/**
* React component for displaying all of the player's purchased (but not installed)
* Augmentations on the Augmentations UI.
*/
import { List, ListItemText, Paper, Tooltip, Typography } from "@mui/material";
import * as React from "react";
import { Player } from "../../Player";
import { Augmentations } from "../Augmentations";
import { AugmentationNames } from "../data/AugmentationNames";
export function PurchasedAugmentations(): React.ReactElement {
const augs: React.ReactElement[] = [];
// Only render the last NeuroFlux (there are no findLastIndex btw)
let nfgIndex = -1;
for (let i = Player.queuedAugmentations.length - 1; i >= 0; i--) {
if (Player.queuedAugmentations[i].name === AugmentationNames.NeuroFluxGovernor) {
nfgIndex = i;
break;
}
}
for (let i = 0; i < Player.queuedAugmentations.length; i++) {
const ownedAug = Player.queuedAugmentations[i];
let displayName = ownedAug.name;
if (ownedAug.name === AugmentationNames.NeuroFluxGovernor && i !== nfgIndex) continue;
const aug = Augmentations[ownedAug.name];
let level = null;
if (ownedAug.name === AugmentationNames.NeuroFluxGovernor) {
level = ownedAug.level;
displayName += ` - Level ${level}`;
}
augs.push(
{(() => {
const info = typeof aug.info === "string" ? {aug.info} : aug.info;
const tooltip = (
<>
{info}
{aug.stats}
>
);
return tooltip;
})()}
}
enterNextDelay={500}
key={displayName}
>
,
);
}
return (
{augs}
);
}