mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-18 15:28:43 +02:00
209 lines
8.6 KiB
TypeScript
209 lines
8.6 KiB
TypeScript
import { Construction, CheckBox, CheckBoxOutlineBlank } from "@mui/icons-material";
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import { Box, Button, Container, List, ListItemButton, Paper, Typography } from "@mui/material";
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import React, { useState, useEffect } from "react";
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import { Augmentation } from "../../../Augmentation/Augmentation";
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import { StaticAugmentations } from "../../../Augmentation/StaticAugmentations";
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import { AugmentationNames } from "../../../Augmentation/data/AugmentationNames";
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import { CONSTANTS } from "../../../Constants";
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import { hasAugmentationPrereqs } from "../../../Faction/FactionHelpers";
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import { LocationName } from "../../../Locations/data/LocationNames";
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import { Locations } from "../../../Locations/Locations";
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import { Settings } from "../../../Settings/Settings";
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import { IMap } from "../../../types";
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import { use } from "../../../ui/Context";
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import { ConfirmationModal } from "../../../ui/React/ConfirmationModal";
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import { Money } from "../../../ui/React/Money";
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import { convertTimeMsToTimeElapsedString, formatNumber } from "../../../utils/StringHelperFunctions";
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import { IPlayer } from "../../IPlayer";
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import { getGraftingAvailableAugs, calculateGraftingTimeWithBonus } from "../GraftingHelpers";
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import { GraftableAugmentation } from "../GraftableAugmentation";
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const GraftableAugmentations: IMap<GraftableAugmentation> = {};
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const canGraft = (player: IPlayer, aug: GraftableAugmentation): boolean => {
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if (player.money < aug.cost) {
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return false;
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}
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return hasAugmentationPrereqs(aug.augmentation);
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};
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interface IProps {
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player: IPlayer;
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aug: Augmentation;
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}
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const AugPreReqsChecklist = (props: IProps): React.ReactElement => {
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const aug = props.aug,
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player = props.player;
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return (
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<Typography color={Settings.theme.money}>
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<b>Pre-Requisites:</b>
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<br />
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{aug.prereqs.map((preAug) => (
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<span style={{ display: "flex", alignItems: "center" }}>
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{player.hasAugmentation(preAug) ? <CheckBox sx={{ mr: 1 }} /> : <CheckBoxOutlineBlank sx={{ mr: 1 }} />}
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{preAug}
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</span>
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))}
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</Typography>
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);
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};
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export const GraftingRoot = (): React.ReactElement => {
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const player = use.Player();
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const router = use.Router();
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for (const aug of Object.values(StaticAugmentations)) {
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const name = aug.name;
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const graftableAug = new GraftableAugmentation(aug);
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GraftableAugmentations[name] = graftableAug;
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}
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const [selectedAug, setSelectedAug] = useState(getGraftingAvailableAugs(player)[0]);
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const [graftOpen, setGraftOpen] = useState(false);
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const selectedAugmentation = StaticAugmentations[selectedAug];
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const setRerender = useState(false)[1];
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function rerender(): void {
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setRerender((old) => !old);
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}
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useEffect(() => {
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const id = setInterval(rerender, 200);
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return () => clearInterval(id);
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}, []);
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return (
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<Container disableGutters maxWidth="lg" sx={{ mx: 0 }}>
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<Button onClick={() => router.toLocation(Locations[LocationName.NewTokyoVitaLife])}>Back</Button>
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<Typography variant="h4">Grafting Laboratory</Typography>
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<Typography>
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You find yourself in a secret laboratory, owned by a mysterious researcher.
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<br />
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The scientist explains that they've been studying Augmentation grafting, the process of applying Augmentations
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without requiring a body reset.
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<br />
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<br />
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Through legally questionable connections, the scientist has access to a vast array of Augmentation blueprints,
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even private designs. They offer to build and graft the Augmentations to you, in exchange for both a hefty sum
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of money, and being a lab rat.
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</Typography>
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<Box sx={{ my: 3 }}>
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<Typography variant="h5">Graft Augmentations</Typography>
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{getGraftingAvailableAugs(player).length > 0 ? (
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<Paper sx={{ my: 1, width: "fit-content", display: "grid", gridTemplateColumns: "1fr 3fr" }}>
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<List sx={{ height: 400, overflowY: "scroll", borderRight: `1px solid ${Settings.theme.welllight}` }}>
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{getGraftingAvailableAugs(player).sort((a, b) => GraftableAugmentations[a].cost - GraftableAugmentations[b].cost).map((k, i) => (
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<ListItemButton key={i + 1} onClick={() => setSelectedAug(k)} selected={selectedAug === k}>
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<Typography sx={{color: canGraft(player, GraftableAugmentations[k]) ? Settings.theme.primary : Settings.theme.disabled}}>{k}</Typography>
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</ListItemButton>
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))}
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</List>
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<Box sx={{ m: 1 }}>
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<Typography variant="h6" sx={{ display: "flex", alignItems: "center", flexWrap: "wrap" }}>
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<Construction sx={{ mr: 1 }} /> {selectedAug}
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</Typography>
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<Button
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onClick={() => setGraftOpen(true)}
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sx={{ width: "100%" }}
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disabled={!canGraft(player, GraftableAugmentations[selectedAug])}
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>
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Graft Augmentation (
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<Typography>
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<Money money={GraftableAugmentations[selectedAug].cost} player={player} />
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</Typography>
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)
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</Button>
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<ConfirmationModal
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open={graftOpen}
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onClose={() => setGraftOpen(false)}
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onConfirm={() => {
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const graftableAug = GraftableAugmentations[selectedAug];
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player.loseMoney(graftableAug.cost, "augmentations");
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player.startGraftAugmentationWork(selectedAug, graftableAug.time);
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player.startFocusing();
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router.toWork();
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}}
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confirmationText={
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<>
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Cancelling grafting will <b>not</b> save grafting progress, and the money you spend will <b>not</b>{" "}
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be returned.
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{!player.hasAugmentation(AugmentationNames.CongruityImplant) && (
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<>
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<br />
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<br />
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Additionally, grafting an Augmentation will increase the potency of the Entropy virus.
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</>
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)}
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</>
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}
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/>
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<Box sx={{ maxHeight: 330, overflowY: "scroll" }}>
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<Typography color={Settings.theme.info}>
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<b>Time to Graft:</b>{" "}
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{convertTimeMsToTimeElapsedString(
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calculateGraftingTimeWithBonus(player, GraftableAugmentations[selectedAug]),
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)}
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{/* Use formula so the displayed creation time is accurate to player bonus */}
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</Typography>
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{selectedAugmentation.prereqs.length > 0 && (
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<AugPreReqsChecklist player={player} aug={selectedAugmentation} />
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)}
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<br />
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<Typography>
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{(() => {
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const info =
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typeof selectedAugmentation.info === "string" ? (
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<span>{selectedAugmentation.info}</span>
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) : (
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selectedAugmentation.info
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);
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const tooltip = (
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<>
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{info}
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<br />
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<br />
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{selectedAugmentation.stats}
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</>
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);
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return tooltip;
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})()}
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</Typography>
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</Box>
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</Box>
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</Paper>
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) : (
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<Typography>All Augmentations owned</Typography>
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)}
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</Box>
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<Box sx={{ my: 3 }}>
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<Typography variant="h5">Entropy Virus</Typography>
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<Paper sx={{ my: 1, p: 1, width: "fit-content" }}>
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<Typography>
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<b>Entropy strength:</b> {player.entropy}
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<br />
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<b>All multipliers decreased by:</b>{" "}
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{formatNumber((1 - CONSTANTS.EntropyEffect ** player.entropy) * 100, 3)}% (multiplicative)
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</Typography>
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</Paper>
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<Typography>
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When installed on an unconscious individual, Augmentations are scanned by the body on awakening, eliminating
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hidden malware. However, grafted Augmentations do not provide this security measure.
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<br />
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<br />
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Individuals who tested Augmentation grafting have reported symptoms of an unknown virus, which they've dubbed
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"Entropy". This virus seems to grow more potent with each grafted Augmentation...
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</Typography>
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</Box>
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</Container>
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);
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};
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