catloversg
e8f9882e2d
MISC: Disable effect of SF7.3 and SF10 if player disables them with advanced options ( #2019 )
...
* MISC: Disable effect of SF7.3 and SF10 if player disables them with advanced options
* Update based on feedback
2025-03-17 16:04:36 -07:00
G4mingJon4s
b61e93b246
CODINGCONTRACT: Move internals to a separate folder ( #1932 )
2025-02-11 22:04:23 -08:00
catloversg
de6b202341
CODEBASE: Refactor Player.applyForJob ( #1947 )
2025-02-02 09:29:18 -08:00
Sphyxis
97d248419d
BB: Allow API Usage in BN 6 without 7 - Grants Augment for BN 7 completion ( #1926 )
2025-01-25 09:12:51 -08:00
catloversg
05da0efc81
REFACTOR: Mitigate cyclic dependency between Jsonable classes ( #1792 )
2024-11-23 15:53:31 -08:00
catloversg
75cf9c88b5
CODEBASE: Fix lint errors 3 ( #1758 )
...
This is a really big refactor because it actually *fixes* a lot of the lint errors instead of disabling them.
2024-11-14 08:18:57 -08:00
catloversg
f6502dd490
CODEBASE: Fix lint errors 1 ( #1732 )
2024-11-03 22:35:14 -08:00
Denis Čahuk
b86044bcc1
BLADEBURNER: Move bladeburner team losses to Casualties ( #1654 )
2024-09-23 17:03:01 -07:00
catloversg
9db1084b16
MISC: Cancel infiltration when player is hospitalized ( #1579 )
2024-08-14 22:20:17 -07:00
catloversg
1a8dcad02b
BUGFIX: Duplicated program in edge case ( #1549 )
2024-08-05 13:43:56 -07:00
catloversg
eeac3f7dd1
BUGFIX: Duplicated augmentation when buying after grafting ( #1536 )
2024-08-04 13:11:00 -07:00
catloversg
23f193c8eb
MISC: Remove unnecessary dependency in Person class ( #1534 )
2024-08-04 00:04:06 -07:00
catloversg
783120c886
FEATURE: BitNode options ( #1411 )
2024-07-14 14:30:30 -07:00
Snarling
b597746343
TRAVEL: Unify implementation for Player and Sleeves (and some followup for #1365 ) ( #1439 )
2024-06-26 20:46:50 -04:00
catloversg
c0036b03d4
SINGULARITY: Allow being hospitalized while being busy ( #1426 )
2024-06-24 20:36:03 -07:00
catloversg
a354867fc4
MISC: Refactor code of traveling and going to location ( #1365 )
2024-06-08 13:52:10 -07:00
Kelenius
653d531d0a
Remove sleeve message when quitting job from a script ( #1357 )
2024-06-05 18:25:54 -04:00
catloversg
f439352438
BUGFIX: Fix wrong HP after calling applyEntropy ( #1313 )
2024-05-28 12:15:12 -07:00
catloversg
7bb36ec111
MISC: Refactor InvitationModal and AlertManager ( #1287 )
2024-05-22 21:43:31 -04:00
catloversg
175af0bd28
BUGFIX: Improve implementation of getRandomInt ( #1282 )
2024-05-18 15:12:06 -07:00
TheAimMan
8deb907b89
BUGFIX: Correct BN10 Sleeve starting Shock ( #1285 )
2024-05-17 13:31:40 -07:00
catloversg
eba86e4bf0
BUGFIX: Fix #997 ( #1226 )
2024-04-23 20:05:24 -04:00
Snarling
6669c4da6a
BLADEBURNER: Typesafety / refactoring ( #1154 )
2024-03-28 21:52:37 -04:00
Snarling
373ced2efe
GO: Various changes before 2.6.0 ( #1120 )
2024-02-26 08:05:10 -05:00
Caldwell
4d551915b3
MISC: move server constants into their own constant ( #1075 )
2024-02-10 04:13:42 -05:00
Michael Ficocelli
7ef12a0323
BITNODE: IPvGO territory control strategy game ( #934 )
2023-12-26 11:45:27 -05:00
Jesse Clark
28ef5df880
COMPANY: Much better job location interface ( #927 )
2023-12-18 07:23:47 -05:00
Jesse Clark
473217ef31
API: Programming-friendly interface to getFactionInviteRequirements ( #953 )
2023-12-16 04:27:22 -05:00
Sphyxis
79b0f83b5f
DEVMENU: Easier to add/remove sleeves ( #908 )
2023-12-04 14:36:00 -05:00
Jesse Clark
7fc46649f9
FACTIONS: fix unstable display order ( #920 )
2023-12-03 04:06:30 -05:00
Jesse Clark
34cc0441c2
Remove cooldown from "Sell corporation and start over" ( #919 )
2023-12-03 04:03:30 -05:00
omuretsu
e56e3dddf1
Fix stuff I broke in #910
2023-11-02 18:57:22 -04:00
Snarling
2997384403
FACTIONS: Followup changes for Rumors PR ( #910 )
2023-11-02 11:02:12 -04:00
Jesse Clark
fdcb8306d9
FACTIONS: Add "Rumors" system for learning about faction join requirements ( #888 )
2023-11-02 10:20:24 -04:00
alutman
36a8b35cfb
Prevent faction invitations appearing after prestige ( #872 )
2023-10-23 04:55:08 -04:00
missymae#2783
673efb427f
UI: Fix some DevMenu react errors, add number of exploits to savegame comparison ( #825 )
2023-10-02 23:28:16 -04:00
Yichi Zhang
3f0c10adf4
STANEK: Re-apply stanek boosts when applying entropy ( #816 )
2023-10-02 20:11:22 -04:00
Jesse Clark
3ae3f947ac
CORPORATION: Rework share price calculation + UI improvements ( #782 )
2023-09-20 00:36:48 -04:00
Michael Ficocelli
62058a7f78
UI: Suppress confusing reputation-earned dialog on augment install ( #739 )
2023-08-28 15:12:13 -04:00
Snarling
e2655793f4
TYPESAFETY: CompanyName ( #650 )
2023-07-11 09:23:17 -04:00
Snarling
48e7bd6471
CODEBASE: Follow-up for lint rules PR + address some eslint disables ( #651 )
2023-06-29 13:22:10 -04:00
Snarling
9a0a843ffc
TYPESAFETY: FactionName ( #644 )
2023-06-25 22:53:35 -04:00
Snarling
a4b826683e
TYPESAFETY: Strict internal typing for AugmentationName ( #608 )
2023-06-16 17:52:42 -04:00
Snarling
6732549196
ENUMS: Initial Enum Helper rework + Reorganization ( #596 )
2023-06-12 00:34:20 -04:00
Aleksei Bezrodnov
174f10d1f5
MISC: tiny corp code style improvement ( #586 )
2023-06-09 19:34:35 -04:00
Snarling
2ae3ac52f1
CORPORATION: Corp changes prior to 2.3 finalization ( #503 )
2023-05-15 18:06:57 -04:00
Snarling
ebae35b1fb
CODEBASE: Expand lint rules, and Aliases are stored as maps ( #501 )
2023-05-05 03:55:59 -04:00
Snarling
e0272ad4af
FILES: Path rework & typesafety ( #479 )
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* Added new types for various file paths, all in the Paths folder.
* TypeSafety and other helper functions related to these types
* Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands
* Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way
* Server.textFiles is now a map
* TextFile no longer uses a fn property, now it is filename
* Added a shared ContentFile interface for shared functionality between TextFile and Script.
* related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa.
* File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root.
* Singularized the MessageFilename and LiteratureName enums
* Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath).
* Fix several issues with tab completion, which included pretty much a complete rewrite
* Changed the autocomplete display options so there's less chance it clips outside the display area.
* Turned CompletedProgramName into an enum.
* Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine.
* For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
2023-04-24 10:26:57 -04:00
Snarling
0df984eea0
CODEBASE: Add Jsonable Map and Set types, move player.sourceFiles to a map ( #473 )
2023-04-18 03:19:45 -04:00
G4mingJon4s
d01ba91654
SINGULARITY: Added aug and node identifiers (timestamps of last resets) ( #472 )
2023-04-12 13:13:42 -04:00