export enum ToastVariant { SUCCESS = "success", WARNING = "warning", ERROR = "error", INFO = "info", } /** * The full-screen page the player is currently be on. * These are "simple" pages that don't require any extra parameters to * transition to. You can use setPage() with these. */ export enum SimplePage { ActiveScripts = "Active Scripts", RecentlyKilledScripts = "Recently Killed Scripts", RecentErrors = "Recent Errors", Augmentations = "Augmentations", Bladeburner = "Bladeburner", City = "City", Corporation = "Corporation", CreateProgram = "Create Program", DarkNet = "Dark Net", DevMenu = "Dev", Factions = "Factions", Gang = "Gang", Go = "IPvGO Subnet", Hacknet = "Hacknet", Infiltration = "Infiltration", Milestones = "Milestones", Grafting = "Grafting", Sleeves = "Sleeves", Stats = "Stats", StockMarket = "Stock Market", Terminal = "Terminal", Travel = "Travel", Job = "Job", Work = "Work", BladeburnerCinematic = "Bladeburner Cinematic", Loading = "Loading", StaneksGift = "Stanek's Gift", Recovery = "Recovery", Achievements = "Achievements", ThemeBrowser = "Theme Browser", } export enum ComplexPage { BitVerse = "BitVerse", Faction = "Faction", FactionAugmentations = "Faction Augmentations", ScriptEditor = "Script Editor", Location = "Location", ImportSave = "Import Save", Documentation = "Documentation", Options = "Options", // LoadingScreen is a special state that should never be returned to after the initial game load. To enforce this, it // is constructed as a ComplexPage with no PageContext, and thus toPage() cannot be used (since no overload will fit // it). LoadingScreen = "Loading Screen", }