import { canAccessBitNodeFeature } from "../../BitNode/BitNodeUtils"; import { Bladeburner } from "../../Bladeburner/Bladeburner"; import { AugmentationName } from "@enums"; import type { PlayerObject } from "./PlayerObject"; export function canAccessBladeburner(this: PlayerObject): boolean { return (canAccessBitNodeFeature(6) || canAccessBitNodeFeature(7)) && !this.bitNodeOptions.disableBladeburner; } export function startBladeburner(this: PlayerObject): void { this.bladeburner = new Bladeburner(); this.bladeburner.init(); // Give Blades Simulacrum if you have unlocked it if (this.activeSourceFileLvl(7) >= 3) { this.augmentations.push({ name: AugmentationName.BladesSimulacrum, level: 1, }); } }