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41 lines
1.3 KiB
TypeScript
41 lines
1.3 KiB
TypeScript
import { workerScripts } from "./WorkerScripts";
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let pidCounter = 1;
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/** Find and return the next available PID for a script */
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export function generateNextPid(): number {
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let pidCandidate = pidCounter;
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// Cap the number of search iterations at some arbitrary value to avoid
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// infinite loops. We'll assume that players won't have a million running scripts.
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for (let attemptCounter = 0; attemptCounter < 1e6; ++attemptCounter, ++pidCandidate) {
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// ensure the candidate PID is a safe integer
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if (pidCandidate >= Number.MAX_SAFE_INTEGER) {
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pidCandidate = 1;
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}
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// ensure the PID is not in use
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if (workerScripts.has(pidCandidate)) {
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continue;
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}
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// found a PID that's not in use
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pidCounter = pidCandidate + 1;
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return pidCandidate;
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}
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// ran out of attempts without finding an unused PID :-(
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return -1;
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}
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/**
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* Reset the PID counter to 1.
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*
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* Note that the list of recently finished scripts has to be
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* cleared (`recentScripts.splice(0)`) when resetting the PID counter.
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* Otherwise scripts which re-use a PID that is still in the
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* list of recent scripts do not show up there when they finish
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* (if the previous script with that PID is still in the list at that point),
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* because the function `AddRecentScript` de-duplicates scripts by PID.
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*/
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export function resetPidCounter(): void {
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pidCounter = 1;
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}
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