export enum BladeburnerActionType { General = "General", Contract = "Contracts", Operation = "Operations", BlackOp = "Black Operations", } export enum BladeburnerGeneralActionName { Training = "Training", FieldAnalysis = "Field Analysis", Recruitment = "Recruitment", Diplomacy = "Diplomacy", HyperbolicRegen = "Hyperbolic Regeneration Chamber", InciteViolence = "Incite Violence", } export enum BladeburnerContractName { Tracking = "Tracking", BountyHunter = "Bounty Hunter", Retirement = "Retirement", } export enum BladeburnerOperationName { Investigation = "Investigation", Undercover = "Undercover Operation", Sting = "Sting Operation", Raid = "Raid", StealthRetirement = "Stealth Retirement Operation", Assassination = "Assassination", } export enum BladeburnerBlackOpName { OperationTyphoon = "Operation Typhoon", OperationZero = "Operation Zero", OperationX = "Operation X", OperationTitan = "Operation Titan", OperationAres = "Operation Ares", OperationArchangel = "Operation Archangel", OperationJuggernaut = "Operation Juggernaut", OperationRedDragon = "Operation Red Dragon", OperationK = "Operation K", OperationDeckard = "Operation Deckard", OperationTyrell = "Operation Tyrell", OperationWallace = "Operation Wallace", OperationShoulderOfOrion = "Operation Shoulder of Orion", OperationHyron = "Operation Hyron", OperationMorpheus = "Operation Morpheus", OperationIonStorm = "Operation Ion Storm", OperationAnnihilus = "Operation Annihilus", OperationUltron = "Operation Ultron", OperationCenturion = "Operation Centurion", OperationVindictus = "Operation Vindictus", OperationDaedalus = "Operation Daedalus", } export enum BladeburnerSkillName { BladesIntuition = "Blade's Intuition", Cloak = "Cloak", ShortCircuit = "Short-Circuit", DigitalObserver = "Digital Observer", Tracer = "Tracer", Overclock = "Overclock", Reaper = "Reaper", EvasiveSystem = "Evasive System", Datamancer = "Datamancer", CybersEdge = "Cyber's Edge", HandsOfMidas = "Hands of Midas", Hyperdrive = "Hyperdrive", } export enum BladeburnerMultName { SuccessChanceAll = "Total Success Chance", SuccessChanceStealth = "Stealth Success Chance", SuccessChanceKill = "Retirement Success Chance", SuccessChanceContract = "Contract Success Chance", SuccessChanceOperation = "Operation Success Chance", SuccessChanceEstimate = "Synthoid Data Estimate", ActionTime = "Action Time", EffStr = "Effective Strength", EffDef = "Effective Defense", EffDex = "Effective Dexterity", EffAgi = "Effective Agility", EffCha = "Effective Charisma", Stamina = "Stamina", Money = "Contract Money", ExpGain = "Experience Gain", }