/**
* React Component for the Hacknet Node UI.
* This Component displays the panel for a single Hacknet Node
*/
import React from "react";
import { HacknetServerConstants } from "../data/Constants";
import {
getMaxNumberLevelUpgrades,
getMaxNumberRamUpgrades,
getMaxNumberCoreUpgrades,
getMaxNumberCacheUpgrades,
purchaseLevelUpgrade,
purchaseRamUpgrade,
purchaseCoreUpgrade,
purchaseCacheUpgrade,
updateHashManagerCapacity,
} from "../HacknetHelpers";
import { Player } from "@player";
import { HacknetServer } from "../HacknetServer";
import { Money } from "../../ui/React/Money";
import { Hashes } from "../../ui/React/Hashes";
import { HashRate } from "../../ui/React/HashRate";
import Typography from "@mui/material/Typography";
import Grid from "@mui/material/Grid";
import Paper from "@mui/material/Paper";
import Button from "@mui/material/Button";
import { TableCell } from "../../ui/React/Table";
import TableBody from "@mui/material/TableBody";
import Table from "@mui/material/Table";
import TableRow from "@mui/material/TableRow";
import { formatRam } from "../../ui/formatNumber";
import { calculateHashGainRate } from "../formulas/HacknetServers";
import Tooltip from "@mui/material/Tooltip";
interface IProps {
node: HacknetServer;
purchaseMultiplier: number | string;
rerender: () => void;
}
export function HacknetServerElem(props: IProps): React.ReactElement {
const node = props.node;
const purchaseMult = props.purchaseMultiplier;
const rerender = props.rerender;
// Upgrade Level Button
let upgradeLevelButton;
if (node.level >= HacknetServerConstants.MaxLevel) {
upgradeLevelButton = ;
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
multiplier = getMaxNumberLevelUpgrades(node, HacknetServerConstants.MaxLevel);
} else {
const levelsToMax = HacknetServerConstants.MaxLevel - node.level;
multiplier = Math.min(levelsToMax, purchaseMult as number);
}
const base_increase =
calculateHashGainRate(node.level + multiplier, 0, node.maxRam, node.cores, Player.mults.hacknet_node_money) -
calculateHashGainRate(node.level, 0, node.maxRam, node.cores, Player.mults.hacknet_node_money);
const modded_increase = (base_increase * (node.maxRam - node.ramUsed)) / node.maxRam;
const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, Player.mults.hacknet_node_level_cost);
upgradeLevelButton = (
+ (effective increase, taking current RAM usage into account)
+{" "}
(base increase, attained when no script is running)
}
>
);
}
function upgradeLevelOnClick(): void {
let numUpgrades = purchaseMult;
if (purchaseMult === "MAX") {
numUpgrades = getMaxNumberLevelUpgrades(node, HacknetServerConstants.MaxLevel);
}
purchaseLevelUpgrade(node, numUpgrades as number);
rerender();
}
function upgradeRamOnClick(): void {
let numUpgrades = purchaseMult;
if (purchaseMult === "MAX") {
numUpgrades = getMaxNumberRamUpgrades(node, HacknetServerConstants.MaxRam);
}
purchaseRamUpgrade(node, numUpgrades as number);
rerender();
}
// Upgrade RAM Button
let upgradeRamButton;
if (node.maxRam >= HacknetServerConstants.MaxRam) {
upgradeRamButton = ;
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
multiplier = getMaxNumberRamUpgrades(node, HacknetServerConstants.MaxRam);
} else {
const levelsToMax = Math.round(Math.log2(HacknetServerConstants.MaxRam / node.maxRam));
multiplier = Math.min(levelsToMax, purchaseMult as number);
}
const base_increase =
calculateHashGainRate(
node.level,
0,
node.maxRam * Math.pow(2, multiplier),
node.cores,
Player.mults.hacknet_node_money,
) - calculateHashGainRate(node.level, 0, node.maxRam, node.cores, Player.mults.hacknet_node_money);
const modded_increase =
calculateHashGainRate(
node.level,
node.ramUsed,
node.maxRam * Math.pow(2, multiplier),
node.cores,
Player.mults.hacknet_node_money,
) - calculateHashGainRate(node.level, node.ramUsed, node.maxRam, node.cores, Player.mults.hacknet_node_money);
const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, Player.mults.hacknet_node_ram_cost);
upgradeRamButton = (
+ (effective increase, taking current RAM usage into account)
+{" "}
(base increase, attained when no script is running)
}
>
);
}
function upgradeCoresOnClick(): void {
let numUpgrades = purchaseMult;
if (purchaseMult === "MAX") {
numUpgrades = getMaxNumberCoreUpgrades(node, HacknetServerConstants.MaxCores);
}
purchaseCoreUpgrade(node, numUpgrades as number);
rerender();
}
// Upgrade Cores Button
let upgradeCoresButton;
if (node.cores >= HacknetServerConstants.MaxCores) {
upgradeCoresButton = ;
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
multiplier = getMaxNumberCoreUpgrades(node, HacknetServerConstants.MaxCores);
} else {
const levelsToMax = HacknetServerConstants.MaxCores - node.cores;
multiplier = Math.min(levelsToMax, purchaseMult as number);
}
const base_increase =
calculateHashGainRate(node.level, 0, node.maxRam, node.cores + multiplier, Player.mults.hacknet_node_money) -
calculateHashGainRate(node.level, 0, node.maxRam, node.cores, Player.mults.hacknet_node_money);
const modded_increase = (base_increase * (node.maxRam - node.ramUsed)) / node.maxRam;
const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, Player.mults.hacknet_node_core_cost);
upgradeCoresButton = (
+ (effective increase, taking current RAM usage into account)
+{" "}
(base increase, attained when no script is running)
}
>
);
}
// Upgrade Cache button
let upgradeCacheButton;
if (node.cache >= HacknetServerConstants.MaxCache) {
upgradeCacheButton = ;
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
multiplier = getMaxNumberCacheUpgrades(node, HacknetServerConstants.MaxCache);
} else {
const levelsToMax = HacknetServerConstants.MaxCache - node.cache;
multiplier = Math.min(levelsToMax, purchaseMult as number);
}
const increase = 32 * Math.pow(2, node.cache + multiplier) - node.hashCapacity;
const upgradeCacheCost = node.calculateCacheUpgradeCost(multiplier);
upgradeCacheButton = (
+ hashes
}
>
);
}
function upgradeCacheOnClick(): void {
let numUpgrades = purchaseMult;
if (purchaseMult === "MAX") {
numUpgrades = getMaxNumberCacheUpgrades(node, HacknetServerConstants.MaxCache);
}
purchaseCacheUpgrade(node, numUpgrades as number);
rerender();
updateHashManagerCapacity();
}
return (
{node.hostname}Production: hashes produced by this server since last augment
installation.
current production rate.
{" "}
max production rate. (achieved when 100% RAM is allocated to it)
{formatRam(node.ramUsed)} / {formatRam(node.maxRam)} (
{Math.round((100 * node.ramUsed) / node.maxRam)}%) RAM allocated to script.
{formatRam(node.maxRam - node.ramUsed)} / {formatRam(node.maxRam)} (
{Math.round((100 * (node.maxRam - node.ramUsed)) / node.maxRam)}%) RAM allocated to hash production.
}
>
()
Hash Capacity:Level:{node.level}{upgradeLevelButton}RAM:{formatRam(node.maxRam)}{upgradeRamButton}Cores:{node.cores}{upgradeCoresButton}Cache Level:{node.cache}{upgradeCacheButton}