[Home](./index.md) > [bitburner](./bitburner.md) > [Go](./bitburner.go.md) > [makeMove](./bitburner.go.makemove.md) ## Go.makeMove() method Make a move on the IPvGO subnet game board, and await the opponent's response. x:0 y:0 represents the bottom-left corner of the board in the UI. **Signature:** ```typescript makeMove( x: number, y: number, playAsWhite?: boolean, ): Promise<{ type: "move" | "pass" | "gameOver"; x: number | null; y: number | null; }>; ``` ## Parameters
Parameter Type Description
x number x coordinate of move to make
y number y coordinate of move to make
playAsWhite boolean _(Optional)_ optional. If true, attempts to play as white and then wait for black's move. Can only be used when playing as white when the opponent is set to "No AI"
**Returns:** Promise<{ type: "move" \| "pass" \| "gameOver"; x: number \| null; y: number \| null; }> a promise that contains the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended ## Remarks RAM cost: 4 GB