/**
* Root React Component for displaying a faction's "Purchase Augmentations" page
*/
import React, { useState } from "react";
import { PurchaseableAugmentation } from "./PurchaseableAugmentation";
import { Augmentations } from "../../Augmentation/Augmentations";
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
import { Faction } from "../Faction";
import { PurchaseAugmentationsOrderSetting } from "../../Settings/SettingEnums";
import { Settings } from "../../Settings/Settings";
import { hasAugmentationPrereqs } from "../FactionHelpers";
import { use } from "../../ui/Context";
import { Reputation } from "../../ui/React/Reputation";
import { Favor } from "../../ui/React/Favor";
import { numeralWrapper } from "../../ui/numeralFormat";
import Box from "@mui/material/Box";
import Button from "@mui/material/Button";
import Typography from "@mui/material/Typography";
import Tooltip from "@mui/material/Tooltip";
import TableBody from "@mui/material/TableBody";
import Table from "@mui/material/Table";
import { CONSTANTS } from "../../Constants";
type IProps = {
faction: Faction;
routeToMainPage: () => void;
};
export function AugmentationsPage(props: IProps): React.ReactElement {
const player = use.Player();
// Flag for whether the player has a gang with this faction
const isPlayersGang = player.inGang() && player.getGangName() === props.faction.name;
const setRerender = useState(false)[1];
function rerender(): void {
setRerender((old) => !old);
}
function getAugs(): string[] {
if (isPlayersGang) {
let augs = Object.values(Augmentations);
// Remove blacklisted augs.
const blacklist = [AugmentationNames.NeuroFluxGovernor, AugmentationNames.TheRedPill];
augs = augs.filter((a) => !blacklist.includes(a.name));
// Remove special augs.
augs = augs.filter((a) => !a.isSpecial);
// Remove faction-unique augs outside BN2. (But keep the one for this faction.)
if (player.bitNodeN !== 2) {
augs = augs.filter((a) => a.factions.length > 1 || props.faction.augmentations.includes(a.name));
}
return augs.map((a) => a.name);
} else {
return props.faction.augmentations.slice();
}
}
function getAugsSorted(): string[] {
switch (Settings.PurchaseAugmentationsOrder) {
case PurchaseAugmentationsOrderSetting.Cost: {
return getAugsSortedByCost();
}
case PurchaseAugmentationsOrderSetting.Reputation: {
return getAugsSortedByReputation();
}
case PurchaseAugmentationsOrderSetting.Purchasable: {
return getAugsSortedByPurchasable();
}
default:
return getAugsSortedByDefault();
}
}
function getAugsSortedByCost(): string[] {
const augs = getAugs();
augs.sort((augName1, augName2) => {
const aug1 = Augmentations[augName1],
aug2 = Augmentations[augName2];
if (aug1 == null || aug2 == null) {
throw new Error("Invalid Augmentation Names");
}
return aug1.baseCost - aug2.baseCost;
});
return augs;
}
function getAugsSortedByPurchasable(): string[] {
const augs = getAugs();
function canBuy(augName: string): boolean {
const aug = Augmentations[augName];
const repCost = aug.baseRepRequirement * props.faction.getInfo().augmentationRepRequirementMult;
const hasReq = props.faction.playerReputation >= repCost;
const hasRep = hasAugmentationPrereqs(aug);
const hasCost = aug.baseCost !== 0 && player.money > aug.baseCost * props.faction.getInfo().augmentationPriceMult;
return hasCost && hasReq && hasRep;
}
const buy = augs.filter(canBuy).sort((augName1, augName2) => {
const aug1 = Augmentations[augName1],
aug2 = Augmentations[augName2];
if (aug1 == null || aug2 == null) {
throw new Error("Invalid Augmentation Names");
}
return aug1.baseCost - aug2.baseCost;
});
const cantBuy = augs
.filter((aug) => !canBuy(aug))
.sort((augName1, augName2) => {
const aug1 = Augmentations[augName1],
aug2 = Augmentations[augName2];
if (aug1 == null || aug2 == null) {
throw new Error("Invalid Augmentation Names");
}
return aug1.baseRepRequirement - aug2.baseRepRequirement;
});
return buy.concat(cantBuy);
}
function getAugsSortedByReputation(): string[] {
const augs = getAugs();
augs.sort((augName1, augName2) => {
const aug1 = Augmentations[augName1],
aug2 = Augmentations[augName2];
if (aug1 == null || aug2 == null) {
throw new Error("Invalid Augmentation Names");
}
return aug1.baseRepRequirement - aug2.baseRepRequirement;
});
return augs;
}
function getAugsSortedByDefault(): string[] {
return getAugs();
}
function switchSortOrder(newOrder: PurchaseAugmentationsOrderSetting): void {
Settings.PurchaseAugmentationsOrder = newOrder;
rerender();
}
const augs = getAugsSorted();
const purchasable = augs.filter(
(aug: string) =>
aug === AugmentationNames.NeuroFluxGovernor ||
(!player.augmentations.some((a) => a.name === aug) && !player.queuedAugmentations.some((a) => a.name === aug)),
);
const purchaseableAugmentation = (aug: string, owned = false): React.ReactNode => {
return (
Reputation: