/**
* React Subcomponent for displaying a location's UI, when that location is a Travel Agency
*
* TThis subcomponent renders all of the buttons for traveling to different cities
*/
import React, { useState, useEffect } from "react";
import { CityName } from "../data/CityNames";
import { TravelConfirmationModal } from "./TravelConfirmationModal";
import { CONSTANTS } from "../../Constants";
import { Player } from "../../Player";
import { Router } from "../../ui/GameRoot";
import { Settings } from "../../Settings/Settings";
import { Money } from "../../ui/React/Money";
import { WorldMap } from "../../ui/React/WorldMap";
import { dialogBoxCreate } from "../../ui/React/DialogBox";
import Typography from "@mui/material/Typography";
import Box from "@mui/material/Box";
import Button from "@mui/material/Button";
function travel(to: CityName): void {
const cost = CONSTANTS.TravelCost;
if (!Player.canAfford(cost)) {
return;
}
Player.loseMoney(cost, "other");
Player.travel(to);
dialogBoxCreate(`You are now in ${to}!`);
Router.toCity();
}
export function TravelAgencyRoot(): React.ReactElement {
const setRerender = useState(false)[1];
const [open, setOpen] = useState(false);
const [destination, setDestination] = useState(CityName.Sector12);
function rerender(): void {
setRerender((o) => !o);
}
useEffect(() => {
const id = setInterval(rerender, 1000);
return () => clearInterval(id);
}, []);
function startTravel(city: CityName): void {
const cost = CONSTANTS.TravelCost;
if (!Player.canAfford(cost)) {
return;
}
if (Settings.SuppressTravelConfirmation) {
travel(city);
return;
}
setOpen(true);
setDestination(city);
}
return (
<>
Travel Agency
From here, you can travel to any other city! A ticket costs{" "}
.
{Settings.DisableASCIIArt ? (
<>
{Object.values(CityName)
.filter((city: string) => city != Player.city)
.map((city: string) => {
const match = Object.entries(CityName).find((entry) => entry[1] === city);
if (match === undefined) throw new Error(`could not find key for city '${city}'`);
return (
);
})}
>
) : (
startTravel(city)} />
)}
travel(destination)}
open={open}
onClose={() => setOpen(false)}
/>
>
);
}