[Home](./index.md) > [bitburner](./bitburner.md) > [ActiveFragment](./bitburner.activefragment.md) > [chargedEffect](./bitburner.activefragment.chargedeffect.md) ## ActiveFragment.chargedEffect property This is the raw value of the modifier used to calculate the effect on your multipliers. It may not be a multiplier. With fragments that increase a multiplier, this value is a multiplier. For example, with "+x% hacknet production" fragment, a value of 1.25 will multiply the "hacknet\_node\_money" multiplier by 1.25. The UI will show "+25% hacknet production". With fragments that decrease a multiplier, you need to invert this value. For example, with "-x% cheaper hacknet costs" fragment, a value of 1.25 means the "hacknet\_node\_purchase\_cost" (and other relevant cost multipliers) will be multiplied by 0.8 (1 / 1.25). The UI will show "20% cheaper hacknet costs". With booster fragments, this value is always 1. Booster fragments only boost non-booster fragments. They don't directly boost your multipliers. **Signature:** ```typescript chargedEffect: number; ```