Michael Ficocelli
b53c35126e
IPVGO: Provide API for getting game stats per opponent ( #1255 )
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Give users access to wins, losses, stat bonuses, and favor gained
2024-05-10 01:57:03 -07:00
catloversg
35c32e2871
BUGFIX: Fix unresolved promise in ns.prompt API ( #1257 )
2024-05-10 01:55:50 -07:00
David Walker
384d1c1a2b
NETSCRIPT: A minorly breaking change around script launch, and refactoring. ( #1213 )
2024-04-23 20:21:05 -04:00
catloversg
216500ed32
CORPORATION: Add a new API to sell a division ( #1210 )
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Also refactoring around use of "player" variable (whether it is capitalized or not).
2024-04-15 21:19:47 -07:00
Michael Ficocelli
dd3975ab1d
IPVGO: Fix formatting to avoid breaking external editors ( #1215 )
2024-04-11 14:28:06 -07:00
p0n24
7ab4ad8174
fix documentation typo ( #1203 )
2024-03-31 13:53:51 -07:00
Paco Delozanne
ae1ca8f9a6
NETSCRIPT: Add Singularity.getFactionEnemies() ( #1192 )
2024-03-29 01:16:54 -04:00
Michael Ficocelli
fe87f1f628
IPVGO: Bugfixes ( #1193 )
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* IPVGO: Explicitly link the generated API documentation in the algorithm design doc
* IPVGO: Fix missing factions in netscript docs
* IPVGO: Linting
* IPVGO: Ensure resetBoardState() logs that a new game has started
2024-03-27 22:02:53 -07:00
David Walker
75dabd10be
NETSCRIPT: add formulas.hacking.growAmount() ( #1090 )
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Also, improve docs.
2024-03-26 03:26:50 -07:00
catloversg
99f7a4cc7b
IPvGO: Fix API documentation ( #1171 )
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Proper fix for table pre layout
2024-03-21 14:39:37 -07:00
catloversg
c637d0e4e4
SINGULARITY: Fix API documentation ( #1181 )
2024-03-21 14:27:13 -07:00
Caldwell
803afc5244
SLEEVES: add nextCompletion to SleeveInfiltrationWork ( #1177 )
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* add nextCompletion to InfilWork
and make nextCompletion in BladeburnerWork uniform with other promisePairs
2024-03-20 23:11:12 -07:00
Michael Ficocelli
6b9f9ef7fa
IPVGO: Balance: Reduce base bonuses, increase SF 14.1 to compensate ( #1176 )
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* IPVGO: Balance: Reduce base bonuses, increase SF 14.1 to compensate
* Fix ts doc format
* Do not show "No AI" opponent in stat summary page
2024-03-20 14:12:35 -07:00
Michael Ficocelli
d81358c80f
IPVGO: Add support to netscript API for game state, current player, and alternate ways to check/wait on AI turn ( #1142 )
2024-03-19 14:07:15 -04:00
adeilt
de5c1bbf98
DOC: Add namespaced example to disableLog doc. ( #1150 )
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It probably won't be used that often, but "ui.setTheme" seemed the least spoilery function name to use as an example.
2024-03-09 15:25:48 -08:00
Shy
4aaf845fca
API: make ns.atExit add the callback to an array instead of setting it ( #1059 )
2024-03-05 19:22:45 -05:00
LJ
a5f5c81912
API: Add karma to ns.getPlayer() & document ns.heart.break() ( #1131 )
2024-03-04 09:35:54 -05:00
Bart Kuijper
6a3d22d7bd
CONTRACTS: createDummyContract returns filename ( #1129 )
2024-03-01 23:12:04 -05:00
LJ
f6871f0911
GANG: Clarify install behavior & add getInstallResult() ( #1119 )
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New function returns post-install ascension ratios.
* Add ascension penalty to Gang constants
* Improve wording of Gang install message
* Add GangMember#getInstallResults()
* Update prestiging to use getInstallResults()
* Add ns.gang.getInstallResults(memberName)
* Update definitions
* Add ram cost for ns.gang.getInstallResult()
* Fix typo
* More specific wording in documentation
* Fix another typo
* Run prettier
* Rename getInstallResults to getPostInstallPoints
* Update Prestige.ts
* Update Gang.ts
2024-02-23 12:58:22 -08:00
LJ
27a8abbdec
PORTS: Support all serializable data. ( #1089 )
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A significant portion of players who use ports are passing objects through them. Currently they are required to handle that themselves via JSON serialization. This PR adds better support for passing objects; which is more convenient, extensive, and optimized (probably, more on this one later).
This adds zero overhead to existing (or when passing any primitive types) port usage, and also isn't a breaking change. The questions to debate here are:
Should objects be supported in the first place?
If so, how exactly do we want to serialize objects?
Based on an extensive discussion in Discord, the overwhelming majority answered "yes" to question one. As for question two, that has been much more hotly contested.
Ultimately, `structuredClone` was used, despite less-than-stellar performance, because other options were worse either in safety, speed, error-handling, or multiple of the above.
2024-02-17 19:15:17 -08:00
adeilt
22aec2a8b9
DOC: Fix outdated example for ns.spawn() ( #1101 )
2024-02-15 23:44:25 -05:00
Caldwell
fccc27fe58
MISC: HGWOptions accepts non integer ( #1035 )
2024-02-10 07:24:11 -05:00
Rinne
5277db2c65
API: Changing return value of ns.bladeburner.getSkillUpgradeCost to return Infinity when the skill's level overshoot the maximum level ( #1060 )
2024-01-31 19:40:27 -05:00
deansvendsen
cb7c75a3ce
MISC: Gang Expenses category in MoneySource ( #1043 )
2024-01-23 18:18:56 -05:00
LJ
157ff8ea88
PORTS: Add ns.nextPortWrite() as a safer option ( #1036 )
2024-01-15 06:10:39 -05:00
Michael Ficocelli
7e721c144e
[IPvGO] Docs improvements and other feedback ( #1011 )
2024-01-05 20:50:28 -05:00
Rinne
eba840dcd3
API: Updating typing for ns.singularity.getCurrentWork() ( #989 )
2023-12-27 06:06:45 -05:00
Snarling
489ba595f3
VERSION: Begin 2.6.0 dev cycle ( #992 )
2023-12-26 11:53:27 -05:00
Michael Ficocelli
7ef12a0323
BITNODE: IPvGO territory control strategy game ( #934 )
2023-12-26 11:45:27 -05:00
Jesse Clark
28ef5df880
COMPANY: Much better job location interface ( #927 )
2023-12-18 07:23:47 -05:00
Jesse Clark
473217ef31
API: Programming-friendly interface to getFactionInviteRequirements ( #953 )
2023-12-16 04:27:22 -05:00
TheAimMan
5482848eeb
SLEEVE: Add task counter to Crimes and BladeBurner ( #930 )
2023-12-07 21:24:50 -05:00
David Walker
019f2d6a11
DOCS: Add type of return for 3 formulas functions. ( #967 )
2023-12-07 07:33:15 -05:00
Snarling
f93bbfbd5d
UPDATE: 2.5.1 Release ( #952 )
2023-11-30 16:46:56 -05:00
Snarling
aaf80a9a33
SLEEVE: Add a nextCompletion promise to SleeveBladeburnerWork ( #916 )
2023-11-05 20:09:34 -05:00
Sphyxis
b06b8bbdde
BLADEBURNER: Updated descriptions ( #906 )
2023-11-03 21:48:46 -04:00
Jesse Clark
fdcb8306d9
FACTIONS: Add "Rumors" system for learning about faction join requirements ( #888 )
2023-11-02 10:20:24 -04:00
TheAimMan
6f67224146
BUGFIX: Add effect definition to fragmentObject ( #891 )
2023-10-30 04:00:31 -04:00
Caldwell
009622069f
add size property to getProduct ( #893 )
2023-10-30 03:56:54 -04:00
Caldwell
e992cb966a
CORPORATION: adding prevState and changed state display in the warehouse UI ( #861 )
2023-10-23 04:48:06 -04:00
Jesse Clark
61c311a126
API: Add nextUpdate() promise for systems with bonus time ( #845 )
2023-10-23 04:24:30 -04:00
Snarling
38f693e2c1
ENUMS: Followup for #859 ( #868 )
2023-10-17 07:19:32 -04:00
alutman
1a052a7daf
API: Change singularity.applyToCompany() to use an enum for job field ( #859 )
2023-10-17 05:33:16 -04:00
missymae#2783
1007ce5e68
API: Add ns.bladeburner.getNextBlackOp() ( #815 )
2023-10-17 02:18:54 -04:00
Michael Ficocelli
7b00fcc5b1
MISC: spelling and consistency fixes in the NetscriptDefinitions.ts file ( #821 )
2023-10-02 20:14:44 -04:00
muesli4brekkies
c5e2f65cb0
API: Added spawnDelay parameter to ns.spawn options, allowing user defined delay ( #807 )
2023-09-27 01:31:47 -04:00
Michael Ficocelli
7fad6e0778
UI: Rename Territory Warfare gang status to avoid confusion with gang member task of the same name ( #790 )
2023-09-26 21:04:43 -04:00
Jesse Clark
3ae3f947ac
CORPORATION: Rework share price calculation + UI improvements ( #782 )
2023-09-20 00:36:48 -04:00
Caldwell
bf5e638891
CORPORATION: Fix "Use same 'Sell Amount' for all cities" toggle for products ( #775 )
2023-09-12 04:31:51 -04:00
Caldwell
d2b3659512
DOC: Add CorporationDivisions multiplier to BitNodeMultipliers API interface ( #798 )
2023-09-12 04:30:19 -04:00