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Coding Contracts
Coding Contracts are a mechanic that lets players earn rewards in exchange for solving programming problems.
Coding Contracts are files with the .cct extension.
They can be accessed through the Terminal or through Scripts using the Coding Contract API.
Each contract has a limited number of attempts. If you provide the wrong answer too many times and exceed the number of attempts, the contract will self destruct (delete itself).
Coding Contracts are randomly generated and spawn over time. Initially, you'll only see a small range of the easier contracts, but as you progress further through the game more challenging ones will unlock. They can appear on any server (including your home computer), except for your purchased servers.
Running in Terminal
To run a Coding Contract in the Terminal, simply use the run command:
$ run some-contract.cct
Doing this will bring up a popup. The popup will display the contract's problem, the number of attempts remaining, and an area to provide an answer.
Interacting through Scripts
See the Coding Contract API. Interacting with Coding Contracts via the Terminal can be tedious the more contracts you solve. Consider using the APIs to automate various aspects of your solution. For example, some contracts have long solutions while others have even longer solutions. You might want to use the APIs to automate the process of submitting your solution rather than copy and paste a long solution into an answer box. The APIs can also be used to find out useful information about a contract including the number of attempts you have left, the type of contract and its difficulty. It can also be used to test your algorithm for a specific contract type by spawning dummy contracts.
However, using the APIs comes at a cost. Like most functions in other APIs, almost all of the functions in the APIs have a RAM cost.
Depending on which function you use, the initial RAM on your home server might not be enough to allow you to use various API functions. Plan on upgrading the RAM on your home server if you want to use the APIs.
The getContractTypes function is free, and returns a list of all of the contract types currently in the game.
Submitting Solutions
Different contract problem types will require different types of solutions. Some may be numbers, others may be strings or arrays. If a contract asks for a specific solution format, then use that. Otherwise, follow these rules when submitting solutions:
- String-type solutions should not have quotation marks surrounding the string (unless specifically asked for). Only quotation marks that are part of the actual string solution should be included.
- Array-type solutions should be submitted with each element in the array separated by commas.
Brackets are optional.
For example, both of the following are valid solution formats:
1,2,3[1,2,3]
- If the solution is a multidimensional array, then all arrays that are not the outer-most array DO require the brackets.
For example, an array of arrays can be submitted as one of the following:
[1,2],[3,4][[1,2],[3,4]]
Numeric solutions should be submitted normally, as expected
Rewards
There are currently four possible rewards for solving a Coding Contract:
- Faction Reputation for a specific Faction
- Faction Reputation for all Factions that you are a member of
- Company Reputation for a specific Company
- Money
The amount of the reward varies based on the difficulty of the problem posed by the Coding Contract.
Notes
- The
scpCLI command and thens.scpAPI do not work on Coding Contracts.