProgress {
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const currentSkill = calculateSkill(exp, mult);
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const nextSkill = currentSkill + 1;
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let baseExperience = calculateExp(currentSkill, mult);
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if (baseExperience < 0) baseExperience = 0;
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let nextExperience = calculateExp(nextSkill, mult);
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if (nextExperience < 0) nextExperience = 0;
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const normalize = (value: number): number => ((value - baseExperience) * 100) / (nextExperience - baseExperience);
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let progress = nextExperience - baseExperience !== 0 ? normalize(exp) : 99.99;
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// Clamp progress: When sleeves are working out, the player gets way too much progress
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if (progress < 0) progress = 0;
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if (progress > 100) progress = 100;
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// Clamp floating point imprecisions
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let currentExperience = exp - baseExperience;
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let remainingExperience = nextExperience - exp;
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if (currentExperience < 0) currentExperience = 0;
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if (remainingExperience < 0) remainingExperience = 0;
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return {
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currentSkill,
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nextSkill,
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baseExperience,
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experience: exp,
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nextExperience,
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currentExperience,
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remainingExperience,
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progress,
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};
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}
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export interface ISkillProgress {
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currentSkill: number;
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nextSkill: number;
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baseExperience: number;
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experience: number;
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nextExperience: number;
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currentExperience: number;
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remainingExperience: number;
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progress: number;
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}
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export function getEmptySkillProgress(): ISkillProgress {
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return {
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currentSkill: 0,
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nextSkill: 0,
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baseExperience: 0,
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experience: 0,
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nextExperience: 0,
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currentExperience: 0,
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remainingExperience: 0,
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progress: 0,
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};
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}
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