mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-17 23:08:36 +02:00
140 lines
6.0 KiB
TypeScript
140 lines
6.0 KiB
TypeScript
import React, { useState, useEffect } from "react";
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import { formatNumber } from "../../../utils/StringHelperFunctions";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { GangMemberUpgrades } from "../GangMemberUpgrades";
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import { GangMemberUpgrade } from "../GangMemberUpgrade";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { Money } from "../../ui/React/Money";
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import { removePopup } from "../../ui/React/createPopup";
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interface IPanelProps {
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member: any;
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gang: any;
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player: IPlayer;
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}
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function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
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const setRerender = useState(false)[1];
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// Upgrade buttons. Only show upgrades that can be afforded
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const weaponUpgrades: GangMemberUpgrade[] = [];
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const armorUpgrades: GangMemberUpgrade[] = [];
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const vehicleUpgrades: GangMemberUpgrade[] = [];
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const rootkitUpgrades: GangMemberUpgrade[] = [];
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const augUpgrades: GangMemberUpgrade[] = [];
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for (const upgName in GangMemberUpgrades) {
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if (GangMemberUpgrades.hasOwnProperty(upgName)) {
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const upg = GangMemberUpgrades[upgName];
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if (props.player.money.lt(props.gang.getUpgradeCost(upg))) continue;
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if (props.member.upgrades.includes(upgName) || props.member.augmentations.includes(upgName)) continue;
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switch (upg.type) {
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case "w":
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weaponUpgrades.push(upg);
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break;
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case "a":
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armorUpgrades.push(upg);
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break;
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case "v":
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vehicleUpgrades.push(upg);
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break;
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case "r":
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rootkitUpgrades.push(upg);
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break;
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case "g":
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augUpgrades.push(upg);
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break;
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default:
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console.error(`ERROR: Invalid Gang Member Upgrade Type: ${upg.type}`);
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}
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}
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}
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function purchased(name: string): React.ReactElement {
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const upg = GangMemberUpgrades[name]
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return (<div key={name} className="gang-owned-upgrade tooltip">
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{upg.name}
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<span className="tooltiptext" dangerouslySetInnerHTML={{__html: upg.desc}} />
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</div>);
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}
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function upgradeButton(upg: GangMemberUpgrade, left = false): React.ReactElement {
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function onClick(): void {
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props.member.buyUpgrade(upg, props.player, props.gang);
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setRerender(old => !old);
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}
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return (<a key={upg.name} className="a-link-button tooltip" style={{margin:"2px", padding:"2px", display:"block", fontSize:"11px"}} onClick={onClick}>
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{upg.name} - {Money(props.gang.getUpgradeCost(upg))}
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<span className={left?"tooltiptextleft":"tooltiptext"} dangerouslySetInnerHTML={{__html: upg.desc}} />
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</a>);
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}
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return (<div style={{border: '1px solid white'}}>
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<h1>{props.member.name}({props.member.task})</h1>
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<pre style={{fontSize:"14px", display: "inline-block", width:"20%"}}>
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Hack: {props.member.hack} (x{formatNumber(props.member.hack_mult * props.member.hack_asc_mult, 2)})<br />
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Str: {props.member.str} (x{formatNumber(props.member.str_mult * props.member.str_asc_mult, 2)})<br />
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Def: {props.member.def} (x{formatNumber(props.member.def_mult * props.member.def_asc_mult, 2)})<br />
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Dex: {props.member.dex} (x{formatNumber(props.member.dex_mult * props.member.dex_asc_mult, 2)})<br />
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Agi: {props.member.agi} (x{formatNumber(props.member.agi_mult * props.member.agi_asc_mult, 2)})<br />
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Cha: {props.member.cha} (x{formatNumber(props.member.cha_mult * props.member.cha_asc_mult, 2)})
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</pre>
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<div className="gang-owned-upgrades-div">
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Purchased Upgrades: {props.member.upgrades.map((upg: any) => purchased(upg))}
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{props.member.augmentations.map((upg: any) => purchased(upg))}
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</div>
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<div style={{width: "20%", display: "inline-block"}}>
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<h2>Weapons</h2>
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{weaponUpgrades.map(upg => upgradeButton(upg))}
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</div>
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<div style={{width: "20%", display: "inline-block"}}>
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<h2>Armor</h2>
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{armorUpgrades.map(upg => upgradeButton(upg))}
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</div>
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<div style={{width: "20%", display: "inline-block"}}>
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<h2>Vehicles</h2>
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{vehicleUpgrades.map(upg => upgradeButton(upg))}
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</div>
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<div style={{width: "20%", display: "inline-block"}}>
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<h2>Rootkits</h2>
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{rootkitUpgrades.map(upg => upgradeButton(upg, true))}
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</div>
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<div style={{width: "20%", display: "inline-block"}}>
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<h2>Augmentations</h2>
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{augUpgrades.map(upg => upgradeButton(upg, true))}
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</div>
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</div>);
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}
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interface IProps {
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gang: any;
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player: IPlayer;
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popupId: string;
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}
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export function GangMemberUpgradePopup(props: IProps): React.ReactElement {
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const setRerender = useState(false)[1];
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const [filter, setFilter] = useState("");
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function closePopup(): void {
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removePopup(props.popupId);
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}
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useEffect(() => {
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window.addEventListener('keydown', closePopup);
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const id = setInterval(() => setRerender(old => !old), 1000);
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return () => {
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clearInterval(id);
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window.removeEventListener('keydown', closePopup);
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}
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}, []);
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return (<>
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<input className="text-input" value={filter} placeholder="Filter gang member" onChange={event => setFilter(event.target.value)} />
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<p className="tooltip" style={{marginLeft: '6px', display: 'inline-block'}}>
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Discount: -{numeralWrapper.formatPercentage(1 - 1 / props.gang.getDiscount())}
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<span className="tooltiptext">You get a discount on equipment and upgrades based on your gang's respect and power. More respect and power leads to more discounts.</span>
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</p>
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{props.gang.members.map((member: any) => <GangMemberUpgradePanel key={member.name} player={props.player} gang={props.gang} member={member} />)}
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</>);
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}
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