mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-16 22:38:34 +02:00
485 lines
16 KiB
TypeScript
485 lines
16 KiB
TypeScript
// Root React Component for the Corporation UI
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import React, { useMemo, useState, useEffect } from "react";
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import { Theme, useTheme } from "@mui/material/styles";
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import makeStyles from "@mui/styles/makeStyles";
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import createStyles from "@mui/styles/createStyles";
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import { numeralWrapper } from "../numeralFormat";
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import { Reputation } from "./Reputation";
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import { KillScriptsModal } from "./KillScriptsModal";
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import { convertTimeMsToTimeElapsedString, formatNumber } from "../../utils/StringHelperFunctions";
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import Table from "@mui/material/Table";
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import TableBody from "@mui/material/TableBody";
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import TableCell from "@mui/material/TableCell";
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import TableRow from "@mui/material/TableRow";
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import Typography from "@mui/material/Typography";
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import Button from "@mui/material/Button";
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import IconButton from "@mui/material/IconButton";
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import SaveIcon from "@mui/icons-material/Save";
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import ClearAllIcon from "@mui/icons-material/ClearAll";
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import { Settings } from "../../Settings/Settings";
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import { Router } from "../GameRoot";
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import { Page } from "../Router";
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import { Player } from "@player";
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import { StatsProgressOverviewCell } from "./StatsProgressBar";
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import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
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import { Box, Tooltip } from "@mui/material";
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import { isClassWork } from "../../Work/ClassWork";
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import { CONSTANTS } from "../../Constants";
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import { isCreateProgramWork } from "../../Work/CreateProgramWork";
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import { isGraftingWork } from "../../Work/GraftingWork";
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import { isFactionWork } from "../../Work/FactionWork";
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import { ReputationRate } from "./ReputationRate";
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import { isCompanyWork } from "../../Work/CompanyWork";
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import { isCrimeWork } from "../../Work/CrimeWork";
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interface IProps {
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parentOpen: boolean;
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save: () => void;
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killScripts: () => void;
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}
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function Bladeburner(): React.ReactElement {
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const classes = useStyles();
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const bladeburner = Player.bladeburner;
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if (bladeburner === null) return <></>;
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const action = bladeburner.getTypeAndNameFromActionId(bladeburner.action);
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if (action.type === "Idle") return <></>;
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return (
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<>
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{useMemo(
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() => (
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<TableRow>
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<TableCell component="th" scope="row" colSpan={2} classes={{ root: classes.cellNone }}>
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<Typography>Bladeburner:</Typography>
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</TableCell>
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</TableRow>
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),
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[classes.cellNone],
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)}
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{useMemo(
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() => (
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<TableRow>
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<TableCell component="th" scope="row" colSpan={2} classes={{ root: classes.cellNone }}>
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<Typography>
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{action.type}: {action.name}
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</Typography>
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</TableCell>
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</TableRow>
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),
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[classes.cellNone, action.type, action.name],
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)}
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</>
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);
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}
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interface WorkInProgressOverviewProps {
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tooltip: React.ReactNode;
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header: React.ReactNode;
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children: React.ReactNode;
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}
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const onClickFocusWork = (): void => {
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Player.startFocusing();
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Router.toPage(Page.Work);
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};
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function WorkInProgressOverview({ tooltip, children, header }: WorkInProgressOverviewProps): React.ReactElement {
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const classes = useStyles();
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return (
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<>
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<TableRow>
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<TableCell component="th" scope="row" colSpan={2} classes={{ root: classes.workCell }}>
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<Tooltip title={<>{tooltip}</>}>
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<Typography className={classes.workHeader} sx={{ pt: 1, pb: 0.5 }}>
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{header}
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</Typography>
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</Tooltip>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell component="th" scope="row" colSpan={2} classes={{ root: classes.workCell }}>
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<Typography className={classes.workSubtitles}>{children}</Typography>
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</TableCell>
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</TableRow>
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{useMemo(
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() => (
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<TableRow>
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<TableCell component="th" scope="row" align="center" colSpan={2} classes={{ root: classes.cellNone }}>
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<Button sx={{ mt: 1 }} onClick={onClickFocusWork}>
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Focus
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</Button>
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</TableCell>
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</TableRow>
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),
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[classes.cellNone],
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)}
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</>
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);
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}
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function Work(): React.ReactElement {
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if (Player.currentWork === null || Player.focus) return <></>;
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let details = <></>;
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let header = <></>;
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let innerText = <></>;
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if (isCrimeWork(Player.currentWork)) {
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const crime = Player.currentWork.getCrime();
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const perc = (Player.currentWork.unitCompleted / crime.time) * 100;
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details = <>{Player.currentWork.crimeType}</>;
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header = <>You are attempting to {Player.currentWork.crimeType}</>;
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innerText = <>{perc.toFixed(2)}%</>;
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}
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if (isClassWork(Player.currentWork)) {
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details = <>{Player.currentWork.getClass().youAreCurrently}</>;
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header = <>You are {Player.currentWork.getClass().youAreCurrently}</>;
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innerText = <>{convertTimeMsToTimeElapsedString(Player.currentWork.cyclesWorked * CONSTANTS._idleSpeed)}</>;
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}
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if (isCreateProgramWork(Player.currentWork)) {
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const create = Player.currentWork;
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details = <>Coding {create.programName}</>;
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header = <>Creating a program</>;
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innerText = (
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<>
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{create.programName} {((create.unitCompleted / create.unitNeeded()) * 100).toFixed(2)}%
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</>
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);
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}
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if (isGraftingWork(Player.currentWork)) {
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const graft = Player.currentWork;
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details = <>Grafting {graft.augmentation}</>;
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header = <>Grafting an Augmentation</>;
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innerText = (
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<>
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<strong>{((graft.unitCompleted / graft.unitNeeded()) * 100).toFixed(2)}%</strong> done
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</>
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);
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}
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if (isFactionWork(Player.currentWork)) {
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const factionWork = Player.currentWork;
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header = (
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<>
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Working for <strong>{factionWork.factionName}</strong>
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</>
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);
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innerText = (
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<>
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<Reputation reputation={factionWork.getFaction().playerReputation} /> rep
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<br />(
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<ReputationRate reputation={factionWork.getReputationRate() * (1000 / CONSTANTS._idleSpeed)} />)
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</>
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);
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}
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if (isCompanyWork(Player.currentWork)) {
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const companyWork = Player.currentWork;
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details = (
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<>
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{Player.jobs[companyWork.companyName]} at <strong>{companyWork.companyName}</strong>
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</>
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);
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header = (
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<>
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Working at <strong>{companyWork.companyName}</strong>
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</>
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);
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innerText = (
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<>
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<Reputation reputation={companyWork.getCompany().playerReputation} /> rep
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<br />(
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<ReputationRate reputation={companyWork.getGainRates().reputation * (1000 / CONSTANTS._idleSpeed)} />)
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</>
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);
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}
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return (
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<WorkInProgressOverview tooltip={details} header={header}>
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{innerText}
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</WorkInProgressOverview>
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);
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}
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const useStyles = makeStyles((theme: Theme) =>
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createStyles({
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workCell: {
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textAlign: "center",
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maxWidth: "200px",
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borderBottom: "none",
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padding: 0,
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margin: 0,
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},
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workHeader: {
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fontSize: "0.9rem",
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},
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workSubtitles: {
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fontSize: "0.8rem",
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},
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cellNone: {
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borderBottom: "none",
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padding: 0,
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margin: 0,
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},
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cell: {
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padding: 0,
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margin: 0,
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},
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hp: {
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color: theme.colors.hp,
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},
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money: {
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color: theme.colors.money,
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},
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hack: {
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color: theme.colors.hack,
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},
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combat: {
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color: theme.colors.combat,
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},
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cha: {
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color: theme.colors.cha,
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},
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int: {
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color: theme.colors.int,
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},
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}),
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);
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export { useStyles as characterOverviewStyles };
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function rowWithHook(name: string, value: string, className: string, cellNone: string): React.ReactElement {
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return useMemo(
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() => (
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<TableRow>
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<TableCell component="th" scope="row" classes={{ root: cellNone }}>
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<Typography classes={{ root: className }}>{name} </Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: cellNone }}>
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<Typography classes={{ root: className }}>{value}</Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: cellNone }}>
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<Typography id={"overview-" + name.toLowerCase() + "-str-hook"} classes={{ root: className }}>
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{/*Hook for player scripts*/}
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</Typography>
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</TableCell>
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</TableRow>
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),
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[name, value, className, cellNone],
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);
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}
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function statItem(
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name: string,
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value: number,
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className: string,
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cellNone: string,
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themeColor: React.CSSProperties["color"],
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exp: number,
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mult: number,
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bitNodeMult: number,
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): React.ReactElement[] {
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return [
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rowWithHook(name, formatNumber(value, 0), className, cellNone),
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useMemo(() => {
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const progress = Player.calculateSkillProgress(exp, mult * bitNodeMult);
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return (
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<TableRow>
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{!Settings.DisableOverviewProgressBars && (
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<StatsProgressOverviewCell progress={progress} color={themeColor} />
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)}
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</TableRow>
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);
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}, [Settings.DisableOverviewProgressBars, themeColor, exp, mult, bitNodeMult]),
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];
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}
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export function CharacterOverview({ parentOpen, save, killScripts }: IProps): React.ReactElement {
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const [killOpen, setKillOpen] = useState(false);
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const setRerender = useState(false)[1];
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// Don't rerender while the overview is closed.
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useEffect(() => {
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if (parentOpen) {
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const id = setInterval(() => setRerender((old) => !old), 600);
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return () => clearInterval(id);
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}
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return () => null;
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}, [parentOpen]);
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const classes = useStyles();
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const theme = useTheme();
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const hackingProgress = Player.calculateSkillProgress(
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Player.exp.hacking,
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Player.mults.hacking * BitNodeMultipliers.HackingLevelMultiplier,
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);
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return (
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<>
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<Table sx={{ display: "block", m: 1 }}>
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<TableBody>
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{rowWithHook(
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"HP",
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numeralWrapper.formatHp(Player.hp.current) + "\u00a0/\u00a0" + numeralWrapper.formatHp(Player.hp.max),
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classes.hp,
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classes.cellNone,
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)}
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{rowWithHook("Money", numeralWrapper.formatMoney(Player.money), classes.money, classes.cellNone)}
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{useMemo(
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// Hack is a special-case, because of its overview-hack-hook placement
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() => (
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<TableRow>
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<TableCell component="th" scope="row" classes={{ root: classes.cellNone }}>
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<Typography classes={{ root: classes.hack }}>Hack </Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cellNone }}>
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<Typography classes={{ root: classes.hack }}>{formatNumber(Player.skills.hacking, 0)}</Typography>
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</TableCell>
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</TableRow>
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),
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[Player.skills.hacking, classes.hack, classes.cellNone],
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)}
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{useMemo(
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() => (
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<TableRow>
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{!Settings.DisableOverviewProgressBars && (
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<StatsProgressOverviewCell progress={hackingProgress} color={theme.colors.hack} />
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)}
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</TableRow>
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),
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[Settings.DisableOverviewProgressBars, Player.exp.hacking, Player.mults.hacking, theme.colors.hack],
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)}
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{useMemo(
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() => (
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<TableRow>
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<TableCell component="th" scope="row" classes={{ root: classes.cell }}>
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<Typography classes={{ root: classes.hack }}></Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cell }}>
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<Typography id="overview-hack-hook" classes={{ root: classes.hack }}>
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{/*Hook for player scripts*/}
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</Typography>
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</TableCell>
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</TableRow>
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),
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[classes.cell, classes.hack],
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)}
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{statItem(
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"Str",
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Player.skills.strength,
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classes.combat,
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classes.cellNone,
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theme.colors.combat,
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Player.exp.strength,
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Player.mults.strength,
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BitNodeMultipliers.StrengthLevelMultiplier,
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)}
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{statItem(
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"Def",
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Player.skills.defense,
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classes.combat,
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classes.cellNone,
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theme.colors.combat,
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Player.exp.defense,
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Player.mults.defense,
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BitNodeMultipliers.DefenseLevelMultiplier,
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)}
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{statItem(
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"Dex",
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Player.skills.dexterity,
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classes.combat,
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classes.cellNone,
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theme.colors.combat,
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Player.exp.dexterity,
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Player.mults.dexterity,
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BitNodeMultipliers.DexterityLevelMultiplier,
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)}
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{statItem(
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"Agi",
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Player.skills.agility,
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classes.combat,
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classes.cellNone,
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theme.colors.combat,
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Player.exp.agility,
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Player.mults.agility,
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BitNodeMultipliers.AgilityLevelMultiplier,
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)}
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{statItem(
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"Cha",
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Player.skills.charisma,
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classes.cha,
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classes.cellNone,
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theme.colors.cha,
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Player.exp.charisma,
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Player.mults.charisma,
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BitNodeMultipliers.CharismaLevelMultiplier,
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)}
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{Player.skills.intelligence !== 0 &&
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statItem(
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"Int",
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Player.skills.intelligence,
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classes.int,
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classes.cellNone,
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theme.colors.int,
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Player.exp.intelligence,
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1,
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1,
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)}
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{useMemo(
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() => (
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<TableRow>
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<TableCell component="th" scope="row" classes={{ root: classes.cell }}>
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<Typography id="overview-extra-hook-0" classes={{ root: classes.hack }}>
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{/*Hook for player scripts*/}
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</Typography>
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</TableCell>
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<TableCell component="th" scope="row" align="right" classes={{ root: classes.cell }}>
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<Typography id="overview-extra-hook-1" classes={{ root: classes.hack }}>
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{/*Hook for player scripts*/}
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</Typography>
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</TableCell>
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<TableCell component="th" scope="row" align="right" classes={{ root: classes.cell }}>
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<Typography id="overview-extra-hook-2" classes={{ root: classes.hack }}>
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{/*Hook for player scripts*/}
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</Typography>
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</TableCell>
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</TableRow>
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),
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[classes.cell, classes.hack],
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)}
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<Work />
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<Bladeburner />
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</TableBody>
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</Table>
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{useMemo(
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() => (
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<Box sx={{ display: "flex", borderTop: `1px solid ${Settings.theme.welllight}` }}>
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<Box sx={{ display: "flex", flex: 1, justifyContent: "flex-start", alignItems: "center" }}>
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<IconButton aria-label="save game" onClick={save}>
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<Tooltip title={Settings.AutosaveInterval !== 0 ? "Save game" : "Save game (auto-saves are disabled!)"}>
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<SaveIcon color={Settings.AutosaveInterval !== 0 ? "primary" : "error"} />
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</Tooltip>
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</IconButton>
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</Box>
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<Box sx={{ display: "flex", flex: 1, justifyContent: "flex-end", alignItems: "center" }}>
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<IconButton aria-label="kill all scripts" onClick={() => setKillOpen(true)}>
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<Tooltip title="Kill all running scripts">
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<ClearAllIcon color="error" />
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</Tooltip>
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</IconButton>
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</Box>
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</Box>
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),
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[Settings.theme.welllight, save, Settings.AutosaveInterval],
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)}
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<KillScriptsModal open={killOpen} onClose={() => setKillOpen(false)} killScripts={killScripts} />
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</>
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);
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}
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