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bitburner-src/src/CompanyManagement.js
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JavaScript

/*
Products
For certain industries, players can created their own custom products
Essentially, these are just things you give a certain name to.
Products have certain properties that affect how well they sell. These properties
are just numbers. For each Industry, only some of these properties are applicable
(e.g. Performance isnt applicable for food industry)
Demand: Determined by industry. For most industries this will slowly decrease over time, meaning
that you must create new and better products to remain successful. The speed at which this
decreases over time is dependent on industry
Competition: Determined by industry
Markup : Determined by Industry
Quality:
Performance:
Durability:
Reliability:
Aesthetics:
Features:
Location: Only valid for 'building' products like Restaurants, Hospitals, etc.
Scientific Research affects the properties of products
Materials:
To create Products, you need materials. There are different tiers of Materials
Materials have several properties that determine how profitable they can be:
Quality:
Demand:
Competition:
Markup: How much price markup a material can have before theres a significant dropoff in how much its bought
Materials Types:
1st tier:
Water - High Stable Demand, Medium competition, low markup
Energy - Suuuuuuper high stable demand, High competition, low markup
2nd Tier:
Food - High Stable Demand, Lots of competition, medium markup
Plants - Initially high but volatile demand. Decent competition, low markup
Metal - Very high stable demand, lots of competition, low markup
3rd Tier:
Hardware - Very high stable demand, lots of competition, med markup
Chemicals - High stable demand, good amount of competition, med markup
Real estate - Initially high but volatile demand. Decent competition, med markup. Tied to a certain city
4th tier:
Drugs - High stable demand, lots of competition, medium markup
Robots - Very high stable demand, looots of competition, high markup
AI Cores - Very high stable demand, looooots of competition, veeery high markup
5th tier:
Scientific Research
Industries:
- Some Industries let you create your own custom "Products", while others just produce Materials
- Each Industry has different characteristics for things
- List of Industries:
Energy - Requires hardware, real estate
Produces Energy
Can Use Hardware/AI Cores to increase production
More real estate = more production with very little dimishing returns
Production increased by scientific research
High starting cost
Utilities - Requires hardware, Real Estate
Produces Water
Can use Hardware, Robotics, and AI Cores to increase production
More real estate = more production with medium diminishing returns
Production increased by scientific research
High starting cost
Agriculture - Requires Water and Energy
Produces food and plants
Can use Hardware/Robotics/AI Cores to increase production
Production increased by scientific research
More real estate = more production with very little diminishing returns
Medium starting cost
Fishing - Requires energy
Produces lots of food
Can use Hardware/Robotics/AI Cores to increase production
Production increased by scientific research
More real estate = slightly more production with very high diminishing returns
Medium starting cost (higher than agriculture)
Mining - Requires Energy
Produces Metal
Can use hardware/Robotics/AI Cores to increase production
Production increased by scientific research
More real estate = more production with medium diminishing returns
High starting cost
Food - Create your own "restaurant" products
Restaurants require food, water, energy, and real estate
Restaurants in general are high stable demand, but lots of competition, and medium markup
Low starting cost
Production increase from real estate diminishes greatly in city. e.g. making many restaurants
in one city has high diminishing returns, but making a few in every city is good
Tobacco - Create your own tobacco products
Requires plants, water, and real estate
High volatile demand, but not much competition. Low markup
Low starting cost
Product quality significantly affected by scientific research
Chemical - Create your own chemical products.
Requires plants, energy, water, and real estate
High stable demand, high competition, low markup
Medium starting cost
Advertising does very little
Product quality significantly affected by scientific research
Pharmaceutical - Create your own drug products
Requires chemicals, energy, water, and real estate
Very high stable demand. High competition, very high markup
High starting cost
Requires constant creation of new and better products to be successful
Product quality significantly affected by scientific research
Computer - Creates 'Hardware' material
Requires metal, energy, real estate
Can use Robotics/AI Cores to increase production
More real estate = more production with high diminishing returns
Production significantly affected by scientific research
High starting cost
Robotics - Create 'Robots' material and create your own 'Robot' products
Requires hardware, energy, and real estate
Production can be improved by using AI Cores
Extremely high stable demand, medium competition, high markup
Extremely high starting cost
Product quality significantly affected by scientific research
more real estate = more production with medium diminishing returns for 'Robot' materials
Software - Create 'AI Cores' material and create your own software products
Requires hardware, energy, real estate
Very high stable demand, high competition, low markup
Low starting cost
Product quality slightly affected by scientific research
Healthcare - Open your own hospitals (each is its own product).
Requires real estate, robots, AI Cores, energy, water
Extremely high stable demand, semi-high competition, super high markup
Extremely high starting cost
Production increase from real estate diminishes greatly in city. e.g. making many hospitals
in one city has high diminishing returns, but making a few in every city is good
Real Estate - Create 'Real Estate'.
Requires metal, energy, water, hardware
Can use Hardware/Robotics/AI Cores to increase production
Production slightly affected by scientific research
Heavily affected by advertising
Biotechnology -
Entertainment -
Finance -
Mass Media -
Telecommunications -
Employees:
Has morale and energy that must be managed to maintain productivity
Stats:
Intelligence, Charisma, Experience, Creativity, Efficiency
Assigned to different positions. The productivity at each position is determined by
stats. I.e. each employe should be assigned to positions based on stats to optimize production
Position
Operations -
Engineer -
Business -
Accounting -
Management -
Research and Development -
*/