Files
bitburner-src/src/Infiltration/ui/Intro.tsx
T
2024-05-10 18:56:24 -07:00

146 lines
4.7 KiB
TypeScript

import { Report } from "@mui/icons-material";
import { Box, Button, Container, Paper, Tooltip, Typography } from "@mui/material";
import React from "react";
import { Location } from "../../Locations/Location";
import { Settings } from "../../Settings/Settings";
import { formatHp, formatNumberNoSuffix } from "../../ui/formatNumber";
import { Player } from "@player";
import { calculateDamageAfterFailingInfiltration } from "../utils";
interface IProps {
Location: Location;
StartingDifficulty: number;
Difficulty: number;
MaxLevel: number;
start: () => void;
cancel: () => void;
}
function arrowPart(color: string, length: number): JSX.Element {
let arrow = "";
if (length <= 0) length = 0;
else if (length > 13) length = 13;
else {
length--;
arrow = ">";
}
return (
<span style={{ color: color }}>
{"=".repeat(length)}
{arrow}
{" ".repeat(13 - arrow.length - length)}
</span>
);
}
function coloredArrow(difficulty: number): JSX.Element {
if (difficulty === 0) {
return (
<span style={{ color: "white" }}>
{">"}
{" ".repeat(38)}
</span>
);
} else {
return (
<>
{arrowPart(Settings.theme.primary, difficulty * 13)}
{arrowPart(Settings.theme.warning, (difficulty - 1) * 13)}
{arrowPart(Settings.theme.error, (difficulty - 2) * 13)}
</>
);
}
}
export function Intro(props: IProps): React.ReactElement {
return (
<Container sx={{ alignItems: "center" }}>
<Paper sx={{ p: 1, mb: 1, display: "grid", justifyItems: "center" }}>
<Typography variant="h4">
Infiltrating <b>{props.Location.name}</b>
</Typography>
<Typography variant="h6">
<b>HP: {`${formatHp(Player.hp.current)} / ${formatHp(Player.hp.max)}`}</b>
</Typography>
<Typography variant="h6">
<b>Lose {formatHp(calculateDamageAfterFailingInfiltration(props.StartingDifficulty))} HP for each failure</b>
</Typography>
<Typography variant="h6">
<b>Maximum Level: </b>
{props.MaxLevel}
</Typography>
<Typography
variant="h6"
sx={{
color:
props.Difficulty > 2
? Settings.theme.error
: props.Difficulty > 1
? Settings.theme.warning
: Settings.theme.primary,
display: "flex",
alignItems: "center",
}}
>
<b>Difficulty:&nbsp;</b>
{formatNumberNoSuffix(props.Difficulty * 33.3333)} / 100
{props.Difficulty > 1.5 && (
<Tooltip
title={
<Typography color="error">
This location is too heavily guarded for your current stats. It is recommended that you try training,
or finding an easier location.
</Typography>
}
>
<Report sx={{ ml: 1 }} />
</Tooltip>
)}
</Typography>
<Typography sx={{ lineHeight: "1em", whiteSpace: "pre" }}>[{coloredArrow(props.Difficulty)}]</Typography>
<Typography
sx={{ lineHeight: "1em", whiteSpace: "pre" }}
>{`▲ ▲ ▲ ▲`}</Typography>
<Typography
sx={{ lineHeight: "1em", whiteSpace: "pre" }}
>{` Trivial Normal Hard Impossible`}</Typography>
</Paper>
<Paper sx={{ p: 1, display: "grid", justifyItems: "center" }}>
<Typography sx={{ width: "75%", textAlign: "center" }}>
<b>Infiltration</b> is a series of short minigames that get progressively harder. You take damage for failing
them. Reaching the maximum level rewards you with intel that you can trade for money or reputation.
<br />
<br />
<b>Gameplay:</b>
</Typography>
<ul>
<Typography>
<li>
The minigames you play are randomly selected.
<br />
It might take you a few tries to get used to them.
</li>
<li>No game requires use of the mouse.</li>
<li>
<b>Spacebar</b> is the default action/confirm button.
</li>
<li>
The <b>arrow keys</b> and <b>WASD</b> can be used interchangeably.
</li>
<li>Sometimes the rest of the keyboard is used.</li>
</Typography>
</ul>
<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr", width: "100%" }}>
<Button onClick={props.start}>Start</Button>
<Button onClick={props.cancel}>Cancel</Button>
</Box>
</Paper>
</Container>
);
}