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33 lines
1.2 KiB
TypeScript
33 lines
1.2 KiB
TypeScript
import { CONSTANTS } from "../../Constants";
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import { FactionName } from "@enums";
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export const GangConstants = {
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/** Number of members that can be recruited with 0 respect. */
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numFreeMembers: 3,
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/** Exponential base used in determining the respect threshold for recruiting a new member. */
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recruitThresholdBase: 5,
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// Respect is divided by this to get rep gain
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GangRespectToReputationRatio: 75,
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MaximumGangMembers: 12,
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CyclesPerTerritoryAndPowerUpdate: 100,
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// Portion of upgrade multiplier that is kept after ascending
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AscensionMultiplierRatio: 0.15,
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// Penalty to ascension points on install
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InstallAscensionPenalty: 0.95,
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// Names of possible Gangs
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Names: [
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FactionName.SlumSnakes,
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FactionName.Tetrads,
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FactionName.TheSyndicate,
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FactionName.TheDarkArmy,
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FactionName.SpeakersForTheDead,
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FactionName.NiteSec,
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FactionName.TheBlackHand,
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] as FactionName[],
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GangKarmaRequirement: -54000,
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/** Normal number of game cycles processed at once (2 seconds) */
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minCyclesToProcess: 2000 / CONSTANTS.MilliPerCycle,
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/** Maximum number of cycles to process at once during bonus time (5 seconds) */
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maxCyclesToProcess: 5000 / CONSTANTS.MilliPerCycle,
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} as const;
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