Files
bitburner-src/src/Corporation/Corporation.jsx

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96 KiB
JavaScript

import { AllCorporationStates,
CorporationState } from "./CorporationState";
import { CorporationUnlockUpgrades } from "./data/CorporationUnlockUpgrades";
import { CorporationUpgrades } from "./data/CorporationUpgrades";
import { EmployeePositions } from "./EmployeePositions";
import { Industries,
IndustryStartingCosts,
IndustryDescriptions,
IndustryResearchTrees } from "./IndustryData";
import { IndustryUpgrades } from "./IndustryUpgrades";
import { Material } from "./Material";
import { MaterialSizes } from "./MaterialSizes";
import { Product } from "./Product";
import { ResearchMap } from "./ResearchMap";
import { Warehouse } from "./Warehouse";
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { CONSTANTS } from "../Constants";
import { Factions } from "../Faction/Factions";
import { showLiterature } from "../Literature";
import { createCityMap } from "../Locations/Cities";
import { CityName } from "../Locations/data/CityNames";
import { Player } from "../Player";
import { numeralWrapper } from "../ui/numeralFormat";
import { Page, routing } from "../ui/navigationTracking";
import { calculateEffectWithFactors } from "../utils/calculateEffectWithFactors";
import { dialogBoxCreate } from "../../utils/DialogBox";
import { clearSelector } from "../../utils/uiHelpers/clearSelector";
import { Reviver,
Generic_toJSON,
Generic_fromJSON } from "../../utils/JSONReviver";
import { appendLineBreaks } from "../../utils/uiHelpers/appendLineBreaks";
import { createElement } from "../../utils/uiHelpers/createElement";
import { createPopup } from "../../utils/uiHelpers/createPopup";
import { createPopupCloseButton } from "../../utils/uiHelpers/createPopupCloseButton";
import { formatNumber, generateRandomString } from "../../utils/StringHelperFunctions";
import { getRandomInt } from "../../utils/helpers/getRandomInt";
import { isString } from "../../utils/helpers/isString";
import { KEY } from "../../utils/helpers/keyCodes";
import { removeElement } from "../../utils/uiHelpers/removeElement";
import { removeElementById } from "../../utils/uiHelpers/removeElementById";
import { yesNoBoxCreate,
yesNoTxtInpBoxCreate,
yesNoBoxGetYesButton,
yesNoBoxGetNoButton,
yesNoTxtInpBoxGetYesButton,
yesNoTxtInpBoxGetNoButton,
yesNoTxtInpBoxGetInput,
yesNoBoxClose,
yesNoTxtInpBoxClose } from "../../utils/YesNoBox";
// UI Related Imports
import React from "react";
import ReactDOM from "react-dom";
import { CorporationEventHandler } from "./ui/CorporationUIEventHandler";
import { CorporationRoot } from "./ui/Root";
import { CorporationRouting } from "./ui/Routing";
import Decimal from "decimal.js";
/* Constants */
export const INITIALSHARES = 1e9; //Total number of shares you have at your company
export const SHARESPERPRICEUPDATE = 1e6; //When selling large number of shares, price is dynamically updated for every batch of this amount
export const IssueNewSharesCooldown = 216e3; // 12 Hour in terms of game cycles
export const SellSharesCooldown = 18e3; // 1 Hour in terms of game cycles
export const CyclesPerMarketCycle = 50;
export const CyclesPerIndustryStateCycle = CyclesPerMarketCycle / AllCorporationStates.length;
export const SecsPerMarketCycle = CyclesPerMarketCycle / 5;
export const Cities = ["Aevum", "Chongqing", "Sector-12", "New Tokyo", "Ishima", "Volhaven"];
export const WarehouseInitialCost = 5e9; //Initial purchase cost of warehouse
export const WarehouseInitialSize = 100;
export const WarehouseUpgradeBaseCost = 1e9;
export const OfficeInitialCost = 4e9;
export const OfficeInitialSize = 3;
export const OfficeUpgradeBaseCost = 1e9;
export const BribeThreshold = 100e12; //Money needed to be able to bribe for faction rep
export const BribeToRepRatio = 1e9; //Bribe Value divided by this = rep gain
export const ProductProductionCostRatio = 5; //Ratio of material cost of a product to its production cost
export const DividendMaxPercentage = 50;
export const EmployeeSalaryMultiplier = 3; // Employee stats multiplied by this to determine initial salary
export const CyclesPerEmployeeRaise = 400; // All employees get a raise every X market cycles
export const EmployeeRaiseAmount = 50; // Employee salary increases by this (additive)
export const BaseMaxProducts = 3; // Initial value for maximum number of products allowed
// Delete Research Popup Box when clicking outside of it
let researchTreeBoxOpened = false;
let researchTreeBox = null;
$(document).mousedown(function(event) {
const boxId = "corporation-research-popup-box";
const contentId = "corporation-research-popup-box-content";
if (researchTreeBoxOpened) {
if ( $(event.target).closest("#" + contentId).get(0) == null ) {
// Delete the box
removeElement(researchTreeBox);
researchTreeBox = null;
researchTreeBoxOpened = false;
}
}
});
var empManualAssignmentModeActive = false;
function Industry(params={}) {
this.offices = { //Maps locations to offices. 0 if no office at that location
[CityName.Aevum]: 0,
[CityName.Chongqing]: 0,
[CityName.Sector12]: new OfficeSpace({
loc:CityName.Sector12,
size:OfficeInitialSize,
}),
[CityName.NewTokyo]: 0,
[CityName.Ishima]: 0,
[CityName.Volhaven]: 0
};
this.name = params.name ? params.name : 0;
this.type = params.type ? params.type : 0;
this.sciResearch = new Material({name: "Scientific Research"});
this.researched = {}; // Object of acquired Research. Keys = research name
//A map of the NAME of materials required to create produced materials to
//how many are needed to produce 1 unit of produced materials
this.reqMats = {};
//An array of the name of materials being produced
this.prodMats = [];
this.products = {};
this.makesProducts = false;
this.awareness = 0;
this.popularity = 0; //Should always be less than awareness
this.startingCost = 0;
/* The following are factors for how much production/other things are increased by
different factors. The production increase always has diminishing returns,
and they are all reprsented by exponentials of < 1 (e.g x ^ 0.5, x ^ 0.8)
The number for these represent the exponential. A lower number means more
diminishing returns */
this.reFac = 0; //Real estate Factor
this.sciFac = 0; //Scientific Research Factor, affects quality
this.hwFac = 0; //Hardware factor
this.robFac = 0; //Robotics Factor
this.aiFac = 0; //AI Cores factor;
this.advFac = 0; //Advertising factor, affects sales
this.prodMult = 0; //Production multiplier
//Financials
this.lastCycleRevenue = new Decimal(0);
this.lastCycleExpenses = new Decimal(0);
this.thisCycleRevenue = new Decimal(0);
this.thisCycleExpenses = new Decimal(0);
//Upgrades
var numUpgrades = Object.keys(IndustryUpgrades).length;
this.upgrades = Array(numUpgrades).fill(0);
this.state = "START";
this.newInd = true;
this.warehouses = { //Maps locations to warehouses. 0 if no warehouse at that location
[CityName.Aevum]: 0,
[CityName.Chonqing]: 0,
[CityName.Sector12]: new Warehouse({
corp: params.corp,
industry: this,
loc: CityName.Sector12,
size: WarehouseInitialSize,
}),
[CityName.NewTokyo]: 0,
[CityName.Ishima]: 0,
[CityName.Volhaven]: 0
};
this.init();
}
Industry.prototype.init = function() {
//Set the unique properties of an industry (how much its affected by real estate/scientific research, etc.)
this.startingCost = IndustryStartingCosts[this.type];
switch (this.type) {
case Industries.Energy:
this.reFac = 0.65;
this.sciFac = 0.7;
this.robFac = 0.05;
this.aiFac = 0.3;
this.advFac = 0.08;
this.reqMats = {
"Hardware": 0.1,
"Metal": 0.2,
};
this.prodMats = ["Energy"];
break;
case Industries.Utilities:
case "Utilities":
this.reFac = 0.5;
this.sciFac = 0.6;
this.robFac = 0.4;
this.aiFac = 0.4;
this.advFac = 0.08;
this.reqMats = {
"Hardware": 0.1,
"Metal": 0.1,
}
this.prodMats = ["Water"];
break;
case Industries.Agriculture:
this.reFac = 0.72;
this.sciFac = 0.5;
this.hwFac = 0.2;
this.robFac = 0.3;
this.aiFac = 0.3;
this.advFac = 0.04;
this.reqMats = {
"Water": 0.5,
"Energy": 0.5,
}
this.prodMats = ["Plants", "Food"];
break;
case Industries.Fishing:
this.reFac = 0.15;
this.sciFac = 0.35;
this.hwFac = 0.35;
this.robFac = 0.5;
this.aiFac = 0.2;
this.advFac = 0.08;
this.reqMats = {
"Energy": 0.5,
}
this.prodMats = ["Food"];
break;
case Industries.Mining:
this.reFac = 0.3;
this.sciFac = 0.26;
this.hwFac = 0.4;
this.robFac = 0.45;
this.aiFac = 0.45;
this.advFac = 0.06;
this.reqMats = {
"Energy": 0.8,
}
this.prodMats = ["Metal"];
break;
case Industries.Food:
//reFac is unique for this bc it diminishes greatly per city. Handle this separately in code?
this.sciFac = 0.12;
this.hwFac = 0.15;
this.robFac = 0.3;
this.aiFac = 0.25;
this.advFac = 0.25;
this.reFac = 0.05;
this.reqMats = {
"Food": 0.5,
"Water": 0.5,
"Energy": 0.2,
}
this.makesProducts = true;
break;
case Industries.Tobacco:
this.reFac = 0.15;
this.sciFac = 0.75;
this.hwFac = 0.15;
this.robFac = 0.2;
this.aiFac = 0.15;
this.advFac = 0.2;
this.reqMats = {
"Plants": 1,
"Water": 0.2,
}
this.makesProducts = true;
break;
case Industries.Chemical:
this.reFac = 0.25;
this.sciFac = 0.75;
this.hwFac = 0.2;
this.robFac = 0.25;
this.aiFac = 0.2;
this.advFac = 0.07;
this.reqMats = {
"Plants": 1,
"Energy": 0.5,
"Water": 0.5,
}
this.prodMats = ["Chemicals"];
break;
case Industries.Pharmaceutical:
this.reFac = 0.05;
this.sciFac = 0.8;
this.hwFac = 0.15;
this.robFac = 0.25;
this.aiFac = 0.2;
this.advFac = 0.16;
this.reqMats = {
"Chemicals": 2,
"Energy": 1,
"Water": 0.5,
}
this.prodMats = ["Drugs"];
this.makesProducts = true;
break;
case Industries.Computer:
case "Computer":
this.reFac = 0.2;
this.sciFac = 0.62;
this.robFac = 0.36;
this.aiFac = 0.19;
this.advFac = 0.17;
this.reqMats = {
"Metal": 2,
"Energy": 1,
}
this.prodMats = ["Hardware"];
this.makesProducts = true;
break;
case Industries.Robotics:
this.reFac = 0.32;
this.sciFac = 0.65;
this.aiFac = 0.36;
this.advFac = 0.18;
this.hwFac = 0.19;
this.reqMats = {
"Hardware": 5,
"Energy": 3,
}
this.prodMats = ["Robots"];
this.makesProducts = true;
break;
case Industries.Software:
this.sciFac = 0.62;
this.advFac = 0.16;
this.hwFac = 0.25;
this.reFac = 0.15;
this.aiFac = 0.18;
this.robFac = 0.05;
this.reqMats = {
"Hardware": 0.5,
"Energy": 0.5,
}
this.prodMats = ["AICores"];
this.makesProducts = true;
break;
case Industries.Healthcare:
this.reFac = 0.1;
this.sciFac = 0.75;
this.advFac = 0.11;
this.hwFac = 0.1;
this.robFac = 0.1;
this.aiFac = 0.1;
this.reqMats = {
"Robots": 10,
"AICores": 5,
"Energy": 5,
"Water": 5,
}
this.makesProducts = true;
break;
case Industries.RealEstate:
this.robFac = 0.6;
this.aiFac = 0.6;
this.advFac = 0.25;
this.sciFac = 0.05;
this.hwFac = 0.05;
this.reqMats = {
"Metal": 5,
"Energy": 5,
"Water": 2,
"Hardware": 4
}
this.prodMats = ["RealEstate"];
this.makesProducts = true;
break;
default:
console.log("ERR: Invalid Industry Type passed into Industry.init(): " + this.type);
return;
}
}
Industry.prototype.getProductDescriptionText = function() {
if (!this.makesProducts) {return;}
switch (this.type) {
case Industries.Food:
return "create and manage restaurants";
case Industries.Tobacco:
return "create tobacco and tobacco-related products";
case Industries.Pharmaceutical:
return "develop new pharmaceutical drugs";
case Industries.Computer:
case "Computer":
return "create new computer hardware and networking infrastructures";
case Industries.Robotics:
return "build specialized robots and robot-related products";
case Industries.Software:
return "develop computer software";
case Industries.Healthcare:
return "build and manage hospitals";
case Industries.RealEstate:
return "develop and manage real estate properties";
default:
console.log("ERROR: Invalid industry type in Industry.getProductDescriptionText");
return "";
}
}
Industry.prototype.getMaximumNumberProducts = function() {
if (!this.makesProducts) { return 0; }
// Calculate additional number of allowed Products from Research/Upgrades
let additional = 0;
if (this.hasResearch("uPgrade: Capacity.I")) { ++additional; }
if (this.hasResearch("uPgrade: Capacity.II")) { ++additional; }
return BaseMaxProducts + additional;
}
Industry.prototype.hasMaximumNumberProducts = function() {
return (Object.keys(this.products).length >= this.getMaximumNumberProducts());
}
//Calculates the values that factor into the production and properties of
//materials/products (such as quality, etc.)
Industry.prototype.calculateProductionFactors = function() {
var multSum = 0;
for (var i = 0; i < Cities.length; ++i) {
var city = Cities[i];
var warehouse = this.warehouses[city];
if (!(warehouse instanceof Warehouse)) {
continue;
}
var materials = warehouse.materials,
office = this.offices[city];
var cityMult = Math.pow(0.002 * materials.RealEstate.qty+1, this.reFac) *
Math.pow(0.002 * materials.Hardware.qty+1, this.hwFac) *
Math.pow(0.002 * materials.Robots.qty+1, this.robFac) *
Math.pow(0.002 * materials.AICores.qty+1, this.aiFac);
multSum += Math.pow(cityMult, 0.73);
}
multSum < 1 ? this.prodMult = 1 : this.prodMult = multSum;
}
Industry.prototype.updateWarehouseSizeUsed = function(warehouse) {
if (warehouse instanceof Warehouse) {
//This resets the size back to 0 and then accounts for materials
warehouse.updateMaterialSizeUsed();
}
for (var prodName in this.products) {
if (this.products.hasOwnProperty(prodName)) {
var prod = this.products[prodName];
warehouse.sizeUsed += (prod.data[warehouse.loc][0] * prod.siz);
if (prod.data[warehouse.loc][0] > 0) {
warehouse.breakdown += (prodName + ": " + formatNumber(prod.data[warehouse.loc][0] * prod.siz, 0) + "<br>");
}
}
}
}
Industry.prototype.process = function(marketCycles=1, state, company) {
this.state = state;
//At the start of a cycle, store and reset revenue/expenses
//Then calculate salaries and processs the markets
if (state === "START") {
if (isNaN(this.thisCycleRevenue) || isNaN(this.thisCycleExpenses)) {
console.log("ERROR: NaN in Corporation's computed revenue/expenses");
console.log(this.thisCycleRevenue.toString());
console.log(this.thisCycleExpenses.toString());
dialogBoxCreate("Something went wrong when compting Corporation's revenue/expenses. This is a bug. Please report to game developer");
this.thisCycleRevenue = new Decimal(0);
this.thisCycleExpenses = new Decimal(0);
}
this.lastCycleRevenue = this.thisCycleRevenue.dividedBy(marketCycles * SecsPerMarketCycle);
this.lastCycleExpenses = this.thisCycleExpenses.dividedBy(marketCycles * SecsPerMarketCycle);
this.thisCycleRevenue = new Decimal(0);
this.thisCycleExpenses = new Decimal(0);
// Once you start making revenue, the player should no longer be
// considered new, and therefore no longer needs the 'tutorial' UI elements
if (this.lastCycleRevenue.gt(0)) {this.newInd = false;}
// Process offices (and the employees in them)
var employeeSalary = 0;
for (var officeLoc in this.offices) {
if (this.offices[officeLoc] instanceof OfficeSpace) {
employeeSalary += this.offices[officeLoc].process(marketCycles, {industry:this, corporation:company});
}
}
this.thisCycleExpenses = this.thisCycleExpenses.plus(employeeSalary);
// Process change in demand/competition of materials/products
this.processMaterialMarket(marketCycles);
this.processProductMarket(marketCycles);
// Process loss of popularity
this.popularity -= (marketCycles * .0001);
this.popularity = Math.max(0, this.popularity);
// Process Dreamsense gains
var popularityGain = company.getDreamSenseGain(), awarenessGain = popularityGain * 4;
if (popularityGain > 0) {
this.popularity += (popularityGain * marketCycles);
this.awareness += (awarenessGain * marketCycles);
}
return;
}
// Process production, purchase, and import/export of materials
var res = this.processMaterials(marketCycles, company);
this.thisCycleRevenue = this.thisCycleRevenue.plus(res[0]);
this.thisCycleExpenses = this.thisCycleExpenses.plus(res[1]);
// Process creation, production & sale of products
res = this.processProducts(marketCycles, company);
this.thisCycleRevenue = this.thisCycleRevenue.plus(res[0]);
this.thisCycleExpenses = this.thisCycleExpenses.plus(res[1]);
}
// Process change in demand and competition for this industry's materials
Industry.prototype.processMaterialMarket = function(marketCycles=1) {
//References to prodMats and reqMats
var reqMats = this.reqMats, prodMats = this.prodMats;
//Only 'process the market' for materials that this industry deals with
for (var i = 0; i < Cities.length; ++i) {
//If this industry has a warehouse in this city, process the market
//for every material this industry requires or produces
if (this.warehouses[Cities[i]] instanceof Warehouse) {
var wh = this.warehouses[Cities[i]];
for (var name in reqMats) {
if (reqMats.hasOwnProperty(name)) {
wh.materials[name].processMarket();
}
}
//Produced materials are stored in an array
for (var foo = 0; foo < prodMats.length; ++foo) {
wh.materials[prodMats[foo]].processMarket();
}
//Process these twice because these boost production
wh.materials["Hardware"].processMarket();
wh.materials["Robots"].processMarket();
wh.materials["AICores"].processMarket();
wh.materials["RealEstate"].processMarket();
}
}
}
// Process change in demand and competition for this industry's products
Industry.prototype.processProductMarket = function(marketCycles=1) {
// Demand gradually decreases, and competition gradually increases
for (const name in this.products) {
if (this.products.hasOwnProperty(name)) {
const product = this.products[name];
let change = getRandomInt(0, 3) * 0.0004;
if (change === 0) { continue; }
if (this.type === Industries.Pharmaceutical || this.type === Industries.Software ||
this.type === Industries.Robotics) {
change *= 3;
}
change *= marketCycles;
product.dmd -= change;
product.cmp += change;
product.cmp = Math.min(product.cmp, 99.99);
product.dmd = Math.max(product.dmd, 0.001);
}
}
}
//Process production, purchase, and import/export of materials
Industry.prototype.processMaterials = function(marketCycles=1, company) {
var revenue = 0, expenses = 0, industry = this;
this.calculateProductionFactors();
//At the start of the export state, set the imports of everything to 0
if (this.state === "EXPORT") {
for (let i = 0; i < Cities.length; ++i) {
var city = Cities[i], office = this.offices[city];
if (!(this.warehouses[city] instanceof Warehouse)) {
continue;
}
var warehouse = this.warehouses[city];
for (var matName in warehouse.materials) {
if (warehouse.materials.hasOwnProperty(matName)) {
var mat = warehouse.materials[matName];
mat.imp = 0;
}
}
}
}
for (let i = 0; i < Cities.length; ++i) {
var city = Cities[i], office = this.offices[city];
if (this.warehouses[city] instanceof Warehouse) {
var warehouse = this.warehouses[city];
switch(this.state) {
case "PURCHASE":
/* Process purchase of materials */
for (var matName in warehouse.materials) {
if (warehouse.materials.hasOwnProperty(matName)) {
(function(matName, ind) {
var mat = warehouse.materials[matName];
var buyAmt, maxAmt;
if (warehouse.smartSupplyEnabled && Object.keys(ind.reqMats).includes(matName)) {
//Smart supply tracker is stored as per second rate
mat.buy = ind.reqMats[matName] * warehouse.smartSupplyStore;
buyAmt = mat.buy * SecsPerMarketCycle * marketCycles;
} else {
buyAmt = (mat.buy * SecsPerMarketCycle * marketCycles);
}
if (matName == "RealEstate") {
maxAmt = buyAmt;
} else {
maxAmt = Math.floor((warehouse.size - warehouse.sizeUsed) / MaterialSizes[matName]);
}
var buyAmt = Math.min(buyAmt, maxAmt);
if (buyAmt > 0) {
mat.qty += buyAmt;
expenses += (buyAmt * mat.bCost);
}
})(matName, industry);
this.updateWarehouseSizeUsed(warehouse);
}
} //End process purchase of materials
break;
case "PRODUCTION":
warehouse.smartSupplyStore = 0; //Reset smart supply amount
/* Process production of materials */
if (this.prodMats.length > 0) {
var mat = warehouse.materials[this.prodMats[0]];
//Calculate the maximum production of this material based
//on the office's productivity
var maxProd = this.getOfficeProductivity(office)
* this.prodMult // Multiplier from materials
* company.getProductionMultiplier()
* this.getProductionMultiplier(); // Multiplier from Research
let prod;
if (mat.prdman[0]) {
//Production is manually limited
prod = Math.min(maxProd, mat.prdman[1]);
} else {
prod = maxProd;
}
prod *= (SecsPerMarketCycle * marketCycles); //Convert production from per second to per market cycle
// Calculate net change in warehouse storage making the produced materials will cost
var totalMatSize = 0;
for (let tmp = 0; tmp < this.prodMats.length; ++tmp) {
totalMatSize += (MaterialSizes[this.prodMats[tmp]]);
}
for (const reqMatName in this.reqMats) {
var normQty = this.reqMats[reqMatName];
totalMatSize -= (MaterialSizes[reqMatName] * normQty);
}
// If not enough space in warehouse, limit the amount of produced materials
if (totalMatSize > 0) {
var maxAmt = Math.floor((warehouse.size - warehouse.sizeUsed) / totalMatSize);
prod = Math.min(maxAmt, prod);
}
if (prod < 0) {prod = 0;}
// Keep track of production for smart supply (/s)
warehouse.smartSupplyStore += (prod / (SecsPerMarketCycle * marketCycles));
// Make sure we have enough resource to make our materials
var producableFrac = 1;
for (var reqMatName in this.reqMats) {
if (this.reqMats.hasOwnProperty(reqMatName)) {
var req = this.reqMats[reqMatName] * prod;
if (warehouse.materials[reqMatName].qty < req) {
producableFrac = Math.min(producableFrac, warehouse.materials[reqMatName].qty / req);
}
}
}
if (producableFrac <= 0) {producableFrac = 0; prod = 0;}
// Make our materials if they are producable
if (producableFrac > 0 && prod > 0) {
for (const reqMatName in this.reqMats) {
var reqMatQtyNeeded = (this.reqMats[reqMatName] * prod * producableFrac);
warehouse.materials[reqMatName].qty -= reqMatQtyNeeded;
warehouse.materials[reqMatName].prd = 0;
warehouse.materials[reqMatName].prd -= reqMatQtyNeeded / (SecsPerMarketCycle * marketCycles);
}
for (let j = 0; j < this.prodMats.length; ++j) {
warehouse.materials[this.prodMats[j]].qty += (prod * producableFrac);
warehouse.materials[this.prodMats[j]].qlt =
(office.employeeProd[EmployeePositions.Engineer] / 90 +
Math.pow(this.sciResearch.qty, this.sciFac) +
Math.pow(warehouse.materials["AICores"].qty, this.aiFac) / 10e3);
}
} else {
for (const reqMatName in this.reqMats) {
if (this.reqMats.hasOwnProperty(reqMatName)) {
warehouse.materials[reqMatName].prd = 0;
}
}
}
//Per second
const fooProd = prod * producableFrac / (SecsPerMarketCycle * marketCycles);
for (let fooI = 0; fooI < this.prodMats.length; ++fooI) {
warehouse.materials[this.prodMats[fooI]].prd = fooProd;
}
} else {
//If this doesn't produce any materials, then it only creates
//Products. Creating products will consume materials. The
//Production of all consumed materials must be set to 0
for (const reqMatName in this.reqMats) {
warehouse.materials[reqMatName].prd = 0;
}
}
break;
case "SALE":
/* Process sale of materials */
for (var matName in warehouse.materials) {
if (warehouse.materials.hasOwnProperty(matName)) {
var mat = warehouse.materials[matName];
if (mat.sCost < 0 || mat.sllman[0] === false) {
mat.sll = 0;
continue;
}
// Sale multipliers
const businessFactor = this.getBusinessFactor(office); //Business employee productivity
const advertisingFactor = this.getAdvertisingFactors()[0]; //Awareness + popularity
const marketFactor = this.getMarketFactor(mat); //Competition + demand
// Determine the cost that the material will be sold at
const markupLimit = mat.getMarkupLimit();
var sCost;
if (mat.marketTa2) {
const prod = mat.prd;
// Reverse engineer the 'maxSell' formula
// 1. Set 'maxSell' = prod
// 2. Substitute formula for 'markup'
// 3. Solve for 'sCost'
const numerator = markupLimit;
const sqrtNumerator = prod;
const sqrtDenominator = ((mat.qlt + .001)
* marketFactor
* businessFactor
* company.getSalesMultiplier()
* advertisingFactor
* this.getSalesMultiplier());
const denominator = Math.sqrt(sqrtNumerator / sqrtDenominator);
let optimalPrice;
if (sqrtDenominator === 0 || denominator === 0) {
if (sqrtNumerator === 0) {
optimalPrice = 0; // No production
} else {
optimalPrice = mat.bCost + markupLimit;
console.warn(`In Corporation, found illegal 0s when trying to calculate MarketTA2 sale cost`);
}
} else {
optimalPrice = (numerator / denominator) + mat.bCost;
}
// We'll store this "Optimal Price" in a property so that we don't have
// to re-calculate it for the UI
mat.marketTa2Price = optimalPrice;
sCost = optimalPrice;
} else if (mat.marketTa1) {
sCost = mat.bCost + markupLimit;
} else if (isString(mat.sCost)) {
sCost = mat.sCost.replace(/MP/g, mat.bCost);
sCost = eval(sCost);
} else {
sCost = mat.sCost;
}
// Calculate how much of the material sells (per second)
let markup = 1;
if (sCost > mat.bCost) {
//Penalty if difference between sCost and bCost is greater than markup limit
if ((sCost - mat.bCost) > markupLimit) {
markup = Math.pow(markupLimit / (sCost - mat.bCost), 2);
}
} else if (sCost < mat.bCost) {
if (sCost <= 0) {
markup = 1e12; //Sell everything, essentially discard
} else {
//Lower prices than market increases sales
markup = mat.bCost / sCost;
}
}
var maxSell = (mat.qlt + .001)
* marketFactor
* markup
* businessFactor
* company.getSalesMultiplier()
* advertisingFactor
* this.getSalesMultiplier();
var sellAmt;
if (isString(mat.sllman[1])) {
//Dynamically evaluated
var tmp = mat.sllman[1].replace(/MAX/g, maxSell);
tmp = tmp.replace(/PROD/g, mat.prd);
try {
sellAmt = eval(tmp);
} catch(e) {
dialogBoxCreate("Error evaluating your sell amount for material " + mat.name +
" in " + this.name + "'s " + city + " office. The sell amount " +
"is being set to zero");
sellAmt = 0;
}
sellAmt = Math.min(maxSell, sellAmt);
} else if (mat.sllman[1] === -1) {
//Backwards compatibility, -1 = MAX
sellAmt = maxSell;
} else {
//Player's input value is just a number
sellAmt = Math.min(maxSell, mat.sllman[1]);
}
sellAmt = (sellAmt * SecsPerMarketCycle * marketCycles);
sellAmt = Math.min(mat.qty, sellAmt);
if (sellAmt < 0) {
console.log("sellAmt calculated to be negative");
mat.sll = 0;
continue;
}
if (sellAmt && sCost >= 0) {
mat.qty -= sellAmt;
revenue += (sellAmt * sCost);
mat.sll = sellAmt / (SecsPerMarketCycle * marketCycles);
} else {
mat.sll = 0;
}
}
} //End processing of sale of materials
break;
case "EXPORT":
for (var matName in warehouse.materials) {
if (warehouse.materials.hasOwnProperty(matName)) {
var mat = warehouse.materials[matName];
mat.totalExp = 0; //Reset export
for (var expI = 0; expI < mat.exp.length; ++expI) {
var exp = mat.exp[expI];
var amt = exp.amt.replace(/MAX/g, mat.qty / (SecsPerMarketCycle * marketCycles));
try {
amt = eval(amt);
} catch(e) {
dialogBoxCreate("Calculating export for " + mat.name + " in " +
this.name + "'s " + city + " division failed with " +
"error: " + e);
continue;
}
if (isNaN(amt)) {
dialogBoxCreate("Error calculating export amount for " + mat.name + " in " +
this.name + "'s " + city + " division.");
continue;
}
amt = amt * SecsPerMarketCycle * marketCycles;
if (mat.qty < amt) {
amt = mat.qty;
}
if (amt === 0) {
break; //None left
}
for (var foo = 0; foo < company.divisions.length; ++foo) {
if (company.divisions[foo].name === exp.ind) {
var expIndustry = company.divisions[foo];
var expWarehouse = expIndustry.warehouses[exp.city];
if (!(expWarehouse instanceof Warehouse)) {
console.log("ERROR: Invalid export! " + expIndustry.name + " " + exp.city);
break;
}
//Make sure theres enough space in warehouse
if (expWarehouse.sizeUsed >= expWarehouse.size) {
return; //Warehouse at capacity
} else {
var maxAmt = Math.floor((expWarehouse.size - expWarehouse.sizeUsed) / MaterialSizes[matName]);
amt = Math.min(maxAmt, amt);
}
expWarehouse.materials[matName].imp += (amt / (SecsPerMarketCycle * marketCycles));
expWarehouse.materials[matName].qty += amt;
expWarehouse.materials[matName].qlt = mat.qlt;
mat.qty -= amt;
mat.totalExp += amt;
expIndustry.updateWarehouseSizeUsed(expWarehouse);
break;
}
}
}
//totalExp should be per second
mat.totalExp /= (SecsPerMarketCycle * marketCycles);
}
}
break;
case "START":
break;
default:
console.log("ERROR: Invalid state: " + this.state);
break;
} //End switch(this.state)
this.updateWarehouseSizeUsed(warehouse);
} // End warehouse
//Produce Scientific Research based on R&D employees
//Scientific Research can be produced without a warehouse
if (office instanceof OfficeSpace) {
this.sciResearch.qty += (.004
* Math.pow(office.employeeProd[EmployeePositions.RandD], 0.5)
* company.getScientificResearchMultiplier()
* this.getScientificResearchMultiplier());
}
}
return [revenue, expenses];
}
//Process production & sale of this industry's FINISHED products (including all of their stats)
Industry.prototype.processProducts = function(marketCycles=1, corporation) {
var revenue = 0, expenses = 0;
//Create products
if (this.state === "PRODUCTION") {
for (const prodName in this.products) {
const prod = this.products[prodName];
if (!prod.fin) {
const city = prod.createCity;
const office = this.offices[city];
// Designing/Creating a Product is based mostly off Engineers
const engrProd = office.employeeProd[EmployeePositions.Engineer];
const mgmtProd = office.employeeProd[EmployeePositions.Management];
const opProd = office.employeeProd[EmployeePositions.Operations];
const total = engrProd + mgmtProd + opProd;
if (total <= 0) { break; }
// Management is a multiplier for the production from Engineers
const mgmtFactor = 1 + (mgmtProd / (1.2 * total));
const progress = (Math.pow(engrProd, 0.34) + Math.pow(opProd, 0.2)) * mgmtFactor;
prod.createProduct(marketCycles, progress);
if (prod.prog >= 100) {
prod.finishProduct(office.employeeProd, this);
}
break;
}
}
}
//Produce Products
for (var prodName in this.products) {
if (this.products.hasOwnProperty(prodName)) {
var prod = this.products[prodName];
if (prod instanceof Product && prod.fin) {
revenue += this.processProduct(marketCycles, prod, corporation);
}
}
}
return [revenue, expenses];
}
//Processes FINISHED products
Industry.prototype.processProduct = function(marketCycles=1, product, corporation) {
let totalProfit = 0;
for (let i = 0; i < Cities.length; ++i) {
let city = Cities[i], office = this.offices[city], warehouse = this.warehouses[city];
if (warehouse instanceof Warehouse) {
switch(this.state) {
case "PRODUCTION":
//Calculate the maximum production of this material based
//on the office's productivity
var maxProd = this.getOfficeProductivity(office, {forProduct:true})
* corporation.getProductionMultiplier()
* this.prodMult // Multiplier from materials
* this.getProductionMultiplier() // Multiplier from research
* this.getProductProductionMultiplier(); // Multiplier from research
let prod;
//Account for whether production is manually limited
if (product.prdman[city][0]) {
prod = Math.min(maxProd, product.prdman[city][1]);
} else {
prod = maxProd;
}
prod *= (SecsPerMarketCycle * marketCycles);
//Calculate net change in warehouse storage making the Products will cost
var netStorageSize = product.siz;
for (var reqMatName in product.reqMats) {
if (product.reqMats.hasOwnProperty(reqMatName)) {
var normQty = product.reqMats[reqMatName];
netStorageSize -= (MaterialSizes[reqMatName] * normQty);
}
}
//If there's not enough space in warehouse, limit the amount of Product
if (netStorageSize > 0) {
var maxAmt = Math.floor((warehouse.size - warehouse.sizeUsed) / netStorageSize);
prod = Math.min(maxAmt, prod);
}
warehouse.smartSupplyStore += (prod / (SecsPerMarketCycle * marketCycles));
//Make sure we have enough resources to make our Products
var producableFrac = 1;
for (var reqMatName in product.reqMats) {
if (product.reqMats.hasOwnProperty(reqMatName)) {
var req = product.reqMats[reqMatName] * prod;
if (warehouse.materials[reqMatName].qty < req) {
producableFrac = Math.min(producableFrac, warehouse.materials[reqMatName].qty / req);
}
}
}
//Make our Products if they are producable
if (producableFrac > 0 && prod > 0) {
for (var reqMatName in product.reqMats) {
if (product.reqMats.hasOwnProperty(reqMatName)) {
var reqMatQtyNeeded = (product.reqMats[reqMatName] * prod * producableFrac);
warehouse.materials[reqMatName].qty -= reqMatQtyNeeded;
warehouse.materials[reqMatName].prd -= reqMatQtyNeeded / (SecsPerMarketCycle * marketCycles);
}
}
//Quantity
product.data[city][0] += (prod * producableFrac);
}
//Keep track of production Per second
product.data[city][1] = prod * producableFrac / (SecsPerMarketCycle * marketCycles);
break;
case "SALE":
//Process sale of Products
product.pCost = 0; //Estimated production cost
for (var reqMatName in product.reqMats) {
if (product.reqMats.hasOwnProperty(reqMatName)) {
product.pCost += (product.reqMats[reqMatName] * warehouse.materials[reqMatName].bCost);
}
}
// Since its a product, its production cost is increased for labor
product.pCost *= ProductProductionCostRatio;
// Sale multipliers
const businessFactor = this.getBusinessFactor(office); //Business employee productivity
const advertisingFactor = this.getAdvertisingFactors()[0]; //Awareness + popularity
const marketFactor = this.getMarketFactor(product); //Competition + demand
// Calculate Sale Cost (sCost), which could be dynamically evaluated
const markupLimit = product.rat / product.mku;
var sCost;
if (product.marketTa2) {
const prod = product.data[city][1];
// Reverse engineer the 'maxSell' formula
// 1. Set 'maxSell' = prod
// 2. Substitute formula for 'markup'
// 3. Solve for 'sCost'roduct.pCost = sCost
const numerator = markupLimit;
const sqrtNumerator = prod;
const sqrtDenominator = (0.5
* Math.pow(product.rat, 0.65)
* marketFactor
* corporation.getSalesMultiplier()
* businessFactor
* advertisingFactor
* this.getSalesMultiplier());
const denominator = Math.sqrt(sqrtNumerator / sqrtDenominator);
let optimalPrice;
if (sqrtDenominator === 0 || denominator === 0) {
if (sqrtNumerator === 0) {
optimalPrice = 0; // No production
} else {
optimalPrice = product.pCost + markupLimit;
console.warn(`In Corporation, found illegal 0s when trying to calculate MarketTA2 sale cost`);
}
} else {
optimalPrice = (numerator / denominator) + product.pCost;
}
// Store this "optimal Price" in a property so we don't have to re-calculate for UI
product.marketTa2Price[city] = optimalPrice;
sCost = optimalPrice;
} else if (product.marketTa1) {
sCost = product.pCost + markupLimit;
} else if (isString(product.sCost)) {
sCost = product.sCost.replace(/MP/g, product.pCost + product.rat / product.mku);
sCost = eval(sCost);
} else {
sCost = product.sCost;
}
var markup = 1;
if (sCost > product.pCost) {
if ((sCost - product.pCost) > markupLimit) {
markup = markupLimit / (sCost - product.pCost);
}
}
var maxSell = 0.5
* Math.pow(product.rat, 0.65)
* marketFactor
* corporation.getSalesMultiplier()
* Math.pow(markup, 2)
* businessFactor
* advertisingFactor
* this.getSalesMultiplier();
var sellAmt;
if (product.sllman[city][0] && isString(product.sllman[city][1])) {
//Sell amount is dynamically evaluated
var tmp = product.sllman[city][1].replace(/MAX/g, maxSell);
tmp = tmp.replace(/PROD/g, product.data[city][1]);
try {
tmp = eval(tmp);
} catch(e) {
dialogBoxCreate("Error evaluating your sell price expression for " + product.name +
" in " + this.name + "'s " + city + " office. Sell price is being set to MAX");
tmp = maxSell;
}
sellAmt = Math.min(maxSell, tmp);
} else if (product.sllman[city][0] && product.sllman[city][1] > 0) {
//Sell amount is manually limited
sellAmt = Math.min(maxSell, product.sllman[city][1]);
} else if (product.sllman[city][0] === false){
sellAmt = 0;
} else {
sellAmt = maxSell;
}
if (sellAmt < 0) { sellAmt = 0; }
sellAmt = sellAmt * SecsPerMarketCycle * marketCycles;
sellAmt = Math.min(product.data[city][0], sellAmt); //data[0] is qty
if (sellAmt && sCost) {
product.data[city][0] -= sellAmt; //data[0] is qty
totalProfit += (sellAmt * sCost);
product.data[city][2] = sellAmt / (SecsPerMarketCycle * marketCycles); //data[2] is sell property
} else {
product.data[city][2] = 0; //data[2] is sell property
}
break;
case "START":
case "PURCHASE":
case "EXPORT":
break;
default:
console.log("ERROR: Invalid State: " + this.state);
break;
} //End switch(this.state)
}
}
return totalProfit;
}
Industry.prototype.discontinueProduct = function(product) {
for (var productName in this.products) {
if (this.products.hasOwnProperty(productName)) {
if (product === this.products[productName]) {
delete this.products[productName];
}
}
}
}
Industry.prototype.upgrade = function(upgrade, refs) {
var corporation = refs.corporation, division = refs.division,
office = refs.office;
var upgN = upgrade[0], basePrice = upgrade[1], priceMult = upgrade[2],
upgradeBenefit = upgrade[3];
while (this.upgrades.length <= upgN) {this.upgrades.push(0);}
++this.upgrades[upgN];
switch (upgN) {
case 0: //Coffee, 5% energy per employee
for (let i = 0; i < office.employees.length; ++i) {
office.employees[i].ene = Math.min(office.employees[i].ene * 1.05, office.maxEne);
}
break;
case 1: //AdVert.Inc,
var advMult = corporation.getAdvertisingMultiplier() * this.getAdvertisingMultiplier();
this.awareness += (3 * advMult);
this.popularity += (1 * advMult);
this.awareness *= (1.01 * advMult);
this.popularity *= ((1 + getRandomInt(1, 3) / 100) * advMult);
break;
default:
console.log("ERROR: Un-implemented function index: " + upgN);
break;
}
}
// Returns how much of a material can be produced based of office productivity (employee stats)
Industry.prototype.getOfficeProductivity = function(office, params) {
const opProd = office.employeeProd[EmployeePositions.Operations];
const engrProd = office.employeeProd[EmployeePositions.Engineer];
const mgmtProd = office.employeeProd[EmployeePositions.Management]
const total = opProd + engrProd + mgmtProd;
if (total <= 0) { return 0; }
// Management is a multiplier for the production from Operations and Engineers
const mgmtFactor = 1 + (mgmtProd / (1.2 * total));
// For production, Operations is slightly more important than engineering
// Both Engineering and Operations have diminishing returns
const prod = (Math.pow(opProd, 0.4) + Math.pow(engrProd, 0.3)) * mgmtFactor;
// Generic multiplier for the production. Used for game-balancing purposes
const balancingMult = 0.05;
if (params && params.forProduct) {
// Products are harder to create and therefore have less production
return 0.5 * balancingMult * prod;
} else {
return balancingMult * prod;
}
}
// Returns a multiplier based on the office' 'Business' employees that affects sales
Industry.prototype.getBusinessFactor = function(office) {
const businessProd = 1 + office.employeeProd[EmployeePositions.Business];
return calculateEffectWithFactors(businessProd, 0.26, 10e3);
}
//Returns a set of multipliers based on the Industry's awareness, popularity, and advFac. This
//multiplier affects sales. The result is:
// [Total sales mult, total awareness mult, total pop mult, awareness/pop ratio mult]
Industry.prototype.getAdvertisingFactors = function() {
var awarenessFac = Math.pow(this.awareness + 1, this.advFac);
var popularityFac = Math.pow(this.popularity + 1, this.advFac);
var ratioFac = (this.awareness === 0 ? 0.01 : Math.max((this.popularity + .001) / this.awareness, 0.01));
var totalFac = Math.pow(awarenessFac * popularityFac * ratioFac, 0.85);
return [totalFac, awarenessFac, popularityFac, ratioFac];
}
//Returns a multiplier based on a materials demand and competition that affects sales
Industry.prototype.getMarketFactor = function(mat) {
return Math.max(0.1, mat.dmd * (100 - mat.cmp) / 100);
}
// Returns a boolean indicating whether this Industry has the specified Research
Industry.prototype.hasResearch = function(name) {
return (this.researched[name] === true);
}
Industry.prototype.updateResearchTree = function() {
const researchTree = IndustryResearchTrees[this.type];
// Since ResearchTree data isnt saved, we'll update the Research Tree data
// based on the stored 'researched' property in the Industry object
if (Object.keys(researchTree.researched).length !== Object.keys(this.researched).length) {
console.log("Updating Corporation Research Tree Data");
for (let research in this.researched) {
researchTree.research(research);
}
}
}
// Get multipliers from Research
Industry.prototype.getAdvertisingMultiplier = function() {
this.updateResearchTree();
return IndustryResearchTrees[this.type].getAdvertisingMultiplier();
}
Industry.prototype.getEmployeeChaMultiplier = function() {
this.updateResearchTree();
return IndustryResearchTrees[this.type].getEmployeeChaMultiplier();
}
Industry.prototype.getEmployeeCreMultiplier = function() {
this.updateResearchTree();
return IndustryResearchTrees[this.type].getEmployeeCreMultiplier();
}
Industry.prototype.getEmployeeEffMultiplier = function() {
this.updateResearchTree();
return IndustryResearchTrees[this.type].getEmployeeEffMultiplier();
}
Industry.prototype.getEmployeeIntMultiplier = function() {
this.updateResearchTree();
return IndustryResearchTrees[this.type].getEmployeeIntMultiplier();
}
Industry.prototype.getProductionMultiplier = function() {
this.updateResearchTree();
return IndustryResearchTrees[this.type].getProductionMultiplier();
}
Industry.prototype.getProductProductionMultiplier = function() {
this.updateResearchTree();
return IndustryResearchTrees[this.type].getProductProductionMultiplier();
}
Industry.prototype.getSalesMultiplier = function() {
this.updateResearchTree();
return IndustryResearchTrees[this.type].getSalesMultiplier();
}
Industry.prototype.getScientificResearchMultiplier = function() {
this.updateResearchTree();
return IndustryResearchTrees[this.type].getScientificResearchMultiplier();
}
Industry.prototype.getStorageMultiplier = function() {
this.updateResearchTree();
return IndustryResearchTrees[this.type].getStorageMultiplier();
}
// Create the Research Tree UI for this Industry
Industry.prototype.createResearchBox = function() {
const boxId = "corporation-research-popup-box";
if (researchTreeBoxOpened) {
// It's already opened, so delete it to refresh content
removeElementById(boxId);
researchTreeBox = null;
}
const researchTree = IndustryResearchTrees[this.type];
// Create the popup first, so that the tree diagram can be added to it
// This is handled by Treant
researchTreeBox = createPopup(boxId, [], { backgroundColor: "black" });
// Get the tree's markup (i.e. config) for Treant
const markup = researchTree.createTreantMarkup();
markup.chart.container = "#" + boxId + "-content";
markup.chart.nodeAlign = "BOTTOM";
markup.chart.rootOrientation = "WEST";
markup.chart.siblingSeparation = 40;
markup.chart.connectors = {
type: "step",
style: {
"arrow-end": "block-wide-long",
"stroke": "white",
"stroke-width": 2,
},
}
// Construct the tree with Treant
const treantTree = new Treant(markup);
// Add Event Listeners for all Nodes
const allResearch = researchTree.getAllNodes();
for (let i = 0; i < allResearch.length; ++i) {
// If this is already Researched, skip it
if (this.researched[allResearch[i]] === true) {
continue;
}
// Get the Research object
const research = ResearchMap[allResearch[i]];
// Get the DOM Element to add a click listener to it
const sanitizedName = allResearch[i].replace(/\s/g, '');
const div = document.getElementById(sanitizedName + "-corp-research-click-listener");
if (div == null) {
console.warn(`Could not find Research Tree div for ${sanitizedName}`);
continue;
}
div.addEventListener("click", () => {
if (this.sciResearch.qty >= research.cost) {
this.sciResearch.qty -= research.cost;
// Get the Node from the Research Tree and set its 'researched' property
researchTree.research(allResearch[i]);
this.researched[allResearch[i]] = true;
dialogBoxCreate(`Researched ${allResearch[i]}. It may take a market cycle ` +
`(~${SecsPerMarketCycle} seconds) before the effects of ` +
`the Research apply.`);
return this.createResearchBox();
} else {
dialogBoxCreate(`You do not have enough Scientific Research for ${research.name}`);
}
});
}
const boxContent = document.getElementById(`${boxId}-content`);
if (boxContent != null) {
// Add information about multipliers from research at the bottom of the popup
appendLineBreaks(boxContent, 2);
boxContent.appendChild(createElement("pre", {
display: "block",
innerText: `Multipliers from research:\n` +
` * Advertising Multiplier: x${researchTree.getAdvertisingMultiplier()}\n` +
` * Employee Charisma Multiplier: x${researchTree.getEmployeeChaMultiplier()}\n` +
` * Employee Creativity Multiplier: x${researchTree.getEmployeeCreMultiplier()}\n` +
` * Employee Efficiency Multiplier: x${researchTree.getEmployeeEffMultiplier()}\n` +
` * Employee Intelligence Multiplier: x${researchTree.getEmployeeIntMultiplier()}\n` +
` * Production Multiplier: x${researchTree.getProductionMultiplier()}\n` +
` * Sales Multiplier: x${researchTree.getSalesMultiplier()}\n` +
` * Scientific Research Multiplier: x${researchTree.getScientificResearchMultiplier()}\n` +
` * Storage Multiplier: x${researchTree.getStorageMultiplier()}`,
}));
// Close button
boxContent.appendChild(createPopupCloseButton(researchTreeBox, {
class: "std-button",
display: "block",
innerText: "Close",
}));
}
researchTreeBoxOpened = true;
}
Industry.prototype.toJSON = function() {
return Generic_toJSON("Industry", this);
}
Industry.fromJSON = function(value) {
return Generic_fromJSON(Industry, value.data);
}
Reviver.constructors.Industry = Industry;
function Employee(params={}) {
if (!(this instanceof Employee)) {
return new Employee(params);
}
this.name = params.name ? params.name : "Bobby";
//Morale, happiness, and energy are 0-100
this.mor = params.morale ? params.morale : getRandomInt(50, 100);
this.hap = params.happiness ? params.happiness : getRandomInt(50, 100);
this.ene = params.energy ? params.energy : getRandomInt(50, 100);
this.age = params.age ? params.age : getRandomInt(20, 50);
this.int = params.intelligence ? params.intelligence : getRandomInt(10, 50);
this.cha = params.charisma ? params.charisma : getRandomInt(10, 50);
this.exp = params.experience ? params.experience : getRandomInt(10, 50);
this.cre = params.creativity ? params.creativity : getRandomInt(10, 50);
this.eff = params.efficiency ? params.efficiency : getRandomInt(10, 50);
this.sal = params.salary ? params.salary : getRandomInt(0.1, 5);
this.pro = 0; //Productivity, This is calculated
this.cyclesUntilRaise = CyclesPerEmployeeRaise;
this.loc = params.loc ? params.loc : "";
this.pos = EmployeePositions.Unassigned;
}
//Returns the amount the employee needs to be paid
Employee.prototype.process = function(marketCycles=1, office) {
var gain = 0.003 * marketCycles,
det = gain * Math.random();
this.age += gain;
this.exp += gain;
if (this.age > 150) {
this.int -= det;
this.eff -= det;
this.cha -= det;
}
// Employee salaries slowly go up over time
this.cyclesUntilRaise -= marketCycles;
if (this.cyclesUntilRaise <= 0) {
this.salary += EmployeeRaiseAmount;
this.cyclesUntilRaise += CyclesPerEmployeeRaise;
}
//Training
var trainingEff = gain * Math.random();
if (this.pos === EmployeePositions.Training) {
//To increase creativity and intelligence special upgrades are needed
this.cha += trainingEff;
this.exp += trainingEff;
this.eff += trainingEff;
}
this.ene -= det;
this.hap -= det;
if (this.ene < office.minEne) {this.ene = office.minEne;}
if (this.hap < office.minHap) {this.hap = office.minHap;}
var salary = this.sal * marketCycles * SecsPerMarketCycle;
return salary;
}
Employee.prototype.calculateProductivity = function(corporation, industry) {
var effCre = this.cre * corporation.getEmployeeCreMultiplier() * industry.getEmployeeCreMultiplier(),
effCha = this.cha * corporation.getEmployeeChaMultiplier() * industry.getEmployeeChaMultiplier(),
effInt = this.int * corporation.getEmployeeIntMultiplier() * industry.getEmployeeIntMultiplier(),
effEff = this.eff * corporation.getEmployeeEffMultiplier() * industry.getEmployeeEffMultiplier();
const prodBase = this.mor * this.hap * this.ene * 1e-6;
let prodMult;
switch(this.pos) {
//Calculate productivity based on position. This is multipled by prodBase
//to get final value
case EmployeePositions.Operations:
prodMult = (0.6 * effInt) + (0.1 * effCha) + (this.exp) +
(0.5 * effCre) + (effEff);
break;
case EmployeePositions.Engineer:
prodMult = (effInt) + (0.1 * effCha) + (1.5 * this.exp) +
(effEff);
break;
case EmployeePositions.Business:
prodMult = (0.4 * effInt) + (effCha) + (0.5 * this.exp);
break;
case EmployeePositions.Management:
prodMult = (2 * effCha) + (this.exp) + (0.2 * effCre) +
(0.7 * effEff);
break;
case EmployeePositions.RandD:
prodMult = (1.5 * effInt) + (0.8 * this.exp) + (effCre) +
(0.5 * effEff);
break;
case EmployeePositions.Unassigned:
case EmployeePositions.Training:
prodMult = 0;
break;
default:
console.log("ERROR: Invalid employee position: " + this.pos);
break;
}
return prodBase * prodMult;
}
//Process benefits from having an office party thrown
Employee.prototype.throwParty = function(money) {
var mult = 1 + (money / 10e6);
this.mor *= mult;
this.mor = Math.min(100, this.mor);
this.hap *= mult;
this.hap = Math.min(100, this.hap);
return mult;
}
//'panel' is the DOM element on which to create the UI
Employee.prototype.createUI = function(panel, corporation, industry) {
var effCre = this.cre * corporation.getEmployeeCreMultiplier() * industry.getEmployeeCreMultiplier(),
effCha = this.cha * corporation.getEmployeeChaMultiplier() * industry.getEmployeeChaMultiplier(),
effInt = this.int * corporation.getEmployeeIntMultiplier() * industry.getEmployeeIntMultiplier(),
effEff = this.eff * corporation.getEmployeeEffMultiplier() * industry.getEmployeeEffMultiplier();
panel.style.color = "white";
panel.appendChild(createElement("p", {
id:"cmpy-mgmt-employee-" + this.name + "-panel-text",
innerHTML:"Morale: " + formatNumber(this.mor, 3) + "<br>" +
"Happiness: " + formatNumber(this.hap, 3) + "<br>" +
"Energy: " + formatNumber(this.ene, 3) + "<br>" +
"Age: " + formatNumber(this.age, 3) + "<br>" +
"Intelligence: " + formatNumber(effInt, 3) + "<br>" +
"Charisma: " + formatNumber(effCha, 3) + "<br>" +
"Experience: " + formatNumber(this.exp, 3) + "<br>" +
"Creativity: " + formatNumber(effCre, 3) + "<br>" +
"Efficiency: " + formatNumber(effEff, 3) + "<br>" +
"Salary: " + numeralWrapper.format(this.sal, "$0.000a") + "/ s<br>",
}));
//Selector for employee position
var selector = createElement("select", {});
for (var key in EmployeePositions) {
if (EmployeePositions.hasOwnProperty(key)) {
selector.add(createElement("option", {
text: EmployeePositions[key],
value: EmployeePositions[key],
}));
}
}
selector.addEventListener("change", () => {
this.pos = selector.options[selector.selectedIndex].value;
});
//Set initial value of selector
for (var i = 0; i < selector.length; ++i) {
if (selector.options[i].value === this.pos) {
selector.selectedIndex = i;
break;
}
}
panel.appendChild(selector);
}
Employee.prototype.toJSON = function() {
return Generic_toJSON("Employee", this);
}
Employee.fromJSON = function(value) {
return Generic_fromJSON(Employee, value.data);
}
Reviver.constructors.Employee = Employee;
var OfficeSpaceTiers = {
Basic: "Basic",
Enhanced: "Enhanced",
Luxurious: "Luxurious",
Extravagant: "Extravagant"
}
function OfficeSpace(params={}) {
this.loc = params.loc ? params.loc : "";
this.cost = params.cost ? params.cost : 1;
this.size = params.size ? params.size : 1;
this.comf = params.comfort ? params.comfort : 1;
this.beau = params.beauty ? params.beauty : 1;
this.tier = OfficeSpaceTiers.Basic;
// Min/max energy of employees
this.minEne = 0;
this.maxEne = 100;
// Min/max Happiness of office
this.minHap = 0;
this.maxHap = 100;
// Maximum Morale of office
this.maxMor = 100;
this.employees = [];
this.employeeProd = {
[EmployeePositions.Operations]: 0,
[EmployeePositions.Engineer]: 0,
[EmployeePositions.Business]: 0,
[EmployeePositions.Management]: 0,
[EmployeePositions.RandD]: 0,
total: 0,
};
}
OfficeSpace.prototype.atCapacity = function() {
return (this.employees.length) >= this.size;
}
OfficeSpace.prototype.process = function(marketCycles=1, parentRefs) {
var corporation = parentRefs.corporation, industry = parentRefs.industry;
// HRBuddy AutoRecruitment and training
if (industry.hasResearch("HRBuddy-Recruitment") && !this.atCapacity()) {
const emp = this.hireRandomEmployee();
if (industry.hasResearch("HRBuddy-Training")) {
emp.pos = EmployeePositions.Training;
}
}
// Process Office properties
this.maxEne = 100;
this.maxHap = 100;
this.maxMor = 100;
if (industry.hasResearch("Go-Juice")) {
this.maxEne += 10;
}
if (industry.hasResearch("JoyWire")) {
this.maxHap += 10;
}
if (industry.hasResearch("Sti.mu")) {
this.maxMor += 10;
}
// Calculate changes in Morale/Happiness/Energy for Employees
var perfMult=1; //Multiplier for employee morale/happiness/energy based on company performance
if (industry.funds < 0 && industry.lastCycleRevenue < 0) {
perfMult = Math.pow(0.99, marketCycles);
} else if (industry.funds > 0 && industry.lastCycleRevenue > 0) {
perfMult = Math.pow(1.01, marketCycles);
}
const hasAutobrew = industry.hasResearch("AutoBrew");
const hasAutoparty = industry.hasResearch("AutoPartyManager");
var salaryPaid = 0;
for (let i = 0; i < this.employees.length; ++i) {
const emp = this.employees[i];
if (hasAutoparty) {
emp.mor = this.maxMor;
emp.hap = this.maxHap;
} else {
emp.mor *= perfMult;
emp.hap *= perfMult;
emp.mor = Math.min(emp.mor, this.maxMor);
emp.hap = Math.min(emp.hap, this.maxHap);
}
if (hasAutobrew) {
emp.ene = this.maxEne;
} else {
emp.ene *= perfMult;
emp.ene = Math.min(emp.ene, this.maxEne);
}
const salary = emp.process(marketCycles, this);
salaryPaid += salary;
}
this.calculateEmployeeProductivity(parentRefs);
return salaryPaid;
}
OfficeSpace.prototype.calculateEmployeeProductivity = function(parentRefs) {
var company = parentRefs.corporation, industry = parentRefs.industry;
//Reset
for (const name in this.employeeProd) {
this.employeeProd[name] = 0;
}
var total = 0;
for (let i = 0; i < this.employees.length; ++i) {
const employee = this.employees[i];
const prod = employee.calculateProductivity(company, industry);
this.employeeProd[employee.pos] += prod;
total += prod;
}
this.employeeProd["total"] = total;
}
//Takes care of UI as well
OfficeSpace.prototype.findEmployees = function(parentRefs) {
var company = parentRefs.corporation, division = parentRefs.industry;
if (this.atCapacity()) { return; }
if (document.getElementById("cmpy-mgmt-hire-employee-popup") != null) {return;}
//Generate three random employees (meh, decent, amazing)
var mult1 = getRandomInt(25, 50)/100,
mult2 = getRandomInt(51, 75)/100,
mult3 = getRandomInt(76, 100)/100;
var int = getRandomInt(50, 100),
cha = getRandomInt(50, 100),
exp = getRandomInt(50, 100),
cre = getRandomInt(50, 100),
eff = getRandomInt(50, 100),
sal = EmployeeSalaryMultiplier * (int + cha + exp + cre + eff);
var emp1 = new Employee({
intelligence: int * mult1,
charisma: cha * mult1,
experience: exp * mult1,
creativity: cre * mult1,
efficiency: eff * mult1,
salary: sal * mult1,
});
var emp2 = new Employee({
intelligence: int * mult2,
charisma: cha * mult2,
experience: exp * mult2,
creativity: cre * mult2,
efficiency: eff * mult2,
salary: sal * mult2,
});
var emp3 = new Employee({
intelligence: int * mult3,
charisma: cha * mult3,
experience: exp * mult3,
creativity: cre * mult3,
efficiency: eff * mult3,
salary: sal * mult3,
});
var text = createElement("h1", {
innerHTML: "Select one of the following candidates for hire:",
});
var createEmpDiv = function(employee, office) {
var div = createElement("div", {
class:"cmpy-mgmt-find-employee-option",
innerHTML: "Intelligence: " + formatNumber(employee.int, 1) + "<br>" +
"Charisma: " + formatNumber(employee.cha, 1) + "<br>" +
"Experience: " + formatNumber(employee.exp, 1) + "<br>" +
"Creativity: " + formatNumber(employee.cre, 1) + "<br>" +
"Efficiency: " + formatNumber(employee.eff, 1) + "<br>" +
"Salary: " + numeralWrapper.format(employee.sal, '$0.000a') + " \ s<br>",
clickListener:()=>{
office.hireEmployee(employee, parentRefs);
removeElementById("cmpy-mgmt-hire-employee-popup");
return false;
}
});
return div;
};
var cancelBtn = createElement("a", {
class:"a-link-button",
innerText:"Cancel",
float:"right",
clickListener:()=>{
removeElementById("cmpy-mgmt-hire-employee-popup");
return false;
}
});
var elems = [text,
createEmpDiv(emp1, this),
createEmpDiv(emp2, this),
createEmpDiv(emp3, this),
cancelBtn];
createPopup("cmpy-mgmt-hire-employee-popup", elems);
}
OfficeSpace.prototype.hireEmployee = function(employee, parentRefs) {
var company = parentRefs.corporation, division = parentRefs.industry;
var yesBtn = yesNoTxtInpBoxGetYesButton(),
noBtn = yesNoTxtInpBoxGetNoButton();
yesBtn.innerHTML = "Hire";
noBtn.innerHTML = "Cancel";
yesBtn.addEventListener("click", () => {
var name = yesNoTxtInpBoxGetInput();
for (var i = 0; i < this.employees.length; ++i) {
if (this.employees[i].name === name) {
dialogBoxCreate("You already have an employee with this nickname! Please give every employee a unique nickname.");
return false;
}
}
employee.name = name;
this.employees.push(employee);
company.rerender();
return yesNoTxtInpBoxClose();
});
noBtn.addEventListener("click", ()=>{
return yesNoTxtInpBoxClose();
});
yesNoTxtInpBoxCreate("Give your employee a nickname!");
}
OfficeSpace.prototype.hireRandomEmployee = function() {
if (this.atCapacity()) { return; }
if (document.getElementById("cmpy-mgmt-hire-employee-popup") != null) {return;}
//Generate three random employees (meh, decent, amazing)
var mult = getRandomInt(76, 100)/100;
var int = getRandomInt(50, 100),
cha = getRandomInt(50, 100),
exp = getRandomInt(50, 100),
cre = getRandomInt(50, 100),
eff = getRandomInt(50, 100),
sal = EmployeeSalaryMultiplier * (int + cha + exp + cre + eff);
var emp = new Employee({
intelligence: int * mult,
charisma: cha * mult,
experience: exp * mult,
creativity: cre * mult,
efficiency: eff * mult,
salary: sal * mult,
});
var name = generateRandomString(7);
for (let i = 0; i < this.employees.length; ++i) {
if (this.employees[i].name === name) {
return this.hireRandomEmployee();
}
}
emp.name = name;
this.employees.push(emp);
return emp;
}
//Finds the first unassigned employee and assigns its to the specified job
OfficeSpace.prototype.assignEmployeeToJob = function(job) {
for (var i = 0; i < this.employees.length; ++i) {
if (this.employees[i].pos === EmployeePositions.Unassigned) {
this.employees[i].pos = job;
return true;
}
}
return false;
}
//Finds the first employee with the given job and unassigns it
OfficeSpace.prototype.unassignEmployeeFromJob = function(job) {
for (var i = 0; i < this.employees.length; ++i) {
if (this.employees[i].pos === job) {
this.employees[i].pos = EmployeePositions.Unassigned;
return true;
}
}
return false;
}
OfficeSpace.prototype.toJSON = function() {
return Generic_toJSON("OfficeSpace", this);
}
OfficeSpace.fromJSON = function(value) {
return Generic_fromJSON(OfficeSpace, value.data);
}
Reviver.constructors.OfficeSpace = OfficeSpace;
function Corporation(params={}) {
this.name = params.name ? params.name : "The Corporation";
//A division/business sector is represented by the object:
this.divisions = [];
//Financial stats
this.funds = new Decimal(150e9);
this.revenue = new Decimal(0);
this.expenses = new Decimal(0);
this.fundingRound = 0;
this.public = false; //Publicly traded
this.totalShares = INITIALSHARES; // Total existing shares
this.numShares = INITIALSHARES; // Total shares owned by player
this.shareSalesUntilPriceUpdate = SHARESPERPRICEUPDATE;
this.shareSaleCooldown = 0; // Game cycles until player can sell shares again
this.issueNewSharesCooldown = 0; // Game cycles until player can issue shares again
this.dividendPercentage = 0;
this.dividendTaxPercentage = 50;
this.issuedShares = 0;
this.sharePrice = 0;
this.storedCycles = 0;
var numUnlockUpgrades = Object.keys(CorporationUnlockUpgrades).length,
numUpgrades = Object.keys(CorporationUpgrades).length;
this.unlockUpgrades = Array(numUnlockUpgrades).fill(0);
this.upgrades = Array(numUpgrades).fill(0);
this.upgradeMultipliers = Array(numUpgrades).fill(1);
this.state = new CorporationState();
}
Corporation.prototype.getState = function() {
return this.state.getState();
}
Corporation.prototype.storeCycles = function(numCycles=1) {
this.storedCycles += numCycles;
}
Corporation.prototype.process = function() {
var corp = this;
if (this.storedCycles >= CyclesPerIndustryStateCycle) {
const state = this.getState();
const marketCycles = 1;
const gameCycles = (marketCycles * CyclesPerIndustryStateCycle);
this.storedCycles -= gameCycles;
this.divisions.forEach(function(ind) {
ind.process(marketCycles, state, corp);
});
// Process cooldowns
if (this.shareSaleCooldown > 0) {
this.shareSaleCooldown -= gameCycles;
}
if (this.issueNewSharesCooldown > 0) {
this.issueNewSharesCooldown -= gameCycles;
}
//At the start of a new cycle, calculate profits from previous cycle
if (state === "START") {
this.revenue = new Decimal(0);
this.expenses = new Decimal(0);
this.divisions.forEach((ind) => {
if (ind.lastCycleRevenue === -Infinity || ind.lastCycleRevenue === Infinity) { return; }
if (ind.lastCycleExpenses === -Infinity || ind.lastCycleExpenses === Infinity) { return; }
this.revenue = this.revenue.plus(ind.lastCycleRevenue);
this.expenses = this.expenses.plus(ind.lastCycleExpenses);
});
var profit = this.revenue.minus(this.expenses);
const cycleProfit = profit.times(marketCycles * SecsPerMarketCycle);
if (isNaN(this.funds)) {
dialogBoxCreate("There was an error calculating your Corporations funds and they got reset to 0. " +
"This is a bug. Please report to game developer.<br><br>" +
"(Your funds have been set to $150b for the inconvenience)");
this.funds = new Decimal(150e9);
}
// Process dividends
if (this.dividendPercentage > 0 && cycleProfit > 0) {
// Validate input again, just to be safe
if (isNaN(this.dividendPercentage) || this.dividendPercentage < 0 || this.dividendPercentage > DividendMaxPercentage) {
console.error(`Invalid Corporation dividend percentage: ${this.dividendPercentage}`);
} else {
const totalDividends = (this.dividendPercentage / 100) * cycleProfit;
const retainedEarnings = cycleProfit - totalDividends;
const dividendsPerShare = totalDividends / this.totalShares;
const profit = this.numShares * dividendsPerShare * (1 - (this.dividendTaxPercentage / 100));
Player.gainMoney(profit);
Player.recordMoneySource(profit, "corporation");
this.funds = this.funds.plus(retainedEarnings);
}
} else {
this.funds = this.funds.plus(cycleProfit);
}
this.updateSharePrice();
}
this.state.nextState();
if (routing.isOn(Page.Corporation)) { this.rerender(); }
}
}
Corporation.prototype.determineValuation = function() {
var val, profit = (this.revenue.minus(this.expenses)).toNumber();
if (this.public) {
// Account for dividends
if (this.dividendPercentage > 0) {
profit *= ((100 - this.dividendPercentage) / 100);
}
val = this.funds.toNumber() + (profit * 85e3);
val *= (Math.pow(1.1, this.divisions.length));
val = Math.max(val, 0);
} else {
val = 10e9 + Math.max(this.funds.toNumber(), 0) / 3; //Base valuation
if (profit > 0) {
val += (profit * 315e3);
val *= (Math.pow(1.1, this.divisions.length));
} else {
val = 10e9 * Math.pow(1.1, this.divisions.length);
}
val -= (val % 1e6); //Round down to nearest millionth
}
return val * BitNodeMultipliers.CorporationValuation;
}
Corporation.prototype.getInvestment = function() {
var val = this.determineValuation(), percShares;
let roundMultiplier = 4;
switch (this.fundingRound) {
case 0: //Seed
percShares = 0.10;
roundMultiplier = 4;
break;
case 1: //Series A
percShares = 0.35;
roundMultiplier = 3;
break;
case 2: //Series B
percShares = 0.25;
roundMultiplier = 3;
break;
case 3: //Series C
percShares = 0.20;
roundMultiplier = 2.5;
break;
case 4:
return;
}
var funding = val * percShares * roundMultiplier,
investShares = Math.floor(INITIALSHARES * percShares),
yesBtn = yesNoBoxGetYesButton(),
noBtn = yesNoBoxGetNoButton();
yesBtn.innerHTML = "Accept";
noBtn.innerHML = "Reject";
yesBtn.addEventListener("click", ()=>{
++this.fundingRound;
this.funds = this.funds.plus(funding);
this.numShares -= investShares;
this.rerender();
return yesNoBoxClose();
});
noBtn.addEventListener("click", ()=>{
return yesNoBoxClose();
});
yesNoBoxCreate("An investment firm has offered you " + numeralWrapper.format(funding, '$0.000a') +
" in funding in exchange for a " + numeralWrapper.format(percShares*100, "0.000a") +
"% stake in the company (" + numeralWrapper.format(investShares, '0.000a') + " shares).<br><br>" +
"Do you accept or reject this offer?<br><br>" +
"Hint: Investment firms will offer more money if your corporation is turning a profit");
}
Corporation.prototype.goPublic = function() {
var goPublicPopupId = "cmpy-mgmt-go-public-popup";
var initialSharePrice = this.determineValuation() / (this.totalShares);
var txt = createElement("p", {
innerHTML: "Enter the number of shares you would like to issue " +
"for your IPO. These shares will be publicly sold " +
"and you will no longer own them. Your Corporation will receive " +
numeralWrapper.format(initialSharePrice, '$0.000a') + " per share " +
"(the IPO money will be deposited directly into your Corporation's funds).<br><br>" +
"You have a total of " + numeralWrapper.format(this.numShares, "0.000a") + " of shares that you can issue.",
});
var yesBtn;
var input = createElement("input", {
type:"number",
placeholder: "Shares to issue",
onkeyup:(e)=>{
e.preventDefault();
if (e.keyCode === KEY.ENTER) {yesBtn.click();}
}
});
var br = createElement("br", {});
yesBtn = createElement("a", {
class:"a-link-button",
innerText:"Go Public",
clickListener:()=>{
var numShares = Math.round(input.value);
var initialSharePrice = this.determineValuation() / (this.totalShares);
if (isNaN(numShares)) {
dialogBoxCreate("Invalid value for number of issued shares");
return false;
}
if (numShares > this.numShares) {
dialogBoxCreate("Error: You don't have that many shares to issue!");
return false;
}
this.public = true;
this.sharePrice = initialSharePrice;
this.issuedShares = numShares;
this.numShares -= numShares;
this.funds = this.funds.plus(numShares * initialSharePrice);
this.rerender();
removeElementById(goPublicPopupId);
dialogBoxCreate(`You took your ${this.name} public and earned ` +
`${numeralWrapper.formatMoney(numShares * initialSharePrice)} in your IPO`);
return false;
}
});
var noBtn = createElement("a", {
class:"a-link-button",
innerText:"Cancel",
clickListener:()=>{
removeElementById(goPublicPopupId);
return false;
}
});
createPopup(goPublicPopupId, [txt, br, input, yesBtn, noBtn]);
}
Corporation.prototype.getTargetSharePrice = function() {
// Note: totalShares - numShares is not the same as issuedShares because
// issuedShares does not account for private investors
return this.determineValuation() / (2 * (this.totalShares - this.numShares) + 1);
}
Corporation.prototype.updateSharePrice = function() {
const targetPrice = this.getTargetSharePrice();
if (this.sharePrice <= targetPrice) {
this.sharePrice *= (1 + (Math.random() * 0.01));
} else {
this.sharePrice *= (1 - (Math.random() * 0.01));
}
if (this.sharePrice <= 0.01) {this.sharePrice = 0.01;}
}
Corporation.prototype.immediatelyUpdateSharePrice = function() {
this.sharePrice = this.getTargetSharePrice();
}
// Calculates how much money will be made and what the resulting stock price
// will be when the player sells his/her shares
// @return - [Player profit, final stock price, end shareSalesUntilPriceUpdate property]
Corporation.prototype.calculateShareSale = function(numShares) {
let sharesTracker = numShares;
let sharesUntilUpdate = this.shareSalesUntilPriceUpdate;
let sharePrice = this.sharePrice;
let sharesSold = 0;
let profit = 0;
const maxIterations = Math.ceil(numShares / SHARESPERPRICEUPDATE);
if (isNaN(maxIterations) || maxIterations > 10e6) {
console.error(`Something went wrong or unexpected when calculating share sale. Maxiterations calculated to be ${maxIterations}`);
return;
}
for (let i = 0; i < maxIterations; ++i) {
if (sharesTracker < sharesUntilUpdate) {
profit += (sharePrice * sharesTracker);
sharesUntilUpdate -= sharesTracker;
break;
} else {
profit += (sharePrice * sharesUntilUpdate);
sharesUntilUpdate = SHARESPERPRICEUPDATE;
sharesTracker -= sharesUntilUpdate;
sharesSold += sharesUntilUpdate;
// Calculate what new share price would be
sharePrice = this.determineValuation() / (2 * (this.totalShares + sharesSold - this.numShares));
}
}
return [profit, sharePrice, sharesUntilUpdate];
}
Corporation.prototype.convertCooldownToString = function(cd) {
// The cooldown value is based on game cycles. Convert to a simple string
const CyclesPerSecond = 1000 / CONSTANTS.MilliPerCycle;
const seconds = cd / 5;
const SecondsPerMinute = 60;
const SecondsPerHour = 3600;
if (seconds > SecondsPerHour) {
return `${Math.floor(seconds / SecondsPerHour)} hour(s)`;
} else if (seconds > SecondsPerMinute) {
return `${Math.floor(seconds / SecondsPerMinute)} minute(s)`;
} else {
return `${Math.floor(seconds)} second(s)`;
}
}
//One time upgrades that unlock new features
Corporation.prototype.unlock = function(upgrade) {
const upgN = upgrade[0], price = upgrade[1];
while (this.unlockUpgrades.length <= upgN) {
this.unlockUpgrades.push(0);
}
if (this.funds.lt(price)) {
dialogBoxCreate("You don't have enough funds to unlock this!");
return;
}
this.unlockUpgrades[upgN] = 1;
this.funds = this.funds.minus(price);
// Apply effects for one-time upgrades
if (upgN === 5) {
this.dividendTaxPercentage -= 5;
} else if (upgN === 6) {
this.dividendTaxPercentage -= 10;
}
}
//Levelable upgrades
Corporation.prototype.upgrade = function(upgrade) {
var upgN = upgrade[0], basePrice = upgrade[1], priceMult = upgrade[2],
upgradeAmt = upgrade[3]; //Amount by which the upgrade multiplier gets increased (additive)
while (this.upgrades.length <= upgN) {this.upgrades.push(0);}
while (this.upgradeMultipliers.length <= upgN) {this.upgradeMultipliers.push(1);}
var totalCost = basePrice * Math.pow(priceMult, this.upgrades[upgN]);
if (this.funds.lt(totalCost)) {
dialogBoxCreate("You don't have enough funds to purchase this!");
return;
}
++this.upgrades[upgN];
this.funds = this.funds.minus(totalCost);
//Increase upgrade multiplier
this.upgradeMultipliers[upgN] = 1 + (this.upgrades[upgN] * upgradeAmt);
//If storage size is being updated, update values in Warehouse objects
if (upgN === 1) {
for (var i = 0; i < this.divisions.length; ++i) {
var industry = this.divisions[i];
for (var city in industry.warehouses) {
if (industry.warehouses.hasOwnProperty(city) && industry.warehouses[city] instanceof Warehouse) {
industry.warehouses[city].updateSize(this, industry);
}
}
}
}
}
Corporation.prototype.getProductionMultiplier = function() {
var mult = this.upgradeMultipliers[0];
if (isNaN(mult) || mult < 1) {return 1;} else {return mult;}
}
Corporation.prototype.getStorageMultiplier = function() {
var mult = this.upgradeMultipliers[1];
if (isNaN(mult) || mult < 1) {return 1;} else {return mult;}
}
Corporation.prototype.getDreamSenseGain = function() {
var gain = this.upgradeMultipliers[2] - 1;
return gain <= 0 ? 0 : gain;
}
Corporation.prototype.getAdvertisingMultiplier = function() {
var mult = this.upgradeMultipliers[3];
if (isNaN(mult) || mult < 1) {return 1;} else {return mult;}
}
Corporation.prototype.getEmployeeCreMultiplier = function() {
var mult = this.upgradeMultipliers[4];
if (isNaN(mult) || mult < 1) {return 1;} else {return mult;}
}
Corporation.prototype.getEmployeeChaMultiplier = function() {
var mult = this.upgradeMultipliers[5];
if (isNaN(mult) || mult < 1) {return 1;} else {return mult;}
}
Corporation.prototype.getEmployeeIntMultiplier = function() {
var mult = this.upgradeMultipliers[6];
if (isNaN(mult) || mult < 1) {return 1;} else {return mult;}
}
Corporation.prototype.getEmployeeEffMultiplier = function() {
var mult = this.upgradeMultipliers[7];
if (isNaN(mult) || mult < 1) {return 1;} else {return mult;}
}
Corporation.prototype.getSalesMultiplier = function() {
var mult = this.upgradeMultipliers[8];
if (isNaN(mult) || mult < 1) {return 1;} else {return mult;}
}
Corporation.prototype.getScientificResearchMultiplier = function() {
var mult = this.upgradeMultipliers[9];
if (isNaN(mult) || mult < 1) {return 1;} else {return mult;}
}
// Adds the Corporation Handbook (Starter Guide) to the player's home computer.
// This is a lit file that gives introductory info to the player
// This occurs when the player clicks the "Getting Started Guide" button on the overview panel
Corporation.prototype.getStarterGuide = function() {
// Check if player already has Corporation Handbook
let homeComp = Player.getHomeComputer(),
hasHandbook = false,
handbookFn = "corporation-management-handbook.lit";
for (let i = 0; i < homeComp.messages.length; ++i) {
if (isString(homeComp.messages[i]) && homeComp.messages[i] === handbookFn) {
hasHandbook = true;
break;
}
}
if (!hasHandbook) { homeComp.messages.push(handbookFn); }
showLiterature(handbookFn);
return false;
}
let corpRouting;
let eventHandler;
let companyManagementDiv;
Corporation.prototype.createUI = function() {
companyManagementDiv = createElement("div", {
id:"cmpy-mgmt-container",
position:"fixed",
class:"generic-menupage-container"
});
document.getElementById("entire-game-container").appendChild(companyManagementDiv);
corpRouting = new CorporationRouting(this);
eventHandler = new CorporationEventHandler(this, corpRouting);
this.rerender();
}
Corporation.prototype.rerender = function() {
if (companyManagementDiv == null || corpRouting == null || eventHandler == null) {
console.warn(`Corporation.rerender() called when companyManagementDiv, corpRouting, or eventHandler is null`);
return;
}
if (!routing.isOn(Page.Corporation)) { return; }
ReactDOM.render(<CorporationRoot
corp={this}
routing={corpRouting}
eventHandler={eventHandler}
/>, companyManagementDiv);
}
Corporation.prototype.clearUI = function() {
if (companyManagementDiv instanceof HTMLElement) {
ReactDOM.unmountComponentAtNode(companyManagementDiv);
removeElementById(companyManagementDiv.id);
}
companyManagementDiv = null;
document.getElementById("character-overview-wrapper").style.visibility = "visible";
}
Corporation.prototype.toJSON = function() {
return Generic_toJSON("Corporation", this);
}
Corporation.fromJSON = function(value) {
return Generic_fromJSON(Corporation, value.data);
}
Reviver.constructors.Corporation = Corporation;
export {Corporation, Industry, OfficeSpace, Warehouse};