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45 lines
1.3 KiB
TypeScript
45 lines
1.3 KiB
TypeScript
import { Player } from "../Player";
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import { sanitizeExploits } from "./Exploit";
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export function applyExploit(): void {
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if (Player.exploits && Player.exploits.length === 0) {
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return;
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}
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Player.exploits = sanitizeExploits(Player.exploits);
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const inc = Math.pow(1.001, Player.exploits.length);
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const dec = Math.pow(0.999, Player.exploits.length);
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Player.mults.hacking_chance *= inc;
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Player.mults.hacking_speed *= inc;
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Player.mults.hacking_money *= inc;
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Player.mults.hacking_grow *= inc;
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Player.mults.hacking *= inc;
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Player.mults.strength *= inc;
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Player.mults.defense *= inc;
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Player.mults.dexterity *= inc;
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Player.mults.agility *= inc;
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Player.mults.charisma *= inc;
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Player.mults.hacking_exp *= inc;
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Player.mults.strength_exp *= inc;
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Player.mults.defense_exp *= inc;
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Player.mults.dexterity_exp *= inc;
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Player.mults.agility_exp *= inc;
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Player.mults.charisma_exp *= inc;
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Player.mults.company_rep *= inc;
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Player.mults.faction_rep *= inc;
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Player.mults.crime_money *= inc;
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Player.mults.crime_success *= inc;
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Player.mults.hacknet_node_money *= inc;
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Player.mults.hacknet_node_purchase_cost *= dec;
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Player.mults.hacknet_node_ram_cost *= dec;
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Player.mults.hacknet_node_core_cost *= dec;
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Player.mults.hacknet_node_level_cost *= dec;
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Player.mults.work_money *= inc;
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}
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