Files
bitburner-src/src/CotMG/FragmentType.ts
T
Olivier Gagnon d8a5f5b03c many fixes
2022-01-09 15:24:32 -05:00

97 lines
2.0 KiB
TypeScript

export enum FragmentType {
// Special fragments for the UI
None,
Delete,
// Stats boosting fragments
HackingChance,
HackingSpeed,
HackingMoney,
HackingGrow,
Hacking,
Strength,
Defense,
Dexterity,
Agility,
Charisma,
HacknetMoney,
HacknetCost,
Rep,
WorkMoney,
Crime,
Bladeburner,
// utility fragments.
Booster,
}
export function Effect(tpe: FragmentType): string {
switch (tpe) {
case FragmentType.HackingChance: {
return "+x% hack() success chance";
break;
}
case FragmentType.HackingSpeed: {
return "+x% faster hack(), grow(), and weaken()";
break;
}
case FragmentType.HackingMoney: {
return "+x% hack() power";
break;
}
case FragmentType.HackingGrow: {
return "+x% grow() power";
break;
}
case FragmentType.Hacking: {
return "+x% hacking skill";
break;
}
case FragmentType.Strength: {
return "+x% strength skill";
break;
}
case FragmentType.Defense: {
return "+x% defense skill";
break;
}
case FragmentType.Dexterity: {
return "+x% dexterity skill";
break;
}
case FragmentType.Agility: {
return "+x% agility skill";
break;
}
case FragmentType.Charisma: {
return "+x% charisma skill";
break;
}
case FragmentType.HacknetMoney: {
return "+x% hacknet production";
break;
}
case FragmentType.HacknetCost: {
return "x% cheaper hacknet cost";
break;
}
case FragmentType.Rep: {
return "+x% reputation from factions and companies";
break;
}
case FragmentType.WorkMoney: {
return "+x% work money";
break;
}
case FragmentType.Crime: {
return "+x% crime money";
break;
}
case FragmentType.Bladeburner: {
return "+x% all bladeburner stats";
break;
}
}
throw new Error("Calling effect for fragment type that doesn't have an effect " + tpe);
}