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https://github.com/bitburner-official/bitburner-src.git
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56 lines
2.1 KiB
TypeScript
56 lines
2.1 KiB
TypeScript
import { Container, Typography, Paper } from "@mui/material";
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import React from "react";
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import { PurchasableAugmentations } from "../../../Augmentation/ui/PurchasableAugmentations";
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import { Player } from "@player";
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import { Modal } from "../../../ui/React/Modal";
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import { Sleeve } from "../Sleeve";
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import { useRerender } from "../../../ui/React/hooks";
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interface IProps {
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open: boolean;
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onClose: () => void;
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sleeve: Sleeve;
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}
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export function SleeveAugmentationsModal(props: IProps): React.ReactElement {
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const rerender = useRerender(150);
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// Array of all owned Augmentations. Names only
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const ownedAugNames = props.sleeve.augmentations.map((e) => e.name);
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// You can only purchase Augmentations that are actually available from
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// your factions. I.e. you must be in a faction that has the Augmentation
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// and you must also have enough rep in that faction in order to purchase it.
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const availableAugs = props.sleeve.findPurchasableAugs();
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return (
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<Modal open={props.open} onClose={props.onClose}>
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<Container component={Paper} disableGutters maxWidth="lg" sx={{ mx: 0, mb: 1, p: 1 }}>
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<Typography>
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You can purchase Augmentations for your Duplicate Sleeves. These Augmentations have the same effect as they
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would for you. You can only purchase Augmentations that you have unlocked through Factions.
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<br />
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<br />
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When purchasing an Augmentation for a Duplicate Sleeve, they are immediately installed. This means that the
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Duplicate Sleeve will immediately lose all of its stat experience.
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<br />
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<br />
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Augmentations will appear below as they become available.
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</Typography>
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</Container>
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<PurchasableAugmentations
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augNames={availableAugs.map((aug) => aug.name)}
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ownedAugNames={ownedAugNames}
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canPurchase={(aug) => {
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return Player.money > aug.baseCost;
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}}
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purchaseAugmentation={(aug) => {
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props.sleeve.tryBuyAugmentation(aug);
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rerender();
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}}
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sleeveAugs
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/>
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</Modal>
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);
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}
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