export enum BladeActionType { general = "General", contract = "Contracts", operation = "Operations", blackOp = "Black Operations", } export enum BladeGeneralActionName { training = "Training", fieldAnalysis = "Field Analysis", recruitment = "Recruitment", diplomacy = "Diplomacy", hyperbolicRegen = "Hyperbolic Regeneration Chamber", inciteViolence = "Incite Violence", } export enum BladeContractName { tracking = "Tracking", bountyHunter = "Bounty Hunter", retirement = "Retirement", } export enum BladeOperationName { investigation = "Investigation", undercover = "Undercover Operation", sting = "Sting Operation", raid = "Raid", stealthRetirement = "Stealth Retirement Operation", assassination = "Assassination", } export enum BladeBlackOpName { OperationTyphoon = "Operation Typhoon", OperationZero = "Operation Zero", OperationX = "Operation X", OperationTitan = "Operation Titan", OperationAres = "Operation Ares", OperationArchangel = "Operation Archangel", OperationJuggernaut = "Operation Juggernaut", OperationRedDragon = "Operation Red Dragon", OperationK = "Operation K", OperationDeckard = "Operation Deckard", OperationTyrell = "Operation Tyrell", OperationWallace = "Operation Wallace", OperationShoulderOfOrion = "Operation Shoulder of Orion", OperationHyron = "Operation Hyron", OperationMorpheus = "Operation Morpheus", OperationIonStorm = "Operation Ion Storm", OperationAnnihilus = "Operation Annihilus", OperationUltron = "Operation Ultron", OperationCenturion = "Operation Centurion", OperationVindictus = "Operation Vindictus", OperationDaedalus = "Operation Daedalus", } export enum BladeSkillName { bladesIntuition = "Blade's Intuition", cloak = "Cloak", shortCircuit = "Short-Circuit", digitalObserver = "Digital Observer", tracer = "Tracer", overclock = "Overclock", reaper = "Reaper", evasiveSystem = "Evasive System", datamancer = "Datamancer", cybersEdge = "Cyber's Edge", handsOfMidas = "Hands of Midas", hyperdrive = "Hyperdrive", } export enum BladeMultName { successChanceAll = "Total Success Chance", successChanceStealth = "Stealth Success Chance", successChanceKill = "Retirement Success Chance", successChanceContract = "Contract Success Chance", successChanceOperation = "Operation Success Chance", successChanceEstimate = "Synthoid Data Estimate", actionTime = "Action Time", effStr = "Effective Strength", effDef = "Effective Defense", effDex = "Effective Dexterity", effAgi = "Effective Agility", effCha = "Effective Charisma", stamina = "Stamina", money = "Contract Money", expGain = "Experience Gain", }