Files
bitburner-src/src/BitNode/ui/BitnodeMultipliersDescription.tsx
2022-09-27 15:35:40 -04:00

350 lines
10 KiB
TypeScript

import ExpandLess from "@mui/icons-material/ExpandLess";
import ExpandMore from "@mui/icons-material/ExpandMore";
import { Box, Collapse, ListItemButton, ListItemText, Paper, Table, TableBody, Typography } from "@mui/material";
import { uniqueId } from "lodash";
import React from "react";
import { SpecialServers } from "../../Server/data/SpecialServers";
import { Settings } from "../../Settings/Settings";
import { Player } from "../../Player";
import { StatsRow } from "../../ui/React/StatsRow";
import { defaultMultipliers, getBitNodeMultipliers } from "../BitNode";
import { IBitNodeMultipliers } from "../BitNodeMultipliers";
interface IProps {
n: number;
level?: number;
}
export function BitnodeMultiplierDescription({ n, level }: IProps): React.ReactElement {
const [open, setOpen] = React.useState(false);
if (n === 1) return <></>;
return (
<Box component={Paper} sx={{ mt: 1, p: 1 }}>
<ListItemButton disableGutters onClick={() => setOpen((old) => !old)}>
<ListItemText primary={<Typography variant="h6">Bitnode Multipliers</Typography>} />
{open ? <ExpandLess color="primary" /> : <ExpandMore color="primary" />}
</ListItemButton>
<Collapse in={open}>
<BitNodeMultipliersDisplay n={n} level={level} />
</Collapse>
</Box>
);
}
export const BitNodeMultipliersDisplay = ({ n, level }: IProps): React.ReactElement => {
// If a level argument has been provided, use that as the multiplier level
// If not, then we have to assume that we want the next level up from the
// current node's source file, so we get the min of that, the SF's max level,
// or if it's BN12, ∞
const maxSfLevel = n === 12 ? Infinity : 3;
const mults = getBitNodeMultipliers(n, level ?? Math.min(Player.sourceFileLvl(n) + 1, maxSfLevel));
return (
<Box sx={{ columnCount: 2, columnGap: 1, mb: -2 }}>
<GeneralMults n={n} mults={mults} />
<SkillMults n={n} mults={mults} />
<FactionMults n={n} mults={mults} />
<AugmentationMults n={n} mults={mults} />
<HackingMults n={n} mults={mults} />
<PurchasedServersMults n={n} mults={mults} />
<StockMults n={n} mults={mults} />
<CrimeMults n={n} mults={mults} />
<InfiltrationMults n={n} mults={mults} />
<CompanyMults n={n} mults={mults} />
<GangMults n={n} mults={mults} />
<CorporationMults n={n} mults={mults} />
<BladeburnerMults n={n} mults={mults} />
<StanekMults n={n} mults={mults} />
</Box>
);
};
interface IBNMultRows {
[mult: string]: {
name: string;
content?: string;
color?: string;
};
}
interface IBNMultTableProps {
sectionName: string;
rowData: IBNMultRows;
mults: IBitNodeMultipliers;
}
const BNMultTable = (props: IBNMultTableProps): React.ReactElement => {
const rowsArray = Object.entries(props.rowData)
.filter(([key]) => props.mults[key] !== defaultMultipliers[key])
.map(([key, value]) => (
<StatsRow
key={uniqueId()}
name={value.name}
data={{ content: value.content ?? `${(props.mults[key] * 100).toFixed(3)}%` }}
color={value.color ?? Settings.theme.primary}
/>
));
return rowsArray.length > 0 ? (
<span style={{ display: "inline-block", width: "100%", marginBottom: "16px" }}>
<Typography variant="h6">{props.sectionName}</Typography>
<Table>
<TableBody>{rowsArray}</TableBody>
</Table>
</span>
) : (
<></>
);
};
interface IMultsProps {
n: number;
mults: IBitNodeMultipliers;
}
function GeneralMults({ mults }: IMultsProps): React.ReactElement {
const rows: IBNMultRows = {
WorldDaemonDifficulty: { name: `${SpecialServers.WorldDaemon} Difficulty` },
DaedalusAugsRequirement: {
name: "Daedalus Augs Requirement",
content: String(mults.DaedalusAugsRequirement),
},
HacknetNodeMoney: { name: "Hacknet Production" },
CodingContractMoney: { name: "Coding Contract Reward" },
ClassGymExpGain: { name: "Class/Gym Exp" },
};
return <BNMultTable sectionName="General" rowData={rows} mults={mults} />;
}
function AugmentationMults({ mults }: IMultsProps): React.ReactElement {
const rows: IBNMultRows = {
AugmentationMoneyCost: { name: "Money Cost" },
AugmentationRepCost: {
name: "Reputation Cost",
color: Settings.theme.rep,
},
};
return <BNMultTable sectionName="Augmentations" rowData={rows} mults={mults} />;
}
function CompanyMults({ mults }: IMultsProps): React.ReactElement {
const rows: IBNMultRows = {
CompanyWorkMoney: {
name: "Work Money",
color: Settings.theme.money,
},
CompanyWorkExpGain: { name: "Work Exp" },
};
return <BNMultTable sectionName="Company" rowData={rows} mults={mults} />;
}
function StockMults({ mults }: IMultsProps): React.ReactElement {
const rows: IBNMultRows = {
FourSigmaMarketDataCost: { name: "Market Data Cost" },
FourSigmaMarketDataApiCost: { name: "Market Data API Cost" },
};
return <BNMultTable sectionName="Stock Market" rowData={rows} mults={mults} />;
}
function FactionMults({ mults }: IMultsProps): React.ReactElement {
const rows: IBNMultRows = {
RepToDonateToFaction: { name: "Favor to Donate" },
FactionWorkRepGain: {
name: "Work Reputation",
color: Settings.theme.rep,
},
FactionWorkExpGain: { name: "Work Exp" },
FactionPassiveRepGain: {
name: "Passive Rep",
color: Settings.theme.rep,
},
};
return <BNMultTable sectionName="Faction" rowData={rows} mults={mults} />;
}
function CrimeMults({ mults }: IMultsProps): React.ReactElement {
const rows: IBNMultRows = {
CrimeExpGain: {
name: "Crime Exp",
color: Settings.theme.combat,
},
CrimeMoney: {
name: "Crime Money",
color: Settings.theme.combat,
},
};
return <BNMultTable sectionName="Crime" rowData={rows} mults={mults} />;
}
function SkillMults({ mults }: IMultsProps): React.ReactElement {
const rows: IBNMultRows = {
HackingLevelMultiplier: {
name: "Hacking Level",
color: Settings.theme.hack,
},
StrengthLevelMultiplier: {
name: "Strength Level",
color: Settings.theme.combat,
},
DefenseLevelMultiplier: {
name: "Defense Level",
color: Settings.theme.combat,
},
DexterityLevelMultiplier: {
name: "Dexterity Level",
color: Settings.theme.combat,
},
AgilityLevelMultiplier: {
name: "Agility Level",
color: Settings.theme.combat,
},
CharismaLevelMultiplier: {
name: "Charisma Level",
color: Settings.theme.cha,
},
};
return <BNMultTable sectionName="Skills" rowData={rows} mults={mults} />;
}
function HackingMults({ mults }: IMultsProps): React.ReactElement {
const rows: IBNMultRows = {
HackExpGain: {
name: "Hacking Exp",
color: Settings.theme.hack,
},
ServerGrowthRate: { name: "Server Growth Rate" },
ServerMaxMoney: { name: "Server Max Money" },
ServerStartingMoney: { name: "Server Starting Money" },
ServerStartingSecurity: { name: "Server Starting Security" },
ServerWeakenRate: { name: "Server Weaken Rate" },
ManualHackMoney: {
name: "Manual Hack Money",
color: Settings.theme.money,
},
ScriptHackMoney: {
name: "Script Hack Money",
color: Settings.theme.money,
},
ScriptHackMoneyGain: {
name: "Money Gained From Hack",
color: Settings.theme.money,
},
};
return <BNMultTable sectionName="Hacking" rowData={rows} mults={mults} />;
}
function PurchasedServersMults({ mults }: IMultsProps): React.ReactElement {
const rows: IBNMultRows = {
PurchasedServerCost: {
name: "Base Cost",
content: mults.PurchasedServerCost.toFixed(3),
},
PurchasedServerSoftcap: {
name: "Softcap Cost",
content: mults.PurchasedServerSoftcap.toFixed(3),
},
PurchasedServerLimit: { name: "Server Limit" },
PurchasedServerMaxRam: { name: "Max RAM" },
HomeComputerRamCost: { name: "Home RAM Cost" },
};
return <BNMultTable sectionName="Purchased Servers" rowData={rows} mults={mults} />;
}
function InfiltrationMults({ mults }: IMultsProps): React.ReactElement {
const rows: IBNMultRows = {
InfiltrationMoney: {
name: "Infiltration Money",
color: Settings.theme.money,
},
InfiltrationRep: {
name: "Infiltration Reputation",
color: Settings.theme.rep,
},
};
return <BNMultTable sectionName="Infiltration" rowData={rows} mults={mults} />;
}
function BladeburnerMults({ mults }: IMultsProps): React.ReactElement {
if (!Player.canAccessBladeburner()) return <></>;
if (mults.BladeburnerRank === 0) {
const rows: IBNMultRows = {
BladeburnerRank: { name: "Disabled", content: "" },
};
return <BNMultTable sectionName="Bladeburner" rowData={rows} mults={mults} />;
}
const rows: IBNMultRows = {
BladeburnerRank: { name: "Rank Gain" },
BladeburnerSkillCost: { name: "Skill Cost" },
};
return <BNMultTable sectionName="Bladeburner" rowData={rows} mults={mults} />;
}
function StanekMults({ mults }: IMultsProps): React.ReactElement {
if (!Player.canAccessCotMG()) return <></>;
const extraSize = mults.StaneksGiftExtraSize.toFixed(3);
const rows: IBNMultRows = {
StnakesGiftPowerMultiplier: { name: "Gift Power" },
StaneksGiftExtraSize: {
name: "Base Size Modifier",
content: `${mults.StaneksGiftExtraSize > defaultMultipliers.StaneksGiftExtraSize ? `+${extraSize}` : extraSize}`,
},
};
return <BNMultTable sectionName="Stanek's Gift" rowData={rows} mults={mults} />;
}
function GangMults({ mults }: IMultsProps): React.ReactElement {
if (Player.bitNodeN !== 2 && Player.sourceFileLvl(2) <= 0) return <></>;
const rows: IBNMultRows = {
GangSoftcap: {
name: "Gang Softcap",
content: mults.GangSoftcap.toFixed(3),
},
GangUniqueAugs: { name: "Unique Augmentations" },
};
return <BNMultTable sectionName="Gang" rowData={rows} mults={mults} />;
}
function CorporationMults({ mults }: IMultsProps): React.ReactElement {
if (!Player.canAccessCorporation()) return <></>;
if (mults.CorporationSoftcap < 0.15) {
const rows: IBNMultRows = {
CorporationSoftcap: {
name: "Disabled",
content: "",
},
};
return <BNMultTable sectionName="Corporation" rowData={rows} mults={mults} />;
}
const rows: IBNMultRows = {
CorporationSoftcap: {
name: "Corporation Softcap",
content: mults.CorporationSoftcap.toFixed(3),
},
CorporationValuation: { name: "Valuation" },
};
return <BNMultTable sectionName="Corporation" rowData={rows} mults={mults} />;
}