Files
bitburner-src/test/jest/Utilities.ts

141 lines
5.1 KiB
TypeScript

import { WorkerScript } from "../../src/Netscript/WorkerScript";
import { NetscriptFunctions, type NSFull } from "../../src/NetscriptFunctions";
import type { ScriptFilePath } from "../../src/Paths/ScriptFilePath";
import { PlayerObject } from "../../src/PersonObjects/Player/PlayerObject";
import { Player, setPlayer } from "../../src/Player";
import { RunningScript } from "../../src/Script/RunningScript";
import { GetServerOrThrow, prestigeAllServers } from "../../src/Server/AllServers";
import { SpecialServers } from "../../src/Server/data/SpecialServers";
import { initSourceFiles } from "../../src/SourceFile/SourceFiles";
import { FormatsNeedToChange } from "../../src/ui/formatNumber";
import { Router } from "../../src/ui/GameRoot";
import { config } from "../../src/NetscriptJSEvaluator";
import type { NetscriptContext } from "../../src/Netscript/APIWrapper";
import { purchaseServer } from "../../src/Server/ServerPurchases";
import { purchaseHacknet } from "../../src/Hacknet/HacknetHelpers";
import { initForeignServers } from "../../src/Server/ServerHelpers";
import { generateNextPid } from "../../src/Netscript/Pid";
import { initBitNodeMultipliers } from "../../src/BitNode/BitNode";
import { resetGoPromises } from "../../src/Go/boardAnalysis/goAI";
import { enterBitNode } from "../../src/RedPill";
import { getDefaultBitNodeOptions } from "../../src/BitNode/BitNodeUtils";
declare const importActual: (typeof config)["doImport"];
export function fixDoImportIssue() {
// Replace Blob/ObjectURL functions, because they don't work natively in Jest
global.Blob = class extends Blob {
code: string;
constructor(blobParts?: BlobPart[], __options?: BlobPropertyBag) {
super();
this.code = String((blobParts ?? [])[0]);
}
};
global.URL.revokeObjectURL = function () {};
// Critical: We have to overwrite this, otherwise we get Jest's hooked
// implementation, which will not work without passing special flags to Node,
// and tends to crash even if you do.
config.doImport = importActual;
global.URL.createObjectURL = function (blob) {
return "data:text/javascript," + encodeURIComponent((blob as unknown as { code: string }).code);
};
}
export function initGameEnvironment() {
// We need to patch this function. Some APIs call it, but it only works properly after the main UI is loaded.
Router.toPage = () => {};
/**
* In src\ui\formatNumber.ts, there are some variables that need to be initialized before other functions can be
* called. We have to call FormatsNeedToChange.emit() to initialize those variables.
*/
FormatsNeedToChange.emit();
initSourceFiles();
}
export function setupBasicTestingEnvironment(
{ purchaseHacknetServer, purchasePServer } = { purchasePServer: false, purchaseHacknetServer: false },
): void {
// We need to delete all servers before calling initForeignServers.
prestigeAllServers();
setPlayer(new PlayerObject());
// Basic steps of initializing a new save file. These are the steps that we do in Engine.load() when there is no save
// data.
initBitNodeMultipliers();
Player.init();
initForeignServers(Player.getHomeComputer());
Player.reapplyAllAugmentations();
resetGoPromises();
// Grant SF4 for conveniently using Singularity APIs in tests.
Player.sourceFiles.set(4, 3);
// Simulate bitflume. This step is very important. It ensures all global states (e.g., Factions, Companies, BN mults)
// are reset.
enterBitNode(true, Player.bitNodeN, 1, getDefaultBitNodeOptions());
// Get some money.
Player.money = 1e15;
if (purchasePServer) {
purchaseServer("test-server-1", 2);
}
if (purchaseHacknetServer) {
Player.sourceFiles.set(9, 3);
purchaseHacknet();
}
}
export function getWorkerScriptAndNS(hostname: string = SpecialServers.Home): {
ws: WorkerScript;
ns: NSFull;
} {
const home = GetServerOrThrow(hostname);
home.maxRam = 1024;
const filePath = "test.js" as ScriptFilePath;
home.writeToScriptFile(filePath, "");
const script = home.scripts.get(filePath);
if (!script) {
throw new Error("Invalid script");
}
const runningScript = new RunningScript(script, 1024);
const workerScript = new WorkerScript(runningScript, generateNextPid(), NetscriptFunctions);
const ns = workerScript.env.vars;
if (!ns) {
throw new Error("Invalid NS instance");
}
return {
ws: workerScript,
ns,
};
}
export function getNS(hostname: string = SpecialServers.Home): NSFull {
return getWorkerScriptAndNS(hostname).ns;
}
export function getMockedNetscriptContext(
workerScriptLogFunction: (func: string, txt: () => string) => void = () => {},
): NetscriptContext {
return {
function: "",
functionPath: "",
workerScript: {
log: workerScriptLogFunction,
scriptRef: {
dependencies: [],
},
} as unknown as WorkerScript,
};
}
// WIP: Improve this function to get a better stack trace or use jest-expect-message
export function expectWithMessage(actual: unknown, expected: unknown, customMessage: string) {
try {
expect(actual).toStrictEqual(expected);
} catch (error) {
throw new Error(customMessage, { cause: error });
}
}