Files
bitburner-src/src/Locations/ui/GymLocation.tsx
T
Olivier Gagnon 48f80f25d6 fmt and lint
2022-04-06 19:30:08 -04:00

78 lines
2.3 KiB
TypeScript

/**
* React Subcomponent for displaying a location's UI, when that location is a gym
*
* This subcomponent renders all of the buttons for training at the gym
*/
import * as React from "react";
import Button from "@mui/material/Button";
import { Location } from "../Location";
import { CONSTANTS } from "../../Constants";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { GetServer } from "../../Server/AllServers";
import { Server } from "../../Server/Server";
import { Money } from "../../ui/React/Money";
import { IRouter } from "../../ui/Router";
import { serverMetadata } from "../../Server/data/servers";
import { Box } from "@mui/material";
type IProps = {
loc: Location;
p: IPlayer;
router: IRouter;
};
export function GymLocation(props: IProps): React.ReactElement {
function calculateCost(): number {
const serverMeta = serverMetadata.find((s) => s.specialName === props.loc.name);
const server = GetServer(serverMeta ? serverMeta.hostname : "");
if (server == null || !server.hasOwnProperty("backdoorInstalled")) return props.loc.costMult;
const discount = (server as Server).backdoorInstalled ? 0.9 : 1;
return props.loc.costMult * discount;
}
function train(stat: string): void {
const loc = props.loc;
props.p.startClass(calculateCost(), loc.expMult, stat);
props.p.startFocusing();
props.router.toWork();
}
function trainStrength(): void {
train(CONSTANTS.ClassGymStrength);
}
function trainDefense(): void {
train(CONSTANTS.ClassGymDefense);
}
function trainDexterity(): void {
train(CONSTANTS.ClassGymDexterity);
}
function trainAgility(): void {
train(CONSTANTS.ClassGymAgility);
}
const cost = CONSTANTS.ClassGymBaseCost * calculateCost();
return (
<Box sx={{ display: "grid", width: "fit-content" }}>
<Button onClick={trainStrength}>
Train Strength (<Money money={cost} player={props.p} /> / sec)
</Button>
<Button onClick={trainDefense}>
Train Defense (<Money money={cost} player={props.p} /> / sec)
</Button>
<Button onClick={trainDexterity}>
Train Dexterity (<Money money={cost} player={props.p} /> / sec)
</Button>
<Button onClick={trainAgility}>
Train Agility (<Money money={cost} player={props.p} /> / sec)
</Button>
</Box>
);
}