import {Player} from "./Player"; import {Bladeburner} from "./Bladeburner"; import {makeRuntimeRejectMsg} from "./NetscriptEvaluator"; function unknownBladeburnerActionErrorMessage(functionName, actionType, actionName) { return `ERROR: bladeburner.${functionName}() failed due to an invalid action specified. ` + `Type: ${actionType}, Name: ${actionName}. Note that for contracts and operations, the ` + `name of the operation is case-sensitive.`; } function unknownBladeburnerExceptionMessage(functionName, err) { return `Bladeburner.${functionName}() failed with exception: ` + err; } function checkBladeburnerAccess(workerScript, functionName) { const accessDenied = `${functionName}() failed because you do not` + " currently have access to the Bladeburner API. This is either" + " because you are not currently employed at the Bladeburner division" + " or because you do not have Source-File 7"; const hasAccess = Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || Player.sourceFiles.some(a=>{return a.n === 7})); if(!hasAccess) { throw makeRuntimeRejectMsg(workerScript, accessDenied); } } export {unknownBladeburnerActionErrorMessage, unknownBladeburnerExceptionMessage, checkBladeburnerAccess};