mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-21 16:52:55 +02:00
648 lines
23 KiB
TypeScript
648 lines
23 KiB
TypeScript
/**
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* This file contains utility functions that migrate save data. Originally, they were in SaveObject.ts. It's too hard to
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* satisfy all TypeScript's type checks, so we move them into a separate helper file, then disable some lint rules in
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* the entire file. It helps us:
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* - Not have to disable lint rules in SaveObject.ts.
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* - Not have to use "// eslint-disable-next-line" everywhere in these functions.
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*/
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/* eslint-disable @typescript-eslint/no-unsafe-argument */
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/* eslint-disable @typescript-eslint/no-unsafe-call */
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/* eslint-disable @typescript-eslint/no-unsafe-member-access */
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/* eslint-disable @typescript-eslint/no-unsafe-assignment */
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import { Player } from "@player";
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import { AugmentationName, CityName, CodingContractName, LocationName } from "@enums";
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import { GetAllServers } from "../Server/AllServers";
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import { StockMarket } from "../StockMarket/StockMarket";
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import { AwardNFG, v1APIBreak } from "./v1APIBreak";
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import { Settings } from "../Settings/Settings";
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import { defaultMonacoTheme } from "../ScriptEditor/ui/themes";
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import { PlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation";
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import { v2APIBreak } from "./v2APIBreak";
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import { Terminal } from "../Terminal";
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import { getRecordValues } from "../Types/Record";
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import { ServerName } from "../Types/strings";
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import { ContentFilePath, ContentFile, ContentFileMap } from "../Paths/ContentFile";
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import { exportMaterial, upgradeWarehouseCost } from "../Corporation/Actions";
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import { getGoSave, loadGo } from "../Go/SaveLoad";
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import { showAPIBreaks } from "./APIBreaks/APIBreak";
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import { breakInfos261 } from "./APIBreaks/2.6.1";
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import { breakingChanges300 } from "./APIBreaks/3.0.0";
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import { calculateOfficeSizeUpgradeCost, calculateUpgradeCost } from "../Corporation/helpers";
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import type { PositiveInteger } from "../types";
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import { officeInitialCost, officeInitialSize, warehouseInitialCost } from "../Corporation/data/Constants";
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import { load } from "../db";
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import { downloadContentAsFile } from "./FileUtils";
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import { initDarkwebServer } from "../DarkNet/controllers/NetworkGenerator";
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/** Function for performing a series of defined replacements. See 0.58.0 for usage */
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function convert(code: string, changes: [RegExp, string][]): string {
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for (const change of changes) {
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code = code.replace(change[0], change[1]);
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}
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return code;
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}
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/** Function for removing whitespace from filenames. See 41 for usage */
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function removeWhitespace(hostname: ServerName, file: ContentFile, files: ContentFileMap): void {
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let filename = file.filename.replace(/\s+/g, "-") as ContentFilePath;
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// avoid filename conflicts
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if (files.has(filename)) {
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const idx = filename.lastIndexOf(".");
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const path = filename.slice(0, idx);
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const ext = filename.slice(idx);
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let i = 1;
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do {
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filename = `${path}-${i++}${ext}` as ContentFilePath;
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} while (files.has(filename));
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}
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console.warn(`Renamed "${file.filename}" to "${filename}" on ${hostname}.`);
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files.delete(file.filename);
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file.filename = filename;
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files.set(file.filename, file);
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}
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// Makes necessary changes to the loaded/imported data to ensure
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// the game stills works with new versions
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export async function evaluateVersionCompatibility(ver: string | number): Promise<void> {
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// We have to do this because ts won't let us otherwise
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const anyPlayer = Player as any;
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if (typeof ver === "string") {
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// This version refactored the Company/job-related code
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if (ver <= "0.41.2") {
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// Player's company position is now a string
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if (anyPlayer.companyPosition != null && typeof anyPlayer.companyPosition !== "string") {
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anyPlayer.companyPosition = anyPlayer.companyPosition.data.positionName;
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if (anyPlayer.companyPosition == null) {
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anyPlayer.companyPosition = "";
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}
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}
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}
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// This version allowed players to hold multiple jobs
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if (ver < "0.43.0") {
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if (anyPlayer.companyName !== "" && anyPlayer.companyPosition != null && anyPlayer.companyPosition !== "") {
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anyPlayer.jobs[anyPlayer.companyName] = anyPlayer.companyPosition;
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}
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delete anyPlayer.companyPosition;
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}
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if (ver < "0.56.0") {
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for (const q of anyPlayer.queuedAugmentations) {
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if (q.name === "Graphene BranchiBlades Upgrade") {
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q.name = "Graphene BrachiBlades Upgrade";
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}
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}
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for (const q of anyPlayer.augmentations) {
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if (q.name === "Graphene BranchiBlades Upgrade") {
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q.name = "Graphene BrachiBlades Upgrade";
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}
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}
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}
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if (ver < "0.56.1") {
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if (anyPlayer.bladeburner === 0) {
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anyPlayer.bladeburner = null;
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}
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if (anyPlayer.gang === 0) {
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anyPlayer.gang = null;
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}
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// convert all Messages to just filename to save space.
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const home = anyPlayer.getHomeComputer();
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for (let i = 0; i < home.messages.length; i++) {
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if (home.messages[i].filename) {
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home.messages[i] = home.messages[i].filename;
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}
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}
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}
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if (ver < "0.58.0") {
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const changes: [RegExp, string][] = [
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[/getStockSymbols/g, "stock.getSymbols"],
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[/getStockPrice/g, "stock.getPrice"],
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[/getStockAskPrice/g, "stock.getAskPrice"],
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[/getStockBidPrice/g, "stock.getBidPrice"],
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[/getStockPosition/g, "stock.getPosition"],
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[/getStockMaxShares/g, "stock.getMaxShares"],
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[/getStockPurchaseCost/g, "stock.getPurchaseCost"],
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[/getStockSaleGain/g, "stock.getSaleGain"],
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[/buyStock/g, "stock.buy"],
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[/sellStock/g, "stock.sell"],
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[/shortStock/g, "stock.short"],
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[/sellShort/g, "stock.sellShort"],
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[/placeOrder/g, "stock.placeOrder"],
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[/cancelOrder/g, "stock.cancelOrder"],
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[/getOrders/g, "stock.getOrders"],
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[/getStockVolatility/g, "stock.getVolatility"],
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[/getStockForecast/g, "stock.getForecast"],
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[/purchase4SMarketData/g, "stock.purchase4SMarketData"],
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[/purchase4SMarketDataTixApi/g, "stock.purchase4SMarketDataTixApi"],
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];
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for (const server of GetAllServers()) {
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for (const script of server.scripts.values()) {
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script.content = convert(script.code, changes);
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}
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}
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}
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v1APIBreak();
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ver = 1;
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}
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if (typeof ver !== "number") return;
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if (ver < 2) {
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AwardNFG(10);
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Player.reapplyAllAugmentations();
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Player.reapplyAllSourceFiles();
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}
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if (ver < 3) {
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anyPlayer.money = parseFloat(anyPlayer.money);
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}
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if (ver < 9) {
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if (Object.hasOwn(StockMarket, "Joes Guns")) {
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const s = StockMarket["Joes Guns"];
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delete StockMarket["Joes Guns"];
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StockMarket[LocationName.Sector12JoesGuns] = s;
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}
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}
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if (ver < 10) {
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// Augmentation name was changed in 0.56.0 but sleeves aug list was missed.
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if (anyPlayer.sleeves && anyPlayer.sleeves.length > 0) {
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for (const sleeve of anyPlayer.sleeves) {
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if (!sleeve.augmentations || sleeve.augmentations.length === 0) continue;
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for (const augmentation of sleeve.augmentations) {
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if (augmentation.name !== "Graphene BranchiBlades Upgrade") continue;
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augmentation.name = "Graphene BrachiBlades Upgrade";
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}
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}
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}
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}
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if (ver < 12) {
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if (anyPlayer.resleeves !== undefined) {
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delete anyPlayer.resleeves;
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}
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}
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if (ver < 15) {
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Settings.EditorTheme = { ...defaultMonacoTheme };
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}
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//Fix contract names
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if (ver < 16) {
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//Iterate over all contracts on all servers
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for (const server of GetAllServers()) {
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for (const contract of server.contracts) {
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//Rename old "HammingCodes: Integer to encoded Binary" contracts
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//to "HammingCodes: Integer to Encoded Binary"
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if ((contract.type as string) == "HammingCodes: Integer to encoded Binary") {
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contract.type = CodingContractName.HammingCodesIntegerToEncodedBinary;
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}
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}
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}
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}
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const v22PlayerBreak = () => {
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// reset HP correctly to avoid crash
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anyPlayer.hp = { current: 1, max: 1 };
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for (const sleeve of anyPlayer.sleeves) {
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sleeve.hp = { current: 1, max: 1 };
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}
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// transfer over old exp to new struct
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anyPlayer.exp.hacking = anyPlayer.hacking_exp;
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anyPlayer.exp.strength = anyPlayer.strength_exp;
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anyPlayer.exp.defense = anyPlayer.defense_exp;
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anyPlayer.exp.dexterity = anyPlayer.dexterity_exp;
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anyPlayer.exp.agility = anyPlayer.agility_exp;
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anyPlayer.exp.charisma = anyPlayer.charisma_exp;
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anyPlayer.exp.intelligence = anyPlayer.intelligence_exp;
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};
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// Fix bugged NFG accumulation in owned augmentations
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if (ver < 17) {
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let ownedNFGs = [...Player.augmentations];
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ownedNFGs = ownedNFGs.filter((aug) => aug.name === AugmentationName.NeuroFluxGovernor);
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const newNFG = new PlayerOwnedAugmentation(AugmentationName.NeuroFluxGovernor);
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newNFG.level = 0;
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for (const nfg of ownedNFGs) {
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newNFG.level += nfg.level;
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}
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Player.augmentations = [
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...Player.augmentations.filter((aug) => aug.name !== AugmentationName.NeuroFluxGovernor),
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newNFG,
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];
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v22PlayerBreak();
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Player.reapplyAllAugmentations();
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Player.reapplyAllSourceFiles();
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}
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if (ver < 21) {
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// 2.0.0 work rework
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AwardNFG(10);
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const create = anyPlayer.createProgramName;
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if (create) Player.getHomeComputer().pushProgram(create);
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const graft = anyPlayer.graftAugmentationName;
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if (graft) Player.augmentations.push({ name: graft, level: 1 });
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}
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if (ver < 22) {
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v22PlayerBreak();
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v2APIBreak();
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}
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if (ver < 23) {
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anyPlayer.currentWork = null;
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}
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if (ver < 25) {
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const removePlayerFields = [
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"hacking_chance_mult",
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"hacking_speed_mult",
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"hacking_money_mult",
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"hacking_grow_mult",
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"hacking_mult",
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"strength_mult",
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"defense_mult",
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"dexterity_mult",
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"agility_mult",
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"charisma_mult",
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"hacking_exp_mult",
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"strength_exp_mult",
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"defense_exp_mult",
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"dexterity_exp_mult",
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"agility_exp_mult",
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"charisma_exp_mult",
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"company_rep_mult",
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"faction_rep_mult",
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"crime_money_mult",
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"crime_success_mult",
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"work_money_mult",
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"hacknet_node_money_mult",
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"hacknet_node_purchase_cost_mult",
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"hacknet_node_ram_cost_mult",
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"hacknet_node_core_cost_mult",
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"hacknet_node_level_cost_mult",
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"bladeburner_max_stamina_mult",
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"bladeburner_stamina_gain_mult",
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"bladeburner_analysis_mult",
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"bladeburner_success_chance_mult",
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"hacking_exp",
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"strength_exp",
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"defense_exp",
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"dexterity_exp",
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"agility_exp",
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"charisma_exp",
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"intelligence_exp",
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"companyName",
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"isWorking",
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"workType",
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"workCostMult",
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"workExpMult",
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"currentWorkFactionName",
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"currentWorkFactionDescription",
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"workHackExpGainRate",
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"workStrExpGainRate",
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"workDefExpGainRate",
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"workDexExpGainRate",
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"workAgiExpGainRate",
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"workChaExpGainRate",
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"workRepGainRate",
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"workMoneyGainRate",
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"workMoneyLossRate",
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"workHackExpGained",
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"workStrExpGained",
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"workDefExpGained",
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"workDexExpGained",
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"workAgiExpGained",
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"workChaExpGained",
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"workRepGained",
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"workMoneyGained",
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"createProgramName",
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"createProgramReqLvl",
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"graftAugmentationName",
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"timeWorkedGraftAugmentation",
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"className",
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"crimeType",
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"timeWorked",
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"timeWorkedCreateProgram",
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"timeNeededToCompleteWork",
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"factionWorkType",
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"committingCrimeThruSingFn",
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"singFnCrimeWorkerScript",
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"hacking",
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"max_hp",
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"strength",
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"defense",
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"dexterity",
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"agility",
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"charisma",
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"intelligence",
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];
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const removeSleeveFields = [
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"gymStatType",
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"bbAction",
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"bbContract",
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"hacking",
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"strength",
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"defense",
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"dexterity",
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"agility",
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"charisma",
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"intelligence",
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"max_hp",
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"hacking_exp",
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"strength_exp",
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"defense_exp",
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"dexterity_exp",
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"agility_exp",
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"charisma_exp",
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"intelligence_exp",
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"hacking_mult",
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"strength_mult",
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"defense_mult",
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"dexterity_mult",
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"agility_mult",
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"charisma_mult",
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"hacking_exp_mult",
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"strength_exp_mult",
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"defense_exp_mult",
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"dexterity_exp_mult",
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"agility_exp_mult",
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"charisma_exp_mult",
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"hacking_chance_mult",
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"hacking_speed_mult",
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"hacking_money_mult",
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"hacking_grow_mult",
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"company_rep_mult",
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"faction_rep_mult",
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"crime_money_mult",
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"crime_success_mult",
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"work_money_mult",
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"hacknet_node_money_mult",
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"hacknet_node_purchase_cost_mult",
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"hacknet_node_ram_cost_mult",
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"hacknet_node_core_cost_mult",
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"hacknet_node_level_cost_mult",
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"bladeburner_max_stamina_mult",
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"bladeburner_stamina_gain_mult",
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"bladeburner_analysis_mult",
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"bladeburner_success_chance_mult",
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"className",
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"crimeType",
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"currentTask",
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"currentTaskLocation",
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"currentTaskMaxTime",
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"currentTaskTime",
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"earningsForSleeves",
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"earningsForPlayer",
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"earningsForTask",
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"factionWorkType",
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"gainRatesForTask",
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"logs",
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];
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let intExp = Number(anyPlayer.intelligence_exp);
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if (isNaN(intExp)) intExp = 0;
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anyPlayer.exp.intelligence += intExp;
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for (const field of removePlayerFields) {
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// eslint-disable-next-line @typescript-eslint/no-dynamic-delete
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delete anyPlayer[field];
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}
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for (const sleeve of anyPlayer.sleeves) {
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const anySleeve = sleeve;
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let intExp = Number(anySleeve.intelligence_exp);
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if (isNaN(intExp)) intExp = 0;
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anySleeve.exp.intelligence += intExp;
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for (const field of removeSleeveFields) {
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// eslint-disable-next-line @typescript-eslint/no-dynamic-delete
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delete sleeve[field];
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}
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}
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}
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if (ver < 27) {
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// Prior to v2.2.0, sleeve shock was 0 to 100 internally but displayed as 100 to 0. This unifies them as 100 to 0.
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for (const sleeve of Player.sleeves) sleeve.shock = 100 - sleeve.shock;
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}
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// Some 2.3 changes are actually in BaseServer.js fromJSONBase function
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if (ver < 31) {
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Terminal.warn("Migrating to 2.3.0, loading with no scripts.");
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for (const server of GetAllServers()) {
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// Do not load any saved scripts on migration
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server.savedScripts = [];
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}
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if (anyPlayer.hashManager?.upgrades) {
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anyPlayer.hashManager.upgrades["Company Favor"] ??= 0;
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}
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if (!anyPlayer.lastAugReset || anyPlayer.lastAugReset === -1) {
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anyPlayer.lastAugReset = anyPlayer.lastUpdate - anyPlayer.playtimeSinceLastAug;
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}
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if (!anyPlayer.lastNodeRest || anyPlayer.lastNodeReset === -1) {
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anyPlayer.lastNodeReset = anyPlayer.lastUpdate - anyPlayer.playtimeSinceLastBitnode;
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}
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// Reset corporation to new format.
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const oldCorp = anyPlayer.corporation;
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if (oldCorp && Array.isArray(oldCorp.divisions)) {
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// Corp needs to be reset to new format, just keep some valuation data
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let valuation = oldCorp.valuation * 2 + oldCorp.revenue * 100;
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if (isNaN(valuation)) valuation = 300e9;
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Player.startCorporation(String(oldCorp.name), !!oldCorp.seedFunded);
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Player.corporation?.gainFunds(valuation, "force majeure");
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Terminal.warn("Loading corporation from version prior to 2.3. Corporation has been reset.");
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}
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// End 2.3 changes
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}
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//2.3 hotfix changes and 2.3.1 changes
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if (ver < 32) {
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// Sanitize corporation exports
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let anyExportsFailed = false;
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if (Player.corporation) {
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for (const division of Player.corporation.divisions.values()) {
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for (const warehouse of getRecordValues(division.warehouses)) {
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for (const material of getRecordValues(warehouse.materials)) {
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const originalExports = material.exports;
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// Clear all exports for the material
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material.exports = [];
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for (const originalExport of originalExports) {
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// Throw if there was a failure re-establishing an export
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try {
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const targetDivision = Player.corporation.divisions.get(originalExport.division);
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if (!targetDivision) throw new Error(`Target division ${originalExport.division} did not exist`);
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// Set the export again. ExportMaterial throws on failure
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exportMaterial(targetDivision, originalExport.city, material, originalExport.amount);
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} catch (e) {
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anyExportsFailed = true;
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// We just need the text error, not a full stack trace
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console.error(
|
|
`Failed to load export of material ${material.name} (${division.name} ${warehouse.city})
|
|
Original export details: ${JSON.stringify(originalExport)}
|
|
Error: ${e}`,
|
|
e,
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (anyExportsFailed)
|
|
Terminal.error(
|
|
"Some material exports failed to validate while loading and have been removed. See console for more info.",
|
|
);
|
|
}
|
|
if (ver < 33) {
|
|
// 2.4.0 fixed what should be the last issue with scripts having the wrong server assigned
|
|
for (const server of GetAllServers()) {
|
|
for (const script of server.scripts.values()) {
|
|
if (script.server !== server.hostname) {
|
|
console.warn(
|
|
`Detected script ${script.filename} on ${server.hostname} with incorrect server property: ${script.server}. Repairing.`,
|
|
);
|
|
script.server = server.hostname;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
v2_60: if (ver < 38 && "go" in Player) {
|
|
const goData = Player.go;
|
|
// Remove outdated savedata
|
|
delete Player.go;
|
|
// Attempt to load back in at least the stats object. The current game will not be loaded.
|
|
if (!goData || typeof goData !== "object") break v2_60;
|
|
const stats = "status" in goData ? goData.status : "stats" in goData ? goData.stats : null;
|
|
if (!stats || typeof stats !== "object") break v2_60;
|
|
const freshSaveData = getGoSave();
|
|
Object.assign(freshSaveData.stats, stats);
|
|
loadGo(JSON.stringify(freshSaveData));
|
|
}
|
|
if (ver < 39) {
|
|
showAPIBreaks("2.6.1", breakInfos261);
|
|
}
|
|
if (ver < 42) {
|
|
// All whitespace except for spaces was allowed in filenames
|
|
let found = false;
|
|
for (const server of GetAllServers()) {
|
|
for (const script of server.scripts.values()) {
|
|
if (!/\s/.test(script.filename)) continue;
|
|
removeWhitespace(server.hostname, script, server.scripts);
|
|
found = true;
|
|
}
|
|
for (const textFile of server.textFiles.values()) {
|
|
if (!/\s/.test(textFile.filename)) continue;
|
|
removeWhitespace(server.hostname, textFile, server.textFiles);
|
|
found = true;
|
|
}
|
|
}
|
|
if (found) Terminal.error("Filenames with whitespace found and corrected, see console for details.");
|
|
}
|
|
// Migrate save data related to the breaking changes in the first beta of v3.0.0.
|
|
if (ver < 44) {
|
|
try {
|
|
/**
|
|
* Backup pre-v3 save data. We must use the data in IndexedDB instead of calling saveObject.getSaveData().
|
|
* getSaveData() returns data in v3 format, so the exported data will not be importable in pre-v3.
|
|
*/
|
|
const saveData = await load(true);
|
|
if (saveData !== undefined) {
|
|
downloadContentAsFile(saveData, `bitburnerSave_backup_2.8.1_${Math.round(Player.lastUpdate / 1000)}.json.gz`);
|
|
} else {
|
|
console.error("Cannot back up save data before migrating to v3. The save data is somehow undefined.");
|
|
}
|
|
} catch (error) {
|
|
console.error("Cannot export pre-v3 save data", error);
|
|
}
|
|
if (Player.corporation) {
|
|
// Remove and refund DreamSense
|
|
for (const [name, upgrade] of Object.entries(Player.corporation.upgrades)) {
|
|
if (name !== "DreamSense") {
|
|
continue;
|
|
}
|
|
const cost = calculateUpgradeCost(4e9, 1.1, 0, upgrade.level as PositiveInteger);
|
|
Player.corporation.gainFunds(cost, "force majeure");
|
|
}
|
|
// eslint-disable-next-line @typescript-eslint/no-dynamic-delete
|
|
delete (Player.corporation.upgrades as Record<string, unknown>)["DreamSense"];
|
|
|
|
// Remove and refund Spring Water divisions
|
|
for (const division of Player.corporation.divisions.values()) {
|
|
if ((division.industry as string) === "Spring Water") {
|
|
// Refund division
|
|
let refund = 0;
|
|
refund += 10e9;
|
|
for (const office of Object.values(division.offices)) {
|
|
// Refund office
|
|
if (office.city !== CityName.Sector12) {
|
|
refund += officeInitialCost;
|
|
}
|
|
if (office.size > officeInitialSize) {
|
|
refund += calculateOfficeSizeUpgradeCost(
|
|
officeInitialSize,
|
|
(office.size - officeInitialSize) as PositiveInteger,
|
|
);
|
|
}
|
|
}
|
|
for (const warehouse of Object.values(division.warehouses)) {
|
|
// Refund warehouse
|
|
if (warehouse.city !== CityName.Sector12) {
|
|
refund += warehouseInitialCost;
|
|
}
|
|
if (warehouse.level > 1) {
|
|
refund += upgradeWarehouseCost(1, warehouse.level - 1);
|
|
}
|
|
// Refund material
|
|
for (const material of Object.values(warehouse.materials)) {
|
|
if (material.stored <= 0) {
|
|
continue;
|
|
}
|
|
refund += material.stored * material.marketPrice;
|
|
}
|
|
}
|
|
Player.corporation.gainFunds(refund, "force majeure");
|
|
Player.corporation.divisions.delete(division.name);
|
|
} else {
|
|
// Remove export routes
|
|
for (const warehouse of Object.values(division.warehouses)) {
|
|
for (const material of Object.values(warehouse.materials)) {
|
|
for (let i = 0; i < material.exports.length; ++i) {
|
|
const exportRoute = material.exports[i];
|
|
const targetDivision = Player.corporation.divisions.get(exportRoute.division);
|
|
if (targetDivision && (targetDivision.industry as string) !== "Spring Water") {
|
|
continue;
|
|
}
|
|
material.exports.splice(i, 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Remove and refund VeChain
|
|
const unlocks: Set<string> = Player.corporation.unlocks;
|
|
for (const upgrade of unlocks) {
|
|
if (upgrade !== "VeChain") {
|
|
continue;
|
|
}
|
|
Player.corporation.gainFunds(10e9, "force majeure");
|
|
}
|
|
unlocks.delete("VeChain");
|
|
}
|
|
}
|
|
if (ver < 45) {
|
|
initDarkwebServer();
|
|
}
|
|
if (ver < 47) {
|
|
for (const faction of [...Player.factions, ...Player.factionInvitations]) {
|
|
Player.factionRumors.add(faction);
|
|
}
|
|
for (const person of [Player, ...Player.sleeves]) {
|
|
person.persistentIntelligenceData.exp = person.exp.intelligence;
|
|
person.overrideIntelligence();
|
|
}
|
|
}
|
|
if (ver < 48) {
|
|
showAPIBreaks("3.0.0", breakingChanges300);
|
|
}
|
|
if (ver < 49 && Player.sourceFileLvl(5) === 0 && Player.bitNodeN !== 5) {
|
|
for (const person of [Player, ...Player.sleeves]) {
|
|
person.persistentIntelligenceData.exp = 0;
|
|
person.exp.intelligence = 0;
|
|
person.skills.intelligence = 0;
|
|
}
|
|
}
|
|
}
|