import { Bladeburner } from "../../Bladeburner/Bladeburner"; import type { PlayerObject } from "./PlayerObject"; export function canAccessBladeburner(this: PlayerObject): boolean { return this.bitNodeN === 6 || this.bitNodeN === 7 || this.sourceFileLvl(6) > 0 || this.sourceFileLvl(7) > 0; } export function startBladeburner(this: PlayerObject): void { this.bladeburner = new Bladeburner(); }