Files
bitburner-src/src/Gang/data/Constants.ts
T

33 lines
1.2 KiB
TypeScript

import { CONSTANTS } from "../../Constants";
import { FactionName } from "@enums";
export const GangConstants = {
/** Number of members that can be recruited with 0 respect. */
numFreeMembers: 3,
/** Exponential base used in determining the respect threshold for recruiting a new member. */
recruitThresholdBase: 5,
// Respect is divided by this to get rep gain
GangRespectToReputationRatio: 75,
MaximumGangMembers: 12,
CyclesPerTerritoryAndPowerUpdate: 100,
// Portion of upgrade multiplier that is kept after ascending
AscensionMultiplierRatio: 0.15,
// Penalty to ascension points on install
InstallAscensionPenalty: 0.95,
// Names of possible Gangs
Names: [
FactionName.SlumSnakes,
FactionName.Tetrads,
FactionName.TheSyndicate,
FactionName.TheDarkArmy,
FactionName.SpeakersForTheDead,
FactionName.NiteSec,
FactionName.TheBlackHand,
] as FactionName[],
GangKarmaRequirement: -54000,
/** Normal number of game cycles processed at once (2 seconds) */
minCyclesToProcess: 2000 / CONSTANTS.MilliPerCycle,
/** Maximum number of cycles to process at once during bonus time (5 seconds) */
maxCyclesToProcess: 5000 / CONSTANTS.MilliPerCycle,
} as const;