import { Player } from "../Player"; import { sanitizeExploits } from "./Exploit"; export function applyExploit(): void { if (Player.exploits && Player.exploits.length === 0) { return; } Player.exploits = sanitizeExploits(Player.exploits); const inc = Math.pow(1.001, Player.exploits.length); const dec = Math.pow(0.999, Player.exploits.length); Player.mults.hacking_chance *= inc; Player.mults.hacking_speed *= inc; Player.mults.hacking_money *= inc; Player.mults.hacking_grow *= inc; Player.mults.hacking *= inc; Player.mults.strength *= inc; Player.mults.defense *= inc; Player.mults.dexterity *= inc; Player.mults.agility *= inc; Player.mults.charisma *= inc; Player.mults.hacking_exp *= inc; Player.mults.strength_exp *= inc; Player.mults.defense_exp *= inc; Player.mults.dexterity_exp *= inc; Player.mults.agility_exp *= inc; Player.mults.charisma_exp *= inc; Player.mults.company_rep *= inc; Player.mults.faction_rep *= inc; Player.mults.crime_money *= inc; Player.mults.crime_success *= inc; Player.mults.hacknet_node_money *= inc; Player.mults.hacknet_node_purchase_cost *= dec; Player.mults.hacknet_node_ram_cost *= dec; Player.mults.hacknet_node_core_cost *= dec; Player.mults.hacknet_node_level_cost *= dec; Player.mults.work_money *= inc; }