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https://github.com/bitburner-official/bitburner-src.git
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105 lines
4.6 KiB
JavaScript
105 lines
4.6 KiB
JavaScript
import { Script } from "./Script";
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import { RamCalculationErrorCode } from "./RamCalculationErrorCodes";
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import { calculateRamUsage } from "./RamCalculations";
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import { isScriptFilename } from "./ScriptHelpersTS";
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import {CONSTANTS} from "../Constants";
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import {Engine} from "../engine";
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import { parseFconfSettings } from "../Fconf/Fconf";
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import {
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iTutorialSteps,
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iTutorialNextStep,
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ITutorial,
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} from "../InteractiveTutorial";
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import { Player } from "../Player";
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import { CursorPositions } from "../ScriptEditor/CursorPositions";
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import { AllServers } from "../Server/AllServers";
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import { processSingleServerGrowth } from "../Server/ServerHelpers";
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import { Settings } from "../Settings/Settings";
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import { EditorSetting } from "../Settings/SettingEnums";
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import { isValidFilePath } from "../Terminal/DirectoryHelpers";
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import { TextFile } from "../TextFile";
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import { Page, routing } from "../ui/navigationTracking";
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import { numeralWrapper } from "../ui/numeralFormat";
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import { dialogBoxCreate } from "../../utils/DialogBox";
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import { compareArrays } from "../../utils/helpers/compareArrays";
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import { createElement } from "../../utils/uiHelpers/createElement";
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export function scriptCalculateOfflineProduction(runningScriptObj) {
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//The Player object stores the last update time from when we were online
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const thisUpdate = new Date().getTime();
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const lastUpdate = Player.lastUpdate;
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const timePassed = (thisUpdate - lastUpdate) / 1000; //Seconds
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//Calculate the "confidence" rating of the script's true production. This is based
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//entirely off of time. We will arbitrarily say that if a script has been running for
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//4 hours (14400 sec) then we are completely confident in its ability
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let confidence = (runningScriptObj.onlineRunningTime) / 14400;
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if (confidence >= 1) {confidence = 1;}
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//Data map: [MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
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// Grow
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for (const ip in runningScriptObj.dataMap) {
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if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
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if (runningScriptObj.dataMap[ip][2] == 0 || runningScriptObj.dataMap[ip][2] == null) {continue;}
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const serv = AllServers[ip];
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if (serv == null) {continue;}
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const timesGrown = Math.round(0.5 * runningScriptObj.dataMap[ip][2] / runningScriptObj.onlineRunningTime * timePassed);
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runningScriptObj.log(`Called on ${serv.hostname} ${timesGrown} times while offline`);
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const host = AllServers[runningScriptObj.server];
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const growth = processSingleServerGrowth(serv, timesGrown, Player, host.cpuCores);
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runningScriptObj.log(`'${serv.hostname}' grown by ${numeralWrapper.format(growth * 100 - 100, '0.000000%')} while offline`);
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}
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}
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// Offline EXP gain
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// A script's offline production will always be at most half of its online production.
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const expGain = confidence * (runningScriptObj.onlineExpGained / runningScriptObj.onlineRunningTime) * timePassed;
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Player.gainHackingExp(expGain);
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// Update script stats
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runningScriptObj.offlineRunningTime += timePassed;
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runningScriptObj.offlineExpGained += expGain;
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// Weaken
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for (const ip in runningScriptObj.dataMap) {
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if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
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if (runningScriptObj.dataMap[ip][3] == 0 || runningScriptObj.dataMap[ip][3] == null) {continue;}
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const serv = AllServers[ip];
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if (serv == null) {continue;}
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const host = AllServers[runningScriptObj.server];
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const timesWeakened = Math.round(0.5 * runningScriptObj.dataMap[ip][3] / runningScriptObj.onlineRunningTime * timePassed);
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runningScriptObj.log(`Called weaken() on ${serv.hostname} ${timesWeakened} times while offline`);
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const coreBonus = 1+(host.cpuCores-1)/16;
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serv.weaken(CONSTANTS.ServerWeakenAmount * timesWeakened * coreBonus);
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}
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}
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}
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//Returns a RunningScript object matching the filename and arguments on the
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//designated server, and false otherwise
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export function findRunningScript(filename, args, server) {
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for (var i = 0; i < server.runningScripts.length; ++i) {
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if (server.runningScripts[i].filename === filename &&
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compareArrays(server.runningScripts[i].args, args)) {
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return server.runningScripts[i];
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}
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}
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return null;
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}
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//Returns a RunningScript object matching the pid on the
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//designated server, and false otherwise
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export function findRunningScriptByPid(pid, server) {
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for (var i = 0; i < server.runningScripts.length; ++i) {
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if (server.runningScripts[i].pid === pid) {
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return server.runningScripts[i];
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}
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}
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return null;
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}
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