Commit Graph

32 Commits

Author SHA1 Message Date
Snarling fb1f95c26e VARIOUS: Various changes prior to release 2.2 (#271)
See PR #271 description
2022-12-29 20:28:53 -05:00
Snarling 5ff2cd5357 VERSION: Update game version to 2.2 (#240)
Includes some bug fixes:
* Fix sleeve shock internal/display discrepancy (0-100 vs 0-100)
* Special error message if ns function called without a this
* Change whitespace to pre-wrap for dialog box.
* Fix bug where idle sleeves do not consume cycles but still recover shock from those cycles. Now they do not recover during idle.
* attempted to tag commit as v2.2.0
2022-12-01 16:07:46 -05:00
omuretsu 387c0c2786 Fix save corruptions from invalid types 2022-11-20 12:39:08 -05:00
Snarling 65cd14e33b DOC: Add ns documentation for possible sleeve tasks (#217)
* Add specific types for sleeve tasks
* Moved LocationName enum to overall enums file
* Add LocationName enum to those provided to player
* remove trailing s on CompanyPosNames enum (now CompanyPosName, in line with LocationName)
* Also regenerated all ns documentation. This leads to an expected error when checking for generated files, because PRs should not normally touch markdown files. Also leads to a lint failure in generated file bitburner.d.ts
* also removed some exporting from NetscriptDefinitions.d.ts for anything that wasn't imported somewhere else.
2022-11-20 12:07:22 -05:00
Snarling 88d51e9a7e MISC: A bunch of enums stuff. (#212)
* Some game enums moved to utils/enums. Others can eventually be moved there as well.
* findEnumMember function for performing fuzzy matching of player input with enum members, without needing separate fuzzy functions for every enum.
* Also used findEnumMember for safely loading save games (allows case changes in enum values)
* Changed capitalization on some enums.
* BREAKING: removed classGains work formulas function
* Split ClassType enum into UniversityClassType and GymType.
* Added universityGains and gymGains work formulas functions
* Provided the new split enums to the player on ns.enums.
2022-11-20 08:37:11 -05:00
Snarling c669e473d1 SLEEVE: Fixed inconsistencies in how sleeve work rewards are handled. (#211) 2022-11-10 21:56:46 -05:00
Snarling 8e0e0eaa88 NETSCRIPT: ns.sleeve.getSleeve added. getPlayer and getSleeve can both be used for formulas. (#200)
* BREAKING CHANGE: Removed getSleeveStats and getSleeveInformation because this info is provided by getSleeve in a more usable form.
* BREAKING CHANGE: Removed tor, inBladeburner, and hasCorporation fields from ns.getPlayer. Functionality still exists via added functions ns.hasTorRouter, ns.corporation.hasCorporation, and ns.bladeburner.inBladeburner.
* Separated ns definitions for Person, Sleeve, and Player interfaces with both Player and Sleeve just extending Person.
Added getSleeve, which provides a Sleeve object similar to getPlayer.
* Renamed the sleeve ns layer's interface as sleeve lowercase because of name conflict. todo: May move all the ns layers interface names to lowercase for consistency
* Added ns.formulas.work.crimeSuccessChance and reworked to allow both sleeve and player calculations.
* Removed internal Person.getIntelligenceBonus function which was just a wrapper for calculateIntelligenceBonus. Any use of the former in formulas creates a conflict where ns-provided Person objects throw an error.
* Renamed helpers.player to helpers.person for netscript person validation. Reduced number of fields validated due to Person being a smaller interface.
* Fixed bug in bladeburner where Player multipliers and int were being used no matter which person was performing the task
* Fixed leak of Player.jobs at ns.getPlayer
* Person / Player / Sleeve classes now implement the netscript equivalent interfaces. Netscript helper for person no longer asserts that it's a real Person class member, only that it's a Person interface. Functions that use netscript persons have been changed to expect just a person interface to prevent needing this incorrect type assertion.
2022-11-09 07:26:26 -05:00
Snarling 9e869bc876 NETSCRIPT: Add ns.formulas.work.companyGains function (#195)
* added ns.formulas.work.companyGains.
* Removed Work/Formulas folder, added Work/Formulas.ts
* CompanyPosition.calculateJobPerformance now takes in a Person instead of taking in a full set of stats, and it takes INT into account.
* formulas.crimeGains takes in a person object.
* Renamed ns Player type to Person.
* added multWorkStats, which multiplies a WorkStats object with a multipliers object.
* Remove unused types in NetscriptDefinitons.d.ts
* reuse formulas code in other parts of game
* getSleeveInformation also returns skills

Co-authored-by: Alexey <alexey.kozhemiakin@gmail.com>
2022-11-06 17:27:04 -05:00
Snarling d74c380e42 WIP: Crimes streamlining. (#138)
* streamline crimes

* Crimes object is now indexed by CrimeType enum instead of an entirely new set of keys that aren't used for anything else. This eliminated a lot of instances of iterating to find the right crime for a given CrimeType.
* Removed unused `None` CrimeType which allowed typing Crimes as a Record<CrimeType, Crime>.
* Added slums tooltip text as a crime property, to allow streamlining slums.
* Refactor slums location - removed repetitive code, rerenders 1/sec to update chances
* Fix bugged descriptive text when sleeve is committing a crime (was "is attempting to DRUGS", now uses correct text e.g. "to deal drugs").
* Remove unused and now unneeded NewCrimeType enum. Values were identical to existing CrimeType values after removing unused None.

* Add CrimeType enum in NetscriptDefinition.d.ts

* Also update broken ToastVariant type. Better support for enums in player scripts.
* Still todo is modifying some NS functions to expect CrimeType as input (rough crime names will continue to work to avoid breaking scripts)

* Expect enum use for crime functions

Affected functions:
* ns.singularity.commitCrime
* ns.singularity.getCrimeChance
* ns.singularity.getCrimeStats
* ns.sleeve.setToCommitCrime
* formulas.work.crimeGains (param type only)

- Affected functions still will fall back to rough names, except formulas.work.crimeGains which already only accepted the enum members.
- Some documentation changes:
  * examples updated to use uppercase expected form.
  * Note on sleeve.setToCommitCrime that it only accepts exact matches removed. It already, and still does, accept any rough crime name (but the enum is expected input).
  * note about needing to use isBusy to schedule crimes remove - crimes autoloop now.
  * Since expected string inputs are documented directly on the type, removed list of crimes from sleeve.setToCommitCrimes
2022-10-21 11:57:37 -04:00
borisflagell f3becee15b Fix Bladeburner Contract in Sleeve 2022-10-11 15:25:16 +03:00
Olivier Gagnon cbb7f58231 Make the main player object an alias, makes it easier to import 2022-10-09 18:42:14 -04:00
Olivier Gagnon f6f023eeb4 Fix tons of typos 2022-10-09 01:25:31 -04:00
hydroflame c930487c21 Merge pull request #4215 from borisflagell/crime-sleeve
SLEEVE: Fixes 2 issues in Sleeve's implementation of crime work
2022-10-09 00:25:13 -04:00
borisflagell 6d86852969 FIX crime by sleeve
Bitnode multiplier was applied twice in th UI.
Sleeve's multiplier weren't applied (neither in UI, nor engine).
2022-10-08 17:19:20 +03:00
Snarling aa80cf6451 See description
Reverted ToastVariant back to an enum internally. Still exposed to player as just possible strings.
Changed all 1-line documentation comments to actually be 1-line. Moved some because they were not providing documentation for the thing they were trying to.
2022-10-04 06:40:10 -04:00
Snarling 91a69d7d8f format & lint 2022-09-27 15:35:40 -04:00
Snarling 83d357e758 commit1 2022-09-27 15:35:40 -04:00
Mughur cf09057836 BB action rewards now tied to who does the action 2022-08-28 13:20:27 +03:00
Mughur 9d1b48e076 Fixing my previous mistakes 2022-08-26 00:30:27 +03:00
Mughur a6d4ef4147 sleeve.getTask() retuns which crime name 2022-08-25 20:28:05 +03:00
Mughur 1a1decf5fd sleeve BB contracts now properly give money 2022-08-25 20:06:19 +03:00
Mughur 2e4e7fadfc fix Sleeve UI gains 2022-08-25 18:19:14 +03:00
Mughur c5cbbb2fbd fix sleeve bb 2022-08-25 17:23:14 +03:00
Snarling 445e365959 debounce updateRAM 2022-08-23 16:38:30 -04:00
Mughur 84e2ae78c3 Sleeve crime gain bitnode multiplier fix 2022-08-19 10:03:20 +03:00
Olivier Gagnon a8bef50ef5 Added a few formulas to calculate work gains 2022-08-17 14:32:52 -04:00
Olivier Gagnon 8e859d84b7 allbuild commit 07c7f064 2022-07-29 16:29:15 -04:00
Olivier Gagnon 07c7f0641a allbuild commit c8440ef2 2022-07-28 14:35:55 -04:00
Olivier Gagnon c8440ef268 allbuild commit 2b4a1bb7 2022-07-28 11:37:28 -04:00
Olivier Gagnon 3b35b07860 remove unused fields on sleeves 2022-07-28 03:08:39 -04:00
Olivier Gagnon 4549b0d467 finish sleeve rework 2022-07-28 02:46:34 -04:00
Olivier Gagnon ebe953b498 work on sleeve new work system 2022-07-27 20:37:32 -04:00