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bitburner-src/src/PersonObjects/formulas/skill.ts
T

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TypeScript

import { clampNumber } from "../../utils/helpers/clampNumber";
/**
* Given an experience amount and stat multiplier, calculates the
* stat level. Stat-agnostic (same formula for every stat)
*/
export function calculateSkill(exp: number, mult = 1): number {
// Mult can be 0 in BN12 when the player has a very high SF12 level. In this case, the skill level will never change
// from its initial value (1 for most stats, except intelligence).
if (mult === 0) {
return 1;
}
const value = Math.floor(mult * (32 * Math.log(exp + 534.6) - 200));
return clampNumber(value, 1);
}
export function calculateExp(skill: number, mult = 1): number {
const floorSkill = Math.floor(skill);
let value = Math.exp((skill / mult + 200) / 32) - 534.6;
if (skill === floorSkill && Number.isFinite(skill) && Number.isFinite(value)) {
// Check for floating point rounding issues that would cause the inverse
// operation to return the wrong result.
let calcSkill = calculateSkill(value, mult);
let diff = Math.abs(value * Number.EPSILON);
let newValue = value;
while (calcSkill < skill) {
newValue = value + diff;
diff *= 2;
calcSkill = calculateSkill(newValue, mult);
}
value = newValue;
}
return clampNumber(value, 0);
}
export function calculateSkillProgress(exp: number, mult = 1): ISkillProgress {
const currentSkill = calculateSkill(exp, mult);
const nextSkill = currentSkill + 1;
const baseExperience = calculateExp(currentSkill, mult);
const nextExperience = calculateExp(nextSkill, mult);
const normalize = (value: number): number => ((value - baseExperience) * 100) / (nextExperience - baseExperience);
const rawProgress = nextExperience - baseExperience !== 0 ? normalize(exp) : 99.99;
const progress = clampNumber(rawProgress, 0, 100);
const currentExperience = clampNumber(exp - baseExperience, 0);
const remainingExperience = clampNumber(nextExperience - exp, 0);
return {
currentSkill,
nextSkill,
baseExperience,
experience: exp,
nextExperience,
currentExperience,
remainingExperience,
progress,
};
}
export interface ISkillProgress {
currentSkill: number;
nextSkill: number;
baseExperience: number;
experience: number;
nextExperience: number;
currentExperience: number;
remainingExperience: number;
progress: number;
}
export function getEmptySkillProgress(): ISkillProgress {
return {
currentSkill: 0,
nextSkill: 0,
baseExperience: 0,
experience: 0,
nextExperience: 0,
currentExperience: 0,
remainingExperience: 0,
progress: 0,
};
}