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157 lines
8.4 KiB
JavaScript
157 lines
8.4 KiB
JavaScript
/*
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Products
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For certain industries, players can created their own custom products
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Essentially, these are just things you give a certain name to.
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Products have certain properties that affect how well they sell. These properties
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are just numbers. For each Industry, only some of these properties are applicable
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(e.g. Performance isnt applicable for food industry)
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Demand: Determined by industry. For most industries this will slowly decrease over time, meaning
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that you must create new and better products to remain successful. The speed at which this
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decreases over time is dependent on industry
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Competition: Determined by industry
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Markup : Determined by Industry
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Quality:
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Performance:
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Durability:
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Reliability:
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Aesthetics:
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Features:
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Location: Only valid for 'building' products like Restaurants, Hospitals, etc.
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Scientific Research affects the properties of products
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Materials:
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To create Products, you need materials. There are different tiers of Materials
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Materials have several properties that determine how profitable they can be:
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Quality:
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Demand:
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Competition:
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Markup: How much price markup a material can have before theres a significant dropoff in how much its bought
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Materials Types:
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1st tier:
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Water - High Stable Demand, Medium competition, low markup
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Energy - Suuuuuuper high stable demand, High competition, low markup
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2nd Tier:
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Food - High Stable Demand, Lots of competition, medium markup
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Plants - Initially high but volatile demand. Decent competition, low markup
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Metal - Very high stable demand, lots of competition, low markup
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3rd Tier:
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Hardware - Very high stable demand, lots of competition, med markup
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Chemicals - High stable demand, good amount of competition, med markup
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Real estate - Initially high but volatile demand. Decent competition, med markup. Tied to a certain city
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4th tier:
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Drugs - High stable demand, lots of competition, medium markup
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Robots - Very high stable demand, looots of competition, high markup
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AI Cores - Very high stable demand, looooots of competition, veeery high markup
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5th tier:
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Scientific Research
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Industries:
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- Some Industries let you create your own custom "Products", while others just produce Materials
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- Each Industry has different characteristics for things
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- List of Industries:
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Energy - Requires hardware, real estate
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Produces Energy
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Can Use Hardware/AI Cores to increase production
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More real estate = more production with very little dimishing returns
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Production increased by scientific research
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High starting cost
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Utilities - Requires hardware, Real Estate
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Produces Water
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Can use Hardware, Robotics, and AI Cores to increase production
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More real estate = more production with medium diminishing returns
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Production increased by scientific research
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High starting cost
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Agriculture - Requires Water and Energy
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Produces food and plants
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Can use Hardware/Robotics/AI Cores to increase production
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Production increased by scientific research
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More real estate = more production with very little diminishing returns
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Medium starting cost
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Fishing - Requires energy
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Produces lots of food
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Can use Hardware/Robotics/AI Cores to increase production
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Production increased by scientific research
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More real estate = slightly more production with very high diminishing returns
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Medium starting cost (higher than agriculture)
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Mining - Requires Energy
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Produces Metal
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Can use hardware/Robotics/AI Cores to increase production
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Production increased by scientific research
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More real estate = more production with medium diminishing returns
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High starting cost
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Food - Create your own "restaurant" products
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Restaurants require food, water, energy, and real estate
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Restaurants in general are high stable demand, but lots of competition, and medium markup
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Low starting cost
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Production increase from real estate diminishes greatly in city. e.g. making many restaurants
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in one city has high diminishing returns, but making a few in every city is good
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Tobacco - Create your own tobacco products
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Requires plants, water, and real estate
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High volatile demand, but not much competition. Low markup
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Low starting cost
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Product quality significantly affected by scientific research
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Chemical - Create your own chemical products.
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Requires plants, energy, water, and real estate
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High stable demand, high competition, low markup
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Medium starting cost
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Advertising does very little
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Product quality significantly affected by scientific research
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Pharmaceutical - Create your own drug products
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Requires chemicals, energy, water, and real estate
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Very high stable demand. High competition, very high markup
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High starting cost
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Requires constant creation of new and better products to be successful
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Product quality significantly affected by scientific research
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Computer - Creates 'Hardware' material
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Requires metal, energy, real estate
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Can use Robotics/AI Cores to increase production
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More real estate = more production with high diminishing returns
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Production significantly affected by scientific research
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High starting cost
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Robotics - Create 'Robots' material and create your own 'Robot' products
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Requires hardware, energy, and real estate
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Production can be improved by using AI Cores
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Extremely high stable demand, medium competition, high markup
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Extremely high starting cost
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Product quality significantly affected by scientific research
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more real estate = more production with medium diminishing returns for 'Robot' materials
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Software - Create 'AI Cores' material and create your own software products
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Requires hardware, energy, real estate
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Very high stable demand, high competition, low markup
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Low starting cost
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Product quality slightly affected by scientific research
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Healthcare - Open your own hospitals (each is its own product).
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Requires real estate, robots, AI Cores, energy, water
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Extremely high stable demand, semi-high competition, super high markup
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Extremely high starting cost
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Production increase from real estate diminishes greatly in city. e.g. making many hospitals
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in one city has high diminishing returns, but making a few in every city is good
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Real Estate - Create 'Real Estate'.
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Requires metal, energy, water, hardware
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Can use Hardware/Robotics/AI Cores to increase production
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Production slightly affected by scientific research
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Heavily affected by advertising
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Biotechnology -
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Entertainment -
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Finance -
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Mass Media -
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Telecommunications -
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Employees:
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Has morale and energy that must be managed to maintain productivity
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Stats:
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Intelligence, Charisma, Experience, Creativity, Efficiency
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Assigned to different positions. The productivity at each position is determined by
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stats. I.e. each employe should be assigned to positions based on stats to optimize production
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Position
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Operations -
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Engineer -
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Business -
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Accounting -
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Management -
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Research and Development -
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*/
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