Files
bitburner-src/src/Gang/ui/GangMemberUpgradePopup.tsx
2021-08-15 14:09:58 -04:00

150 lines
6.6 KiB
TypeScript

/**
* React Component for the popup that manages gang members upgrades
*/
import React, { useState, useEffect } from "react";
import { formatNumber } from "../../../utils/StringHelperFunctions";
import { numeralWrapper } from "../../ui/numeralFormat";
import { GangMemberUpgrades } from "../GangMemberUpgrades";
import { GangMemberUpgrade } from "../GangMemberUpgrade";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { Money } from "../../ui/React/Money";
import { removePopup } from "../../ui/React/createPopup";
import { GangMember } from "../GangMember";
import { Gang } from "../Gang";
import { UpgradeType } from "../data/upgrades";
interface IPanelProps {
member: GangMember;
gang: Gang;
player: IPlayer;
}
function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
const setRerender = useState(false)[1];
function filterUpgrades(list: string[], type: UpgradeType): GangMemberUpgrade[] {
return Object.keys(GangMemberUpgrades).filter((upgName: string) => {
const upg = GangMemberUpgrades[upgName];
if (props.player.money.lt(props.gang.getUpgradeCost(upg)))
return false;
if(upg.type !== type) return false;
if(list.includes(upgName)) return false;
return true;
}).map((upgName: string) => GangMemberUpgrades[upgName]);
}
const weaponUpgrades = filterUpgrades(props.member.upgrades, UpgradeType.Weapon);
const armorUpgrades = filterUpgrades(props.member.upgrades, UpgradeType.Armor);
const vehicleUpgrades = filterUpgrades(props.member.upgrades, UpgradeType.Vehicle);
const rootkitUpgrades = filterUpgrades(props.member.upgrades, UpgradeType.Rootkit);
const augUpgrades = filterUpgrades(props.member.augmentations, UpgradeType.Augmentation);
function purchasedUpgrade(upgName: string): React.ReactElement {
const upg = GangMemberUpgrades[upgName]
return (<div key={upgName} className="gang-owned-upgrade tooltip">
{upg.name}
<span className="tooltiptext" dangerouslySetInnerHTML={{__html: upg.desc}} />
</div>);
}
function upgradeButton(upg: GangMemberUpgrade, left = false): React.ReactElement {
function onClick(): void {
props.member.buyUpgrade(upg, props.player, props.gang);
setRerender(old => !old);
}
return (<a key={upg.name} className="a-link-button tooltip" style={{margin:"2px", padding:"2px", display:"block", fontSize:"11px"}} onClick={onClick}>
{upg.name} - {Money(props.gang.getUpgradeCost(upg))}
<span className={left?"tooltiptextleft":"tooltiptext"} dangerouslySetInnerHTML={{__html: upg.desc}} />
</a>);
}
const asc = {
hack: props.member.calculateAscensionMult(props.member.hack_asc_points),
str: props.member.calculateAscensionMult(props.member.str_asc_points),
def: props.member.calculateAscensionMult(props.member.def_asc_points),
dex: props.member.calculateAscensionMult(props.member.dex_asc_points),
agi: props.member.calculateAscensionMult(props.member.agi_asc_points),
cha: props.member.calculateAscensionMult(props.member.cha_asc_points),
};
return (<div style={{border: '1px solid white'}}>
<h1>{props.member.name}({props.member.task})</h1>
<pre style={{fontSize:"14px", display: "inline-block", width:"20%"}}>
Hack: {props.member.hack} (x{formatNumber(props.member.hack_mult * asc.hack, 2)})<br />
Str: {props.member.str} (x{formatNumber(props.member.str_mult * asc.str, 2)})<br />
Def: {props.member.def} (x{formatNumber(props.member.def_mult * asc.def, 2)})<br />
Dex: {props.member.dex} (x{formatNumber(props.member.dex_mult * asc.dex, 2)})<br />
Agi: {props.member.agi} (x{formatNumber(props.member.agi_mult * asc.agi, 2)})<br />
Cha: {props.member.cha} (x{formatNumber(props.member.cha_mult * asc.cha, 2)})
</pre>
<div className="gang-owned-upgrades-div noselect">
Purchased Upgrades: {props.member.upgrades.map((upg: string) => purchasedUpgrade(upg))}
{props.member.augmentations.map((upg: string) => purchasedUpgrade(upg))}
</div>
<div className="noselect" style={{width: "20%", display: "inline-block"}}>
<h2>Weapons</h2>
{weaponUpgrades.map(upg => upgradeButton(upg))}
</div>
<div className="noselect" style={{width: "20%", display: "inline-block"}}>
<h2>Armor</h2>
{armorUpgrades.map(upg => upgradeButton(upg))}
</div>
<div className="noselect" style={{width: "20%", display: "inline-block"}}>
<h2>Vehicles</h2>
{vehicleUpgrades.map(upg => upgradeButton(upg))}
</div>
<div className="noselect" style={{width: "20%", display: "inline-block"}}>
<h2>Rootkits</h2>
{rootkitUpgrades.map(upg => upgradeButton(upg, true))}
</div>
<div className="noselect" style={{width: "20%", display: "inline-block"}}>
<h2>Augmentations</h2>
{augUpgrades.map(upg => upgradeButton(upg, true))}
</div>
</div>);
}
interface IProps {
gang: Gang;
player: IPlayer;
popupId: string;
}
export function GangMemberUpgradePopup(props: IProps): React.ReactElement {
const setRerender = useState(false)[1];
const [filter, setFilter] = useState("");
function closePopup(this: Window, ev: KeyboardEvent): void {
if(ev.keyCode !== 27) return;
removePopup(props.popupId);
}
useEffect(() => {
window.addEventListener<'keydown'>('keydown', closePopup);
const id = setInterval(() => setRerender(old => !old), 1000);
return () => {
clearInterval(id);
window.removeEventListener<'keydown'>('keydown', closePopup);
}
}, []);
return (<>
<input
className="text-input noselect"
value={filter}
placeholder="Filter gang member"
onChange={event => setFilter(event.target.value)} />
<p className="tooltip" style={{marginLeft: '6px', display: 'inline-block'}}>
Discount: -{numeralWrapper.formatPercentage(1 - 1 / props.gang.getDiscount())}
<span className="tooltiptext noselect">
You get a discount on equipment and upgrades based on your
gang's respect and power. More respect and power leads to more
discounts.
</span>
</p>
{props.gang.members.map((member: GangMember) => <GangMemberUpgradePanel
key={member.name}
player={props.player}
gang={props.gang}
member={member} />)
}
</>);
}